| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819 |
- #include "BsFBXImporter.h"
- #include "BsResource.h"
- #include "BsCoreApplication.h"
- #include "BsDebug.h"
- #include "BsDataStream.h"
- #include "BsMeshData.h"
- #include "BsMesh.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector4.h"
- #include "BsQuaternion.h"
- #include "BsVertexDataDesc.h"
- #include "BsFBXUtility.h"
- #include <BsMeshImportOptions.h>
- namespace BansheeEngine
- {
- Vector4 FBXToNativeType(const FbxVector4& value)
- {
- Vector4 native;
- native.x = (float)value[0];
- native.y = (float)value[1];
- native.z = (float)value[2];
- native.w = (float)value[3];
- return native;
- }
- Vector3 FBXToNativeType(const FbxDouble3& value)
- {
- Vector3 native;
- native.x = (float)value[0];
- native.y = (float)value[1];
- native.z = (float)value[2];
- return native;
- }
- Vector2 FBXToNativeType(const FbxVector2& value)
- {
- Vector2 native;
- native.x = (float)value[0];
- native.y = (float)value[1];
- return native;
- }
- RGBA FBXToNativeType(const FbxColor& value)
- {
- Color native;
- native.r = (float)value[0];
- native.g = (float)value[1];
- native.b = (float)value[2];
- native.a = (float)value[3];
- return native.getAsRGBA();
- }
- FbxSurfaceMaterial* FBXToNativeType(FbxSurfaceMaterial* const& value)
- {
- return value;
- }
- int FBXToNativeType(const int & value)
- {
- return value;
- }
- FBXImporter::FBXImporter()
- :SpecificImporter(), mFBXManager(nullptr)
- {
- mExtensions.push_back(L"fbx");
- }
- FBXImporter::~FBXImporter()
- {
- }
- bool FBXImporter::isExtensionSupported(const WString& ext) const
- {
- WString lowerCaseExt = ext;
- StringUtil::toLowerCase(lowerCaseExt);
- return find(mExtensions.begin(), mExtensions.end(), lowerCaseExt) != mExtensions.end();
- }
- bool FBXImporter::isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const
- {
- return true; // FBX files can be plain-text so I don't even check for magic number
- }
- ImportOptionsPtr FBXImporter::createImportOptions() const
- {
- return bs_shared_ptr<MeshImportOptions, PoolAlloc>();
- }
- ResourcePtr FBXImporter::import(const Path& filePath, ConstImportOptionsPtr importOptions)
- {
- FbxScene* fbxScene = nullptr;
- if (!startUpSdk(fbxScene))
- return nullptr;
- if (!loadFBXFile(fbxScene, filePath))
- return nullptr;
- const MeshImportOptions* meshImportOptions = static_cast<const MeshImportOptions*>(importOptions.get());
- FBXImportOptions fbxImportOptions;
- fbxImportOptions.importNormals = meshImportOptions->getImportNormals();
- fbxImportOptions.importTangents = meshImportOptions->getImportTangents();
- fbxImportOptions.importAnimation = meshImportOptions->getImportAnimation();
- fbxImportOptions.importBlendShapes = meshImportOptions->getImportBlendShapes();
- fbxImportOptions.importSkin = meshImportOptions->getImportSkin();
- fbxImportOptions.importScale = meshImportOptions->getImportScale();
- FBXImportScene importedScene;
- parseScene(fbxScene, fbxImportOptions, importedScene);
- splitMeshVertices(importedScene);
-
- Vector<SubMesh> subMeshes;
- MeshDataPtr meshData = generateMeshData(importedScene, fbxImportOptions, subMeshes);
- // TODO - Later: Optimize mesh: Remove bad and degenerate polygons, optimize for vertex cache
- shutDownSdk();
- INT32 usage = MU_STATIC;
- if (meshImportOptions->getCPUReadable())
- usage |= MU_CPUCACHED;
- MeshPtr mesh = Mesh::_createPtr(meshData, subMeshes, usage);
- WString fileName = filePath.getWFilename(false);
- mesh->setName(fileName);
- return mesh;
- }
- bool FBXImporter::startUpSdk(FbxScene*& scene)
