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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsVulkanCommandBuffer.h"
- #include "BsVulkanCommandBufferManager.h"
- #include "BsVulkanUtility.h"
- #include "BsVulkanDevice.h"
- #include "BsVulkanGpuParams.h"
- #include "BsVulkanQueue.h"
- #include "BsVulkanTexture.h"
- #include "BsVulkanHardwareBuffer.h"
- namespace BansheeEngine
- {
- VulkanCmdBufferPool::VulkanCmdBufferPool(VulkanDevice& device)
- :mDevice(device), mNextId(1)
- {
- for (UINT32 i = 0; i < GQT_COUNT; i++)
- {
- UINT32 familyIdx = device.getQueueFamily((GpuQueueType)i);
- if (familyIdx == (UINT32)-1)
- continue;
- VkCommandPoolCreateInfo poolCI;
- poolCI.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- poolCI.pNext = nullptr;
- poolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- poolCI.queueFamilyIndex = familyIdx;
- PoolInfo& poolInfo = mPools[familyIdx];
- poolInfo.queueFamily = familyIdx;
- memset(poolInfo.buffers, 0, sizeof(poolInfo.buffers));
- vkCreateCommandPool(device.getLogical(), &poolCI, gVulkanAllocator, &poolInfo.pool);
- }
- }
- VulkanCmdBufferPool::~VulkanCmdBufferPool()
- {
- // Note: Shutdown should be the only place command buffers are destroyed at, as the system relies on the fact that
- // they won't be destroyed during normal operation.
- for(auto& entry : mPools)
- {
- PoolInfo& poolInfo = entry.second;
- for (UINT32 i = 0; i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY; i++)
- {
- VulkanCmdBuffer* buffer = poolInfo.buffers[i];
- if (buffer == nullptr)
- break;
- bs_delete(buffer);
- }
- vkDestroyCommandPool(mDevice.getLogical(), poolInfo.pool, gVulkanAllocator);
- }
- }
- VulkanCmdBuffer* VulkanCmdBufferPool::getBuffer(UINT32 queueFamily, bool secondary)
- {
- auto iterFind = mPools.find(queueFamily);
- if (iterFind != mPools.end())
- return nullptr;
- VulkanCmdBuffer** buffers = iterFind->second.buffers;
- UINT32 i = 0;
- for(; i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY; i++)
- {
- if (buffers[i] == nullptr)
- break;
- if(buffers[i]->mState == VulkanCmdBuffer::State::Ready)
- {
- buffers[i]->begin();
- return buffers[i];
- }
- }
- assert(i < BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY &&
- "Too many command buffers allocated. Increment BS_MAX_VULKAN_CB_PER_QUEUE_FAMILY to a higher value. ");
- buffers[i] = createBuffer(queueFamily, secondary);
- buffers[i]->begin();
- return buffers[i];
- }
- VulkanCmdBuffer* VulkanCmdBufferPool::createBuffer(UINT32 queueFamily, bool secondary)
- {
- auto iterFind = mPools.find(queueFamily);
- if (iterFind != mPools.end())
- return nullptr;
- const PoolInfo& poolInfo = iterFind->second;
- return bs_new<VulkanCmdBuffer>(mDevice, mNextId++, poolInfo.pool, poolInfo.queueFamily, secondary);
- }
- VulkanCmdBuffer::VulkanCmdBuffer(VulkanDevice& device, UINT32 id, VkCommandPool pool, UINT32 queueFamily, bool secondary)
- : mId(id), mQueueFamily(queueFamily), mState(State::Ready), mDevice(device), mPool(pool), mFenceCounter(0)
- , mFramebuffer(VK_NULL_HANDLE), mRenderPass(VK_NULL_HANDLE), mPresentSemaphore(VK_NULL_HANDLE)
- , mRenderTargetWidth(0), mRenderTargetHeight(0), mGlobalQueueIdx(-1)
- {
- VkCommandBufferAllocateInfo cmdBufferAllocInfo;
- cmdBufferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- cmdBufferAllocInfo.pNext = nullptr;
- cmdBufferAllocInfo.commandPool = pool;
- cmdBufferAllocInfo.level = secondary ? VK_COMMAND_BUFFER_LEVEL_SECONDARY : VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- cmdBufferAllocInfo.commandBufferCount = 1;
