- #include "CmGLRenderSystemFactory.h"
- #include "CmGLRenderSystem.h"
- namespace CamelotFramework
- {
- void GLRenderSystemFactory::create()
- {
- RenderSystem::startUp(cm_new<GLRenderSystem>());
- }
- GLRenderSystemFactory::InitOnStart GLRenderSystemFactory::initOnStart;
- }
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