- {
- mFBXManager = FbxManager::Create();
- if (mFBXManager == nullptr)
- {
- LOGERR("FBX import failed: FBX SDK failed to initialize. FbxManager::Create() failed.");
- return false;
- }
- FbxIOSettings* ios = FbxIOSettings::Create(mFBXManager, IOSROOT);
- mFBXManager->SetIOSettings(ios);
- scene = FbxScene::Create(mFBXManager, "Import Scene");
- if (scene == nullptr)
- {
- LOGWRN("FBX import failed: Failed to create FBX scene.");
- return false;
- }
- return true;
- }
- void FBXImporter::shutDownSdk()
- {
- mFBXManager->Destroy();
- mFBXManager = nullptr;
- }
- bool FBXImporter::loadFBXFile(FbxScene* scene, const Path& filePath)
- {
- int lFileMajor, lFileMinor, lFileRevision;
- int lSDKMajor, lSDKMinor, lSDKRevision;
- FbxManager::GetFileFormatVersion(lSDKMajor, lSDKMinor, lSDKRevision);
- FbxImporter* importer = FbxImporter::Create(mFBXManager, "");
- bool importStatus = importer->Initialize(filePath.toString().c_str(), -1, mFBXManager->GetIOSettings());
-
- importer->GetFileVersion(lFileMajor, lFileMinor, lFileRevision);
- if(!importStatus)
- {
- LOGERR("FBX import failed: Call to FbxImporter::Initialize() failed.\n" +
- String("Error returned: %s\n\n") + String(importer->GetStatus().GetErrorString()));
- return false;
- }
- mFBXManager->GetIOSettings()->SetBoolProp(IMP_FBX_TEXTURE, false);
- mFBXManager->GetIOSettings()->SetBoolProp(IMP_FBX_GOBO, false);
- importStatus = importer->Import(scene);
- if(!importStatus)
- {
- importer->Destroy();
-
- LOGERR("FBX import failed: Call to FbxImporter::Initialize() failed.\n" +
- String("Error returned: %s\n\n") + String(importer->GetStatus().GetErrorString()));
- return false;
- }
- FbxAxisSystem fileCoordSystem = scene->GetGlobalSettings().GetAxisSystem();
- FbxAxisSystem bsCoordSystem(FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eRightHanded);
- if (fileCoordSystem != bsCoordSystem)
- bsCoordSystem.ConvertScene(scene);
- importer->Destroy();
- return true;
- }
- void FBXImporter::parseScene(FbxScene* scene, const FBXImportOptions& options, FBXImportScene& outputScene)
- {
- outputScene.rootNode = createImportNode(outputScene, scene->GetRootNode(), nullptr);
- Stack<FbxNode*> todo;
- todo.push(scene->GetRootNode());
- while(!todo.empty())
- {
- FbxNode* curNode = todo.top();
- FBXImportNode* curImportNode = outputScene.nodeMap[curNode];
- todo.pop();
- const char* name = curNode->GetName();
- FbxNodeAttribute* attrib = curNode->GetNodeAttribute();
- if(attrib != nullptr)
- {
- FbxNodeAttribute::EType attribType = attrib->GetAttributeType();
- switch(attribType)
- {
- case FbxNodeAttribute::eNurbs:
- case FbxNodeAttribute::eNurbsSurface:
- case FbxNodeAttribute::ePatch:
- {
- FbxGeometryConverter geomConverter(mFBXManager);
- attrib = geomConverter.Triangulate(attrib, true);
- if (attrib->GetAttributeType() == FbxNodeAttribute::eMesh)
- {
- FbxMesh* mesh = static_cast<FbxMesh*>(attrib);
- mesh->RemoveBadPolygons();
- parseMesh(mesh, curImportNode, options, outputScene);
- }
- }
- break;
- case FbxNodeAttribute::eMesh:
- {
- FbxMesh* mesh = static_cast<FbxMesh*>(attrib);
- mesh->RemoveBadPolygons();
- if(!mesh->IsTriangleMesh())
- {
- FbxGeometryConverter geomConverter(mFBXManager);
- geomConverter.Triangulate(mesh, true);
- attrib = curNode->GetNodeAttribute();
- mesh = static_cast<FbxMesh*>(attrib);
- }
- parseMesh(mesh, curImportNode, options, outputScene);
- }
- break;
- }
- }
- for (int i = 0; i < curNode->GetChildCount(); i++)
- {
- FbxNode* childNode = curNode->GetChild(i);
