NativeRigidbody.cs 14 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /** @addtogroup Interop
  8. * @{
  9. */
  10. /// <summary>
  11. /// Wrapper around the native Rigidbody class.
  12. /// <see cref="Rigidbody"/>
  13. /// </summary>
  14. internal class NativeRigidbody : ScriptObject
  15. {
  16. private Rigidbody component;
  17. /// <summary>
  18. /// Component that owns the native rigidbody object.
  19. /// </summary>
  20. public Rigidbody Component
  21. {
  22. get { return component; }
  23. set { component = value; }
  24. }
  25. public Vector3 Position
  26. {
  27. get { Vector3 pos; Internal_GetPosition(mCachedPtr, out pos); return pos; }
  28. set { Quaternion rot = Rotation; Internal_SetTransform(mCachedPtr, ref value, ref rot); }
  29. }
  30. public Quaternion Rotation
  31. {
  32. get { Quaternion rot; Internal_GetRotation(mCachedPtr, out rot); return rot; }
  33. set { Vector3 pos = Position; Internal_SetTransform(mCachedPtr, ref pos, ref value); }
  34. }
  35. public float Mass
  36. {
  37. get { return Internal_GetMass(mCachedPtr); }
  38. set { Internal_SetMass(mCachedPtr, value); }
  39. }
  40. public bool Kinematic
  41. {
  42. get { return Internal_GetIsKinematic(mCachedPtr); }
  43. set { Internal_SetIsKinematic(mCachedPtr, value); }
  44. }
  45. public bool Sleeping
  46. {
  47. get { return Internal_IsSleeping(mCachedPtr); }
  48. set
  49. {
  50. if (value)
  51. Internal_Sleep(mCachedPtr);
  52. else
  53. Internal_WakeUp(mCachedPtr);
  54. }
  55. }
  56. public float SleepThreshold
  57. {
  58. get { return Internal_GetSleepThreshold(mCachedPtr); }
  59. set { Internal_SetSleepThreshold(mCachedPtr, value); }
  60. }
  61. public bool UseGravity
  62. {
  63. get { return Internal_GetUseGravity(mCachedPtr); }
  64. set { Internal_SetUseGravity(mCachedPtr, value); }
  65. }
  66. public Vector3 Velocity
  67. {
  68. get { Vector3 velocity; Internal_GetVelocity(mCachedPtr, out velocity); return velocity; }
  69. set { Internal_SetVelocity(mCachedPtr, ref value); }
  70. }
  71. public Vector3 AngularVelocity
  72. {
  73. get { Vector3 velocity; Internal_GetAngularVelocity(mCachedPtr, out velocity); return velocity; }
  74. set { Internal_SetAngularVelocity(mCachedPtr, ref value); }
  75. }
  76. public float Drag
  77. {
  78. get { return Internal_GetDrag(mCachedPtr); }
  79. set { Internal_SetDrag(mCachedPtr, value); }
  80. }
  81. public float AngularDrag
  82. {
  83. get { return Internal_GetAngularDrag(mCachedPtr); }
  84. set { Internal_SetAngularDrag(mCachedPtr, value); }
  85. }
  86. public Vector3 InertiaTensor
  87. {
  88. get { Vector3 tensor; Internal_GetInertiaTensor(mCachedPtr, out tensor); return tensor; }
  89. set { Internal_SetInertiaTensor(mCachedPtr, ref value); }
  90. }
  91. public Vector3 CenterOfMassPosition
  92. {
  93. get { Vector3 pos; Internal_GetCenterOfMassPosition(mCachedPtr, out pos); return pos; }
  94. set { Quaternion rot = CenterOfMassRotation; Internal_SetCenterOfMass(mCachedPtr, ref value, ref rot); }
  95. }
  96. public Quaternion CenterOfMassRotation
  97. {
  98. get { Quaternion rot; Internal_GetCenterOfMassRotation(mCachedPtr, out rot); return rot; }
  99. set { Vector3 pos = CenterOfMassPosition; Internal_SetCenterOfMass(mCachedPtr, ref pos, ref value); }