- VkResult result = vkAllocateCommandBuffers(mDevice.getLogical(), &cmdBufferAllocInfo, &mCmdBuffer);
- assert(result == VK_SUCCESS);
- VkFenceCreateInfo fenceCI;
- fenceCI.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fenceCI.pNext = nullptr;
- fenceCI.flags = 0;
- result = vkCreateFence(mDevice.getLogical(), &fenceCI, gVulkanAllocator, &mFence);
- assert(result == VK_SUCCESS);
- VkSemaphoreCreateInfo semaphoreCI;
- semaphoreCI.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- semaphoreCI.pNext = nullptr;
- semaphoreCI.flags = 0;
- result = vkCreateSemaphore(mDevice.getLogical(), &semaphoreCI, gVulkanAllocator, &mSemaphore);
- assert(result == VK_SUCCESS);
- }
- VulkanCmdBuffer::~VulkanCmdBuffer()
- {
- VkDevice device = mDevice.getLogical();
- if(mState == State::Submitted)
- {
- // Wait 1s
- UINT64 waitTime = 1000 * 1000 * 1000;
- VkResult result = vkWaitForFences(device, 1, &mFence, true, waitTime);
- assert(result == VK_SUCCESS || result == VK_TIMEOUT);
- if (result == VK_TIMEOUT)
- LOGWRN("Freeing a command buffer before done executing because fence wait expired!");
- // Resources have been marked as used, make sure to notify them we're done with them
- refreshFenceStatus();
- }
- else if(mState != State::Ready)
- {
- // Notify any resources that they are no longer bound
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(useHandle.used);
- entry.first->notifyUnbound();
- }
- for (auto& entry : mImages)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(useHandle.used);
- entry.first->notifyUnbound();
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(useHandle.used);
- entry.first->notifyUnbound();
- }
- }
-
- vkDestroyFence(device, mFence, gVulkanAllocator);
- vkDestroySemaphore(device, mSemaphore, gVulkanAllocator);
- vkFreeCommandBuffers(device, mPool, 1, &mCmdBuffer);
- }
- UINT32 VulkanCmdBuffer::getDeviceIdx() const
- {
- return mDevice.getIndex();
- }
- void VulkanCmdBuffer::begin()
- {
- assert(mState == State::Ready);
- VkCommandBufferBeginInfo beginInfo;
- beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- beginInfo.pNext = nullptr;
- beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- beginInfo.pInheritanceInfo = nullptr;
- VkResult result = vkBeginCommandBuffer(mCmdBuffer, &beginInfo);
- assert(result == VK_SUCCESS);
- mState = State::Recording;
- }
- void VulkanCmdBuffer::end()
- {
- assert(mState == State::Recording);
- VkResult result = vkEndCommandBuffer(mCmdBuffer);
- assert(result == VK_SUCCESS);
- mState = State::RecordingDone;
- }
- void VulkanCmdBuffer::beginRenderPass()
- {
- assert(mState == State::Recording);
- if (mFramebuffer == VK_NULL_HANDLE || mRenderPass == VK_NULL_HANDLE)
- {
- LOGWRN("Attempting to begin a render pass but no render target is bound to the command buffer.");
- return;
- }
- VkRenderPassBeginInfo renderPassBeginInfo;
- renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- renderPassBeginInfo.pNext = nullptr;
- renderPassBeginInfo.framebuffer = mFramebuffer;
- renderPassBeginInfo.renderPass = mRenderPass;
- renderPassBeginInfo.renderArea.offset.x = 0;
- renderPassBeginInfo.renderArea.offset.y = 0;
- renderPassBeginInfo.renderArea.extent.width = mRenderTargetWidth;
- renderPassBeginInfo.renderArea.extent.height = mRenderTargetHeight;
- // TODO: Handle clears (if provided) here. See VulkanRenderAPI::clearRenderTarget.
- // - Potential problem is that we might need different framebuffers depending on whether we use load or clear
- // ops during render pass start.