- createImportNode(outputScene, childNode, curImportNode);
- todo.push(childNode);
- }
- }
- // TODO - Parse skin
- // TODO - Parse animation
- // TODO - Parse blend shapes
- }
- FBXImportNode* FBXImporter::createImportNode(FBXImportScene& scene, FbxNode* fbxNode, FBXImportNode* parent)
- {
- FBXImportNode* node = bs_new<FBXImportNode>();
- Vector3 translation = FBXToNativeType(fbxNode->LclTranslation.Get());
- Vector3 rotationEuler = FBXToNativeType(fbxNode->LclRotation.Get());
- Vector3 scale = FBXToNativeType(fbxNode->LclScaling.Get());
- Quaternion rotation((Radian)rotationEuler.x, (Radian)rotationEuler.y, (Radian)rotationEuler.z);
- node->localTransform.setTRS(translation, rotation, scale);
- if (parent != nullptr)
- {
- node->worldTransform = node->localTransform * parent->worldTransform;
- parent->children.push_back(node);
- }
- else
- node->worldTransform = node->localTransform;
- scene.nodeMap.insert(std::make_pair(fbxNode, node));
- return node;
- }
- void FBXImporter::splitMeshVertices(FBXImportScene& scene)
- {
- Vector<FBXImportMesh*> splitMeshes;
- for (auto& mesh : scene.meshes)
- {
- FBXImportMesh* splitMesh = bs_new<FBXImportMesh>();
- FBXUtility::splitVertices(*mesh, *splitMesh);
- FBXUtility::flipWindingOrder(*splitMesh);
- splitMeshes.push_back(splitMesh);
- bs_delete(mesh);
- }
- scene.meshes = splitMeshes;
- }
- MeshDataPtr FBXImporter::generateMeshData(const FBXImportScene& scene, const FBXImportOptions& options, Vector<SubMesh>& outputSubMeshes)
- {
- Matrix4 importScale = Matrix4::scaling(options.importScale);
- Vector<MeshDataPtr> allMeshData;
- Vector<Vector<SubMesh>> allSubMeshes;
- for (auto& mesh : scene.meshes)
- {
- Vector<Vector<UINT32>> indicesPerMaterial;
- for (UINT32 i = 0; i < (UINT32)mesh->indices.size(); i++)
- {
- while (mesh->materials[i] >= indicesPerMaterial.size())
- indicesPerMaterial.push_back(Vector<UINT32>());
- indicesPerMaterial[mesh->materials[i]].push_back(mesh->indices[i]);
- }
- UINT32* orderedIndices = (UINT32*)bs_alloc((UINT32)mesh->indices.size() * sizeof(UINT32));
- Vector<SubMesh> subMeshes;
- UINT32 currentIndex = 0;
- for (auto& subMeshIndices : indicesPerMaterial)
- {
- UINT32 indexCount = (UINT32)subMeshIndices.size();
- UINT32* dest = orderedIndices + currentIndex;
- memcpy(dest, subMeshIndices.data(), indexCount * sizeof(UINT32));
- subMeshes.push_back(SubMesh(currentIndex, indexCount, DOT_TRIANGLE_LIST));
- currentIndex += indexCount;
- }
- VertexDataDescPtr vertexDesc = bs_shared_ptr<VertexDataDesc>();
- vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- size_t numVertices = mesh->positions.size();
- bool hasColors = mesh->colors.size() == numVertices;
- bool hasNormals = mesh->normals.size() == numVertices;
- if (hasColors)
- vertexDesc->addVertElem(VET_COLOR, VES_COLOR);
- bool hasTangents = false;
- if (hasNormals)
- {
- vertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- if (mesh->tangents.size() == numVertices &&
- mesh->bitangents.size() == numVertices)
- {
- vertexDesc->addVertElem(VET_FLOAT4, VES_TANGENT);
- hasTangents = true;
- }
- }
- int UVIdx = 0;
- for (UINT32 i = 0; i < FBX_IMPORT_MAX_UV_LAYERS; i++)
- {
- if (mesh->UV[i].size() == numVertices)
- {
- vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, UVIdx++);
- }
- }
- UINT32 numIndices = (UINT32)mesh->indices.size();
- for (auto& node : mesh->referencedBy)
- {
- Matrix4 worldTransform = node->worldTransform * importScale;
- Matrix4 worldTransformIT = worldTransform.transpose();
- worldTransformIT = worldTransformIT.inverse();