  100. }
  101. public float MaxAngularVelocity
  102. {
  103. get { return Internal_GetMaxAngularVelocity(mCachedPtr); }
  104. set { Internal_SetMaxAngularVelocity(mCachedPtr, value); }
  105. }
  106. public int PositionSolverCount
  107. {
  108. get { return Internal_GetPositionSolverCount(mCachedPtr); }
  109. set { Internal_SetPositionSolverCount(mCachedPtr, value); }
  110. }
  111. public int VelocitySolverCount
  112. {
  113. get { return Internal_GetVelocitySolverCount(mCachedPtr); }
  114. set { Internal_SetVelocitySolverCount(mCachedPtr, value); }
  115. }
  116. public RigidbodyFlag Flags
  117. {
  118. get { return Internal_GetFlags(mCachedPtr); }
  119. set { Internal_SetFlags(mCachedPtr, value); }
  120. }
  121. public NativeRigidbody(SceneObject linkedSO)
  122. {
  123. IntPtr linkedSOPtr = IntPtr.Zero;
  124. if (linkedSO != null)
  125. linkedSOPtr = linkedSO.GetCachedPtr();
  126. Internal_CreateInstance(this, linkedSOPtr);
  127. }
  128. public void Destroy()
  129. {
  130. Internal_Destroy(mCachedPtr);
  131. }
  132. public void Move(Vector3 position)
  133. {
  134. Internal_Move(mCachedPtr, ref position);
  135. }
  136. public void Rotate(Quaternion rotation)
  137. {
  138. Internal_Rotate(mCachedPtr, ref rotation);
  139. }
  140. public void AddForce(Vector3 force, ForceMode mode)
  141. {
  142. Internal_AddForce(mCachedPtr, ref force, mode);
  143. }
  144. public void AddTorque(Vector3 torque, ForceMode mode)
  145. {
  146. Internal_AddTorque(mCachedPtr, ref torque, mode);
  147. }
  148. public void AddForceAtPoint(Vector3 force, Vector3 position, PointForceMode mode)
  149. {
  150. Internal_AddForceAtPoint(mCachedPtr, ref force, ref position, mode);
  151. }
  152. public Vector3 GetVelocityAtPoint(Vector3 position)
  153. {
  154. Vector3 velocity;
  155. Internal_GetVelocityAtPoint(mCachedPtr, ref position, out velocity);
  156. return velocity;
  157. }
  158. public void AddCollider(Collider collider)
  159. {
  160. if (collider == null || collider.native == null)
  161. return;
  162. IntPtr colliderPtr = collider.native.GetCachedPtr();
  163. Internal_AddCollider(mCachedPtr, colliderPtr);
  164. }
  165. public void RemoveCollider(Collider collider)
  166. {
  167. if (collider == null)
  168. return;
  169. IntPtr colliderPtr = collider.native.GetCachedPtr();
  170. Internal_RemoveCollider(mCachedPtr, colliderPtr);
  171. }
  172. public void RemoveColliders()
  173. {
  174. Internal_RemoveColliders(mCachedPtr);
  175. }
  176. public void UpdateMassDistribution()
  177. {
  178. Internal_UpdateMassDistribution(mCachedPtr);
  179. }
  180. private void Internal_DoOnCollisionBegin(ScriptCollisionData scriptCollisionData)
  181. {
  182. Component.DoOnCollisionBegin(new CollisionData(scriptCollisionData));
  183. }
  184. private void Internal_DoOnCollisionStay(ScriptCollisionData scriptCollisionData)
  185. {
  186. Component.DoOnCollisionStay(new CollisionData(scriptCollisionData));
  187. }
  188. private void Internal_DoOnCollisionEnd(ScriptCollisionData scriptCollisionData)
  189. {
  190. Component.DoOnCollisionEnd(new CollisionData(scriptCollisionData));
  191. }
  192. [MethodImpl(MethodImplOptions.InternalCall)]
  193. private static extern void Internal_CreateInstance(NativeRigidbody instance, IntPtr linkedSO);
