BsScriptEditorBuiltin.cpp 3.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptEditorBuiltin.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptSpriteTexture.h"
  9. #include "BsScriptGUIContentImages.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  13. :ScriptObject(instance)
  14. { }
  15. void ScriptEditorBuiltin::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_GetLibraryItemIcon", &ScriptEditorBuiltin::internal_getLibraryItemIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetEmptyShaderCode", &ScriptEditorBuiltin::internal_GetEmptyShaderCode);
  20. metaData.scriptClass->addInternalCall("Internal_GetEmptyCSScriptCode", &ScriptEditorBuiltin::internal_GetEmptyCSScriptCode);
  21. metaData.scriptClass->addInternalCall("Internal_GetToolbarIcon", &ScriptEditorBuiltin::internal_GetToolbarIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetLibraryWindowIcon", &ScriptEditorBuiltin::internal_GetLibraryWindowIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetInspectorWindowIcon", &ScriptEditorBuiltin::internal_GetInspectorWindowIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetSceneWindowIcon", &ScriptEditorBuiltin::internal_GetSceneWindowIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetLogIcon", &ScriptEditorBuiltin::internal_GetLogIcon);
  26. }
  27. MonoObject* ScriptEditorBuiltin::internal_getLibraryItemIcon(ProjectIcon icon, int size)
  28. {
  29. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(icon, size);
  30. return ScriptSpriteTexture::toManaged(tex);
  31. }
  32. MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
  33. {
  34. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
  35. return ScriptSpriteTexture::toManaged(tex);
  36. }
  37. MonoString* ScriptEditorBuiltin::internal_GetEmptyShaderCode()
  38. {
  39. WString code = BuiltinEditorResources::instance().getEmptyShaderCode();
  40. return MonoUtil::wstringToMono(code);
  41. }
  42. MonoString* ScriptEditorBuiltin::internal_GetEmptyCSScriptCode()
  43. {
  44. WString code = BuiltinEditorResources::instance().getEmptyCSScriptCode();
  45. return MonoUtil::wstringToMono(code);
  46. }
  47. MonoObject* ScriptEditorBuiltin::internal_GetToolbarIcon(ToolbarIcon icon)
  48. {
  49. HSpriteTexture tex = BuiltinEditorResources::instance().getToolbarIcon(icon);
  50. return ScriptSpriteTexture::toManaged(tex);
  51. }
  52. MonoObject* ScriptEditorBuiltin::internal_GetLibraryWindowIcon(LibraryWindowIcon icon)
  53. {
  54. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryWindowIcon(icon);
  55. return ScriptSpriteTexture::toManaged(tex);
  56. }
  57. MonoObject* ScriptEditorBuiltin::internal_GetInspectorWindowIcon(InspectorWindowIcon icon)
  58. {
  59. HSpriteTexture tex = BuiltinEditorResources::instance().getInspectorWindowIcon(icon);
  60. return ScriptSpriteTexture::toManaged(tex);
  61. }
  62. MonoObject* ScriptEditorBuiltin::internal_GetSceneWindowIcon(SceneWindowIcon icon)
  63. {
  64. GUIContentImages images = BuiltinEditorResources::instance().getSceneWindowIcon(icon);
  65. return ScriptGUIContentImages::getManaged(images);
  66. }
  67. MonoObject* ScriptEditorBuiltin::internal_GetLogIcon(LogMessageIcon icon, int size, bool dark)
  68. {
  69. HSpriteTexture tex = BuiltinEditorResources::instance().getLogMessageIcon(icon, size, dark);
  70. return ScriptSpriteTexture::toManaged(tex);
  71. }
  72. }