- MeshDataPtr meshData = bs_shared_ptr<MeshData>((UINT32)numVertices, numIndices, vertexDesc);
- // Copy indices
- UINT32* indices = meshData->getIndices32();
- memcpy(indices, mesh->indices.data(), numIndices * sizeof(UINT32));
- // Copy & transform positions
- auto posIter = meshData->getVec3DataIter(VES_POSITION, 0);
- for (auto& position : mesh->positions)
- {
- Vector3 tfrmdValue = worldTransform.multiplyAffine((Vector3)position);
- posIter.addValue(tfrmdValue);
- }
- // Copy & transform normals
- if (hasNormals)
- {
- auto normalIter = meshData->getVec3DataIter(VES_NORMAL, 0);
- // Copy, convert & transform tangents & bitangents
- if (hasTangents)
- {
- auto tangentIter = meshData->getVec4DataIter(VES_TANGENT, 0);
- for (UINT32 i = 0; i < (UINT32)numVertices; i++)
- {
- Vector3 normal = (Vector3)mesh->normals[i];
- normal = worldTransformIT.multiplyAffine(normal);
- normalIter.addValue(normal);
- Vector3 tangent = (Vector3)mesh->tangents[i];
- tangent = worldTransformIT.multiplyAffine(tangent);
- Vector3 bitangent = (Vector3)mesh->bitangents[i];
- bitangent = worldTransformIT.multiplyAffine(bitangent);
- Vector3 engineBitangent = Vector3::cross(normal, tangent);
- float sign = Vector3::dot(engineBitangent, bitangent);
- Vector4 combinedTangent(tangent.x, tangent.y, tangent.z, sign > 0 ? 1.0f : -1.0f);
- tangentIter.addValue(combinedTangent);
- }
- }
- else // Just normals
- {
- for (auto& normal : mesh->normals)
- {
- Vector3 tfrmdValue = worldTransformIT.multiplyAffine((Vector3)normal);
- normalIter.addValue(tfrmdValue);
- }
- }
- }
- // Copy colors
- if (hasColors)
- {
- auto colorIter = meshData->getDWORDDataIter(VES_COLOR, 0);
- for (auto& color : mesh->colors)
- colorIter.addValue(color);
- }
- // Copy UV
- int writeUVIDx = 0;
- for (auto& uvLayer : mesh->UV)
- {
- if (uvLayer.size() == numVertices)
- {
- auto uvIter = meshData->getVec2DataIter(VES_TEXCOORD, writeUVIDx);
- for (auto& uv : uvLayer)
- {
- uv.y = 1.0f - uv.y;
- uvIter.addValue(uv);
- }
- writeUVIDx++;
- }
- }
- allMeshData.push_back(meshData);
- allSubMeshes.push_back(subMeshes);
- }
- }
- if (allMeshData.size() > 1)
- {
- return MeshData::combine(allMeshData, allSubMeshes, outputSubMeshes);
- }
- else if (allMeshData.size() == 1)
- {
- outputSubMeshes = allSubMeshes[0];
- return allMeshData[0];
- }
- return nullptr;
- }
- template<class TFBX, class TNative>
- class FBXDirectIndexer
- {
- public:
- FBXDirectIndexer(const FbxLayerElementTemplate<TFBX>& layer)
- :mElementArray(layer.GetDirectArray()),
- mElementCount(mElementArray.GetCount())
- {}
- bool get(int index, TNative& output) const
- {
- if (index < 0 || index >= mElementCount)
- return false;
- output = FBXToNativeType(mElementArray.GetAt(index));
- return true;
- }
- bool isEmpty() const
- {
- return mElementCount == 0;
- }
- private:
- const FbxLayerElementArrayTemplate<TFBX>& mElementArray;
- int mElementCount;
- };
- template<class TFBX, class TNative>
- class FBXIndexIndexer
- {
- public:
- FBXIndexIndexer(const FbxLayerElementTemplate<TFBX>& layer)
- :mElementArray(layer.GetDirectArray()),
- mIndexArray(layer.GetIndexArray()),
- mElementCount(mElementArray.GetCount()),
- mIndexCount(mIndexArray.GetCount())
- {}
- bool get(int index, TNative& output) const
- {
- if (index < 0 || index >= mIndexCount)
- return false;
- int actualIndex = mIndexArray.GetAt(index);
- if (actualIndex < 0 || actualIndex >= mElementCount)
- return false;
- output = FBXToNativeType(mElementArray.GetAt(actualIndex));
- return true;
- }
- bool isEmpty() const
- {