  194. [MethodImpl(MethodImplOptions.InternalCall)]
  195. private static extern void Internal_Destroy(IntPtr thisPtr);
  196. [MethodImpl(MethodImplOptions.InternalCall)]
  197. private static extern void Internal_Move(IntPtr thisPtr, ref Vector3 position);
  198. [MethodImpl(MethodImplOptions.InternalCall)]
  199. private static extern void Internal_Rotate(IntPtr thisPtr, ref Quaternion rotation);
  200. [MethodImpl(MethodImplOptions.InternalCall)]
  201. private static extern void Internal_GetPosition(IntPtr thisPtr, out Vector3 position);
  202. [MethodImpl(MethodImplOptions.InternalCall)]
  203. private static extern void Internal_GetRotation(IntPtr thisPtr, out Quaternion rotation);
  204. [MethodImpl(MethodImplOptions.InternalCall)]
  205. private static extern void Internal_SetTransform(IntPtr thisPtr, ref Vector3 pos, ref Quaternion rot);
  206. [MethodImpl(MethodImplOptions.InternalCall)]
  207. private static extern void Internal_SetMass(IntPtr thisPtr, float mass);
  208. [MethodImpl(MethodImplOptions.InternalCall)]
  209. private static extern float Internal_GetMass(IntPtr thisPtr);
  210. [MethodImpl(MethodImplOptions.InternalCall)]
  211. private static extern void Internal_SetIsKinematic(IntPtr thisPtr, bool kinematic);
  212. [MethodImpl(MethodImplOptions.InternalCall)]
  213. private static extern bool Internal_GetIsKinematic(IntPtr thisPtr);
  214. [MethodImpl(MethodImplOptions.InternalCall)]
  215. private static extern bool Internal_IsSleeping(IntPtr thisPtr);
  216. [MethodImpl(MethodImplOptions.InternalCall)]
  217. private static extern void Internal_Sleep(IntPtr thisPtr);
  218. [MethodImpl(MethodImplOptions.InternalCall)]
  219. private static extern void Internal_WakeUp(IntPtr thisPtr);
  220. [MethodImpl(MethodImplOptions.InternalCall)]
  221. private static extern void Internal_SetSleepThreshold(IntPtr thisPtr, float threshold);
  222. [MethodImpl(MethodImplOptions.InternalCall)]
  223. private static extern float Internal_GetSleepThreshold(IntPtr thisPtr);
  224. [MethodImpl(MethodImplOptions.InternalCall)]
  225. private static extern void Internal_SetUseGravity(IntPtr thisPtr, bool gravity);
  226. [MethodImpl(MethodImplOptions.InternalCall)]
  227. private static extern bool Internal_GetUseGravity(IntPtr thisPtr);
  228. [MethodImpl(MethodImplOptions.InternalCall)]
  229. private static extern void Internal_SetVelocity(IntPtr thisPtr, ref Vector3 velocity);
  230. [MethodImpl(MethodImplOptions.InternalCall)]
  231. private static extern void Internal_GetVelocity(IntPtr thisPtr, out Vector3 velocity);
  232. [MethodImpl(MethodImplOptions.InternalCall)]
  233. private static extern void Internal_SetAngularVelocity(IntPtr thisPtr, ref Vector3 velocity);
  234. [MethodImpl(MethodImplOptions.InternalCall)]
  235. private static extern void Internal_GetAngularVelocity(IntPtr thisPtr, out Vector3 velocity);
  236. [MethodImpl(MethodImplOptions.InternalCall)]
  237. private static extern void Internal_SetDrag(IntPtr thisPtr, float drag);
  238. [MethodImpl(MethodImplOptions.InternalCall)]
  239. private static extern float Internal_GetDrag(IntPtr thisPtr);
  240. [MethodImpl(MethodImplOptions.InternalCall)]
  241. private static extern void Internal_SetAngularDrag(IntPtr thisPtr, float drag);