- renderPassBeginInfo.clearValueCount = 0; // TODO
- renderPassBeginInfo.pClearValues = nullptr; // TODO
- vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
- mState = State::RecordingRenderPass;
- }
- void VulkanCmdBuffer::endRenderPass()
- {
- assert(mState == State::RecordingRenderPass);
- vkCmdEndRenderPass(mCmdBuffer);
- mState = State::Recording;
- }
- void VulkanCmdBuffer::submit(VulkanQueue* queue, UINT32 queueIdx, UINT32 syncMask)
- {
- assert(isReadyForSubmit());
- // Issue pipeline barriers for queue transitions (need to happen on original queue first, then on new queue)
- for (auto& entry : mBuffers)
- {
- VulkanBuffer* resource = static_cast<VulkanBuffer*>(entry.first);
- if (!resource->isExclusive())
- continue;
- UINT32 currentQueueFamily = resource->getQueueFamily();
- if (currentQueueFamily != mQueueFamily)
- {
- Vector<VkBufferMemoryBarrier>& barriers = mTransitionInfoTemp[currentQueueFamily].bufferBarriers;
- barriers.push_back(VkBufferMemoryBarrier());
- VkBufferMemoryBarrier& barrier = barriers.back();
- barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = entry.second.accessFlags;
- barrier.dstAccessMask = entry.second.accessFlags;
- barrier.srcQueueFamilyIndex = currentQueueFamily;
- barrier.dstQueueFamilyIndex = mQueueFamily;
- barrier.buffer = resource->getHandle();
- barrier.offset = 0;
- barrier.size = VK_WHOLE_SIZE;
- }
- }
- for (auto& entry : mImages)
- {
- VulkanImage* resource = static_cast<VulkanImage*>(entry.first);
- UINT32 currentQueueFamily = resource->getQueueFamily();
- bool queueMismatch = resource->isExclusive() && currentQueueFamily != mQueueFamily;
- if (queueMismatch || resource->getLayout() != entry.second.layout)
- {
- Vector<VkImageMemoryBarrier>& barriers = mTransitionInfoTemp[currentQueueFamily].imageBarriers;
- barriers.push_back(VkImageMemoryBarrier());
- VkImageMemoryBarrier& barrier = barriers.back();
- barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- barrier.pNext = nullptr;
- barrier.srcAccessMask = entry.second.accessFlags;
- barrier.dstAccessMask = entry.second.accessFlags;
- barrier.srcQueueFamilyIndex = currentQueueFamily;
- barrier.dstQueueFamilyIndex = mQueueFamily;
- barrier.oldLayout = resource->getLayout();
- barrier.newLayout = entry.second.layout;
- barrier.image = resource->getHandle();
- barrier.subresourceRange = entry.second.range;
- resource->setLayout(entry.second.layout);
- }
- }
- VulkanDevice& device = queue->getDevice();
- for (auto& entry : mTransitionInfoTemp)
- {
- bool empty = entry.second.imageBarriers.size() == 0 && entry.second.bufferBarriers.size() == 0;
- if (empty)
- continue;
- UINT32 entryQueueFamily = entry.first;
- // No queue transition needed for entries on this queue (this entry is most likely an in image layout transition)
- if (entryQueueFamily == mQueueFamily)
- continue;
- VulkanCmdBuffer* cmdBuffer = device.getCmdBufferPool().getBuffer(entryQueueFamily, false);
- VkCommandBuffer vkCmdBuffer = cmdBuffer->getHandle();
- TransitionInfo& barriers = entry.second;
- UINT32 numImgBarriers = (UINT32)barriers.imageBarriers.size();
- UINT32 numBufferBarriers = (UINT32)barriers.bufferBarriers.size();
- vkCmdPipelineBarrier(vkCmdBuffer,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, // Note: VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT might be more correct here, according to the spec
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, // The main idea is that the barrier executes before the semaphore triggers, no actual stage dependencies are needed.