- return mElementCount == 0 || mIndexCount == 0;
- }
- private:
- const FbxLayerElementArrayTemplate<TFBX>& mElementArray;
- const FbxLayerElementArrayTemplate<int>& mIndexArray;
- int mElementCount;
- int mIndexCount;
- };
- template<class TFBX, class TNative, class TIndexer>
- void readLayerData(FbxLayerElementTemplate<TFBX>& layer, Vector<TNative>& output, const Vector<int>& indices)
- {
- TIndexer indexer(layer);
- if (indexer.isEmpty())
- return;
- output.resize(indices.size());
- FbxLayerElement::EMappingMode mappingMode = layer.GetMappingMode();
- UINT32 indexCount = (UINT32)indices.size();
- switch (mappingMode)
- {
- case FbxLayerElement::eByControlPoint:
- for (UINT32 i = 0; i < indexCount; i++)
- {
- int index = indices[i];
- indexer.get(index, output[i]);
- }
- break;
- case FbxLayerElement::eByPolygonVertex:
- for (UINT32 i = 0; i < indexCount; i++)
- indexer.get(i, output[i]);
- break;
- case FbxLayerElement::eByPolygon:
- // We expect mesh to be triangulated here
- {
- UINT32 polygonCount = indexCount / 3;
- UINT32 index = 0;
- for (UINT32 i = 0; i < polygonCount; i++)
- {
- TNative value;
- indexer.get(i, value);
- output[index++] = value;
- output[index++] = value;
- output[index++] = value;
- }
- }
- break;
- case FbxLayerElement::eAllSame:
- {
- TNative value;
- indexer.get(0, value);
- for (UINT32 i = 0; i < indexCount; i++)
- output[i] = value;
- }
- break;
- default:
- LOGWRN("FBX Import: Unsupported layer mapping mode.");
- break;
- }
- }
- template<class TFBX, class TNative>
- void readLayerData(FbxLayerElementTemplate<TFBX>& layer, Vector<TNative>& output, const Vector<int>& indices)
- {
- FbxLayerElement::EReferenceMode refMode = layer.GetReferenceMode();
- if (refMode == FbxLayerElement::eDirect)
- readLayerData<TFBX, TNative, FBXDirectIndexer<TFBX, TNative> >(layer, output, indices);
- else if (refMode == FbxLayerElement::eIndexToDirect)
- readLayerData<TFBX, TNative, FBXIndexIndexer<TFBX, TNative> >(layer, output, indices);
- else
- LOGWRN("FBX Import: Unsupported layer reference mode.");
- }
- void FBXImporter::parseMesh(FbxMesh* mesh, FBXImportNode* parentNode, const FBXImportOptions& options, FBXImportScene& outputScene)
- {
- // Check if valid
- if (!mesh->IsTriangleMesh())
- return;
- UINT32 vertexCount = mesh->GetControlPointsCount();
- UINT32 triangleCount = mesh->GetPolygonCount();
- if (vertexCount == 0 || triangleCount == 0)
- return;
- // Register in global mesh array
- FBXImportMesh* importMesh = nullptr;
- auto iterFindMesh = outputScene.meshMap.find(mesh);
- if (iterFindMesh != outputScene.meshMap.end())
- {
- UINT32 meshIdx = iterFindMesh->second;
- outputScene.meshes[meshIdx]->referencedBy.push_back(parentNode);
- return;
- }
- else
- {
- importMesh = bs_new<FBXImportMesh>();
- outputScene.meshes.push_back(importMesh);
- importMesh->referencedBy.push_back(parentNode);
- outputScene.meshMap[mesh] = (UINT32)outputScene.meshes.size() - 1;
- }
- // Import vertices
- importMesh->positions.resize(vertexCount);
- FbxVector4* controlPoints = mesh->GetControlPoints();
- for (UINT32 i = 0; i < vertexCount; i++)
- importMesh->positions[i] = FBXToNativeType(controlPoints[i]);
- // Import triangles
- UINT32 indexCount = triangleCount * 3;
- importMesh->indices.resize(indexCount);
- int* fbxIndices = mesh->GetPolygonVertices();
- importMesh->indices.assign(fbxIndices, fbxIndices + indexCount);
- // Import UVs
- Vector<FbxLayerElementUV*> fbxUVLayers;
- //// Search the diffuse layers first
- for (UINT32 i = 0; i < FBX_IMPORT_MAX_UV_LAYERS; i++)
- {