  242. [MethodImpl(MethodImplOptions.InternalCall)]
  243. private static extern float Internal_GetAngularDrag(IntPtr thisPtr);
  244. [MethodImpl(MethodImplOptions.InternalCall)]
  245. private static extern void Internal_SetInertiaTensor(IntPtr thisPtr, ref Vector3 tensor);
  246. [MethodImpl(MethodImplOptions.InternalCall)]
  247. private static extern void Internal_GetInertiaTensor(IntPtr thisPtr, out Vector3 tensor);
  248. [MethodImpl(MethodImplOptions.InternalCall)]
  249. private static extern void Internal_SetMaxAngularVelocity(IntPtr thisPtr, float maxVelocity);
  250. [MethodImpl(MethodImplOptions.InternalCall)]
  251. private static extern float Internal_GetMaxAngularVelocity(IntPtr thisPtr);
  252. [MethodImpl(MethodImplOptions.InternalCall)]
  253. private static extern void Internal_SetCenterOfMass(IntPtr thisPtr, ref Vector3 position, ref Quaternion rotation);
  254. [MethodImpl(MethodImplOptions.InternalCall)]
  255. private static extern void Internal_GetCenterOfMassPosition(IntPtr thisPtr, out Vector3 position);
  256. [MethodImpl(MethodImplOptions.InternalCall)]
  257. private static extern void Internal_GetCenterOfMassRotation(IntPtr thisPtr, out Quaternion rotation);
  258. [MethodImpl(MethodImplOptions.InternalCall)]
  259. private static extern void Internal_SetPositionSolverCount(IntPtr thisPtr, int count);
  260. [MethodImpl(MethodImplOptions.InternalCall)]
  261. private static extern int Internal_GetPositionSolverCount(IntPtr thisPtr);
  262. [MethodImpl(MethodImplOptions.InternalCall)]
  263. private static extern void Internal_SetVelocitySolverCount(IntPtr thisPtr, int count);
  264. [MethodImpl(MethodImplOptions.InternalCall)]
  265. private static extern int Internal_GetVelocitySolverCount(IntPtr thisPtr);
  266. [MethodImpl(MethodImplOptions.InternalCall)]
  267. private static extern void Internal_SetFlags(IntPtr thisPtr, RigidbodyFlag flags);
  268. [MethodImpl(MethodImplOptions.InternalCall)]
  269. private static extern RigidbodyFlag Internal_GetFlags(IntPtr thisPtr);
  270. [MethodImpl(MethodImplOptions.InternalCall)]
  271. private static extern void Internal_AddForce(IntPtr thisPtr, ref Vector3 force, ForceMode mode);
  272. [MethodImpl(MethodImplOptions.InternalCall)]
  273. private static extern void Internal_AddTorque(IntPtr thisPtr, ref Vector3 torque, ForceMode mode);
  274. [MethodImpl(MethodImplOptions.InternalCall)]
  275. private static extern void Internal_AddForceAtPoint(IntPtr thisPtr, ref Vector3 force, ref Vector3 position, PointForceMode mode);
  276. [MethodImpl(MethodImplOptions.InternalCall)]
  277. private static extern void Internal_GetVelocityAtPoint(IntPtr thisPtr, ref Vector3 point, out Vector3 velocity);
  278. [MethodImpl(MethodImplOptions.InternalCall)]
  279. private static extern void Internal_AddCollider(IntPtr thisPtr, IntPtr collider);
  280. [MethodImpl(MethodImplOptions.InternalCall)]
  281. private static extern void Internal_RemoveCollider(IntPtr thisPtr, IntPtr collider);
  282. [MethodImpl(MethodImplOptions.InternalCall)]
  283. private static extern void Internal_RemoveColliders(IntPtr thisPtr);
  284. [MethodImpl(MethodImplOptions.InternalCall)]
  285. private static extern void Internal_UpdateMassDistribution(IntPtr thisPtr);
  286. }
  287. /** @} */
  288. }