Marko Pintera 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 лет назад
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 лет назад
Win32 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 лет назад
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 лет назад
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsCapsule.h a4c60121f4 WIP work on handles 11 лет назад
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsConvexVolume.h 0eecfe525d More documentation 11 лет назад
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsException.h e7d926175f Added unit testing framework 11 лет назад
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 11 лет назад
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 лет назад
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsFwdDeclUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsLineSegment3.h a4c60121f4 WIP work on handles 11 лет назад
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 лет назад
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform 11 лет назад
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 лет назад
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 лет назад
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 лет назад
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 лет назад
BsPlane.h 331d4ac2aa Frustum culling working 11 лет назад
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 лет назад
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 лет назад
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 лет назад
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 лет назад
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 лет назад
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsTestSuite.h e7d926175f Added unit testing framework 11 лет назад
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 лет назад
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsTime.h 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 лет назад
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 лет назад
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsVector2I.h d0793ab046 Shader default values (untested) 10 лет назад
BsVector3.h a643070792 Refactored and improved FBX importer 10 лет назад
BsVector4.h 17e7648476 Work on handles: 11 лет назад
BsVectorNI.h d0793ab046 Shader default values (untested) 10 лет назад