- 0, 0, nullptr,
- numBufferBarriers, barriers.bufferBarriers.data(),
- numImgBarriers, barriers.imageBarriers.data());
- // Find an appropriate queue to execute on
- UINT32 otherQueueIdx = 0;
- VulkanQueue* otherQueue = nullptr;
- GpuQueueType otherQueueType = GQT_GRAPHICS;
- for (UINT32 i = 0; i < GQT_COUNT; i++)
- {
- if (device.getQueueFamily((GpuQueueType)i) != entryQueueFamily)
- continue;
- UINT32 numQueues = device.getNumQueues(otherQueueType);
- for (UINT32 j = 0; j < numQueues; j++)
- {
- // Try to find a queue not currently executing
- VulkanQueue* curQueue = device.getQueue(otherQueueType, j);
- if (!curQueue->isExecuting())
- {
- otherQueue = curQueue;
- otherQueueIdx = j;
- }
- }
- // Can't find empty one, use the first one then
- if (otherQueue == nullptr)
- {
- otherQueue = device.getQueue(otherQueueType, 0);
- otherQueueIdx = 0;
- }
- otherQueueType = (GpuQueueType)i;
- break;
- }
- syncMask |= CommandSyncMask::getGlobalQueueMask(otherQueueType, otherQueueIdx);
- cmdBuffer->end();
- cmdBuffer->submit(otherQueue, otherQueueIdx, 0);
- // If there are any layout transitions, reset them as we don't need them for the second pipeline barrier
- for (auto& barrierEntry : barriers.imageBarriers)
- barrierEntry.oldLayout = barrierEntry.newLayout;
- }
- UINT32 deviceIdx = device.getIndex();
- VulkanCommandBufferManager& cbm = static_cast<VulkanCommandBufferManager&>(CommandBufferManager::instance());
- UINT32 numSemaphores;
- cbm.getSyncSemaphores(deviceIdx, syncMask, mSemaphoresTemp, numSemaphores);
- // Wait on present (i.e. until the back buffer becomes available), if we're rendering to a window
- if (mPresentSemaphore != VK_NULL_HANDLE)
- {
- mSemaphoresTemp[numSemaphores] = mPresentSemaphore;
- numSemaphores++;
- }
- // Issue second part of transition pipeline barriers (on this queue)
- for (auto& entry : mTransitionInfoTemp)
- {
- bool empty = entry.second.imageBarriers.size() == 0 && entry.second.bufferBarriers.size() == 0;
- if (empty)
- continue;
- VulkanCmdBuffer* cmdBuffer = device.getCmdBufferPool().getBuffer(mQueueFamily, false);
- VkCommandBuffer vkCmdBuffer = cmdBuffer->getHandle();
- TransitionInfo& barriers = entry.second;
- UINT32 numImgBarriers = (UINT32)barriers.imageBarriers.size();
- UINT32 numBufferBarriers = (UINT32)barriers.bufferBarriers.size();
- vkCmdPipelineBarrier(vkCmdBuffer,
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, // Note: VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT might be more correct here, according to the spec
- VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
- 0, 0, nullptr,
- numBufferBarriers, barriers.bufferBarriers.data(),
- numImgBarriers, barriers.imageBarriers.data());
- cmdBuffer->end();
- queue->submit(cmdBuffer, mSemaphoresTemp, numSemaphores);
- numSemaphores = 0; // Semaphores are only needed the first time, since we're adding the buffers on the same queue
- }
- queue->submit(this, mSemaphoresTemp, numSemaphores);
- mGlobalQueueIdx = CommandSyncMask::getGlobalQueueIdx(queue->getType(), queueIdx);
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- for (auto& entry : mImages)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(!useHandle.used);
- useHandle.used = true;
- entry.first->notifyUsed(mGlobalQueueIdx, mQueueFamily, useHandle.flags);
- }
- // Note: Uncommented for debugging only, prevents any device concurrency issues.
- // vkQueueWaitIdle(queue->getHandle());
- mState = State::Submitted;
- cbm.setActiveBuffer(queue->getType(), deviceIdx, queueIdx, this);
- // Clear vectors but don't clear the actual map, as we want to re-use the memory since we expect queue family
- // indices to be the same
- for (auto& entry : mTransitionInfoTemp)
- {
- entry.second.imageBarriers.clear();
- entry.second.bufferBarriers.clear();
- }
- }
- void VulkanCmdBuffer::refreshFenceStatus()
- {
- VkResult result = vkGetFenceStatus(mDevice.getLogical(), mFence);
- assert(result == VK_SUCCESS || result == VK_NOT_READY);
- bool signaled = result == VK_SUCCESS;
- if (mState == State::Submitted)
- {
- if(signaled)
- {
- mState = State::Ready;
- vkResetCommandBuffer(mCmdBuffer, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT); // Note: Maybe better not to release resources?
- result = vkResetFences(mDevice.getLogical(), 1, &mFence);
- assert(result == VK_SUCCESS);
- mFenceCounter++;
- for (auto& entry : mResources)
- {
- ResourceUseHