BsScriptGUIFloatField.cpp 3.5 KB

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  1. #include "BsScriptGUIFloatField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIFloatField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIFloatField::OnChangedThunkDef ScriptGUIFloatField::onChangedThunk;
  21. ScriptGUIFloatField::ScriptGUIFloatField(MonoObject* instance, GUIFloatField* floatField)
  22. :TScriptGUIElement(instance, floatField)
  23. {
  24. }
  25. void ScriptGUIFloatField::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIFloatField::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIFloatField::internal_getValue);
  29. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIFloatField::internal_setValue);
  30. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIFloatField::internal_hasInputFocus);
  31. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIFloatField::internal_setTint);
  32. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  33. }
  34. void ScriptGUIFloatField::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  35. MonoString* style, MonoArray* guiOptions, bool withTitle)
  36. {
  37. GUIOptions options;
  38. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  39. for (UINT32 i = 0; i < arrayLen; i++)
  40. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  41. String styleName = toString(MonoUtil::monoToWString(style));
  42. GUIFloatField* guiFloatField = nullptr;
  43. if (withTitle)
  44. {
  45. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  46. guiFloatField = GUIFloatField::create(nativeContent, titleWidth, options, styleName);
  47. }
  48. else
  49. {
  50. guiFloatField = GUIFloatField::create(options, styleName);
  51. }
  52. guiFloatField->onValueChanged.connect(std::bind(&ScriptGUIFloatField::onChanged, instance, _1));
  53. ScriptGUIFloatField* nativeInstance = new (bs_alloc<ScriptGUIFloatField>()) ScriptGUIFloatField(instance, guiFloatField);
  54. }
  55. void ScriptGUIFloatField::internal_getValue(ScriptGUIFloatField* nativeInstance, float* output)
  56. {
  57. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  58. *output = floatField->getValue();
  59. }
  60. void ScriptGUIFloatField::internal_setValue(ScriptGUIFloatField* nativeInstance, float value)
  61. {
  62. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  63. return floatField->setValue(value);
  64. }
  65. void ScriptGUIFloatField::internal_hasInputFocus(ScriptGUIFloatField* nativeInstance, bool* output)
  66. {
  67. GUIFloatField* floatField = static_cast<GUIFloatField*>(nativeInstance->getGUIElement());
  68. *output = floatField->hasInputFocus();
  69. }
  70. void ScriptGUIFloatField::internal_setTint(ScriptGUIFloatField* nativeInstance, Color color)
  71. {
  72. GUIFloatField* floatField = (GUIFloatField*)nativeInstance->getGUIElement();
  73. floatField->setTint(color);
  74. }
  75. void ScriptGUIFloatField::onChanged(MonoObject* instance, float newValue)
  76. {
  77. MonoException* exception = nullptr;
  78. onChangedThunk(instance, newValue, &exception);
  79. MonoUtil::throwIfException(exception);
  80. }
  81. }