- FbxLayer* layer = mesh->GetLayer(i, FbxLayerElement::eUV);
- if (layer == nullptr)
- continue;
- for (int j = FbxLayerElement::eTextureDiffuse; j < FbxLayerElement::eTypeCount; j++)
- {
- FbxLayerElementUV* uvLayer = layer->GetUVs((FbxLayerElement::EType)j);
- if (uvLayer == nullptr)
- continue;
- fbxUVLayers.push_back(uvLayer);
- if (fbxUVLayers.size() == FBX_IMPORT_MAX_UV_LAYERS)
- break;
- }
- if (fbxUVLayers.size() == FBX_IMPORT_MAX_UV_LAYERS)
- break;
- }
- //// If there's room, search all others too
- if (fbxUVLayers.size() < FBX_IMPORT_MAX_UV_LAYERS)
- {
- UINT32 numLayers = mesh->GetLayerCount();
- for (UINT32 i = 0; i < numLayers; i++)
- {
- FbxLayer* layer = mesh->GetLayer(i);
- if (layer == nullptr)
- continue;
- for (int j = FbxLayerElement::eTextureDiffuse; j < FbxLayerElement::eTypeCount; j++)
- {
- FbxLayerElementUV* uvLayer = layer->GetUVs((FbxLayerElement::EType)j);
- if (uvLayer == nullptr)
- continue;
- auto iterFind = std::find(fbxUVLayers.begin(), fbxUVLayers.end(), uvLayer);
- if (iterFind != fbxUVLayers.end())
- continue;
- fbxUVLayers.push_back(uvLayer);
- if (fbxUVLayers.size() == FBX_IMPORT_MAX_UV_LAYERS)
- break;
- }
- if (fbxUVLayers.size() == FBX_IMPORT_MAX_UV_LAYERS)
- break;
- }
- }
- for (size_t i = 0; i < fbxUVLayers.size(); i++)
- readLayerData(*fbxUVLayers[i], importMesh->UV[i], importMesh->indices);
- FbxLayer* mainLayer = mesh->GetLayer(0);
- if (mainLayer != nullptr)
- {
- // Import colors
- if (mainLayer->GetVertexColors() != nullptr)
- readLayerData(*mainLayer->GetVertexColors(), importMesh->colors, importMesh->indices);
- // Import normals
- if (options.importNormals)
- {
- bool hasNormals = mainLayer->GetNormals() != nullptr;
- if (!hasNormals)
- {
- if (mainLayer->GetSmoothing() != nullptr)
- {
- FbxLayerElementSmoothing* smoothing = mainLayer->GetSmoothing();
- if (smoothing->GetMappingMode() == FbxLayerElement::eByEdge)
- {
- FbxGeometryConverter converter(mFBXManager);
- converter.ComputePolygonSmoothingFromEdgeSmoothing(mesh, 0);
- }
- Vector<int> smoothingGroups;
- readLayerData(*smoothing, smoothingGroups, importMesh->indices);
- if (!smoothingGroups.empty())
- {
- FBXUtility::normalsFromSmoothing(importMesh->positions, importMesh->indices, smoothingGroups, importMesh->normals);
- hasNormals = true;
- }
- }
- }
-
- if (hasNormals)
- readLayerData(*mainLayer->GetNormals(), importMesh->normals, importMesh->indices);
- }
- // Import tangents
- if (options.importTangents)
- {
- bool hasTangents = mainLayer->GetTangents() != nullptr && mainLayer->GetBinormals() != nullptr;
- if (!hasTangents)
- {
- if (fbxUVLayers.size() > 0)
- hasTangents = mesh->GenerateTangentsData(0, false);
- }
- if (hasTangents)
- {
- readLayerData(*mainLayer->GetTangents(), importMesh->tangents, importMesh->indices);
- readLayerData(*mainLayer->GetBinormals(), importMesh->bitangents, importMesh->indices);
- }
- }
- // Import material indexes
- if (mainLayer->GetMaterials() != nullptr)
- {
- Vector<FbxSurfaceMaterial*> fbxMaterials;
- readLayerData(*mainLayer->GetMaterials(), fbxMaterials, importMesh->indices);
- UnorderedMap<FbxSurfaceMaterial*, int> materialLookup;
- int nextMaterialIdx = 0;
- for (UINT32 i = 0; i < (UINT32)fbxMaterials.size(); i++)
- {
- auto iterFind = materialLookup.find(fbxMaterials[i]);
- int materialIdx = 0;
- if (iterFind != materialLookup.end())
- materialIdx = iterFind->second;
- else
- {
- materialIdx = nextMaterialIdx++;
- materialLookup[fbxMaterials[i]] = materialIdx;
- }
- importMesh->materials.push_back(materialIdx);
- }
- }
- }
- }
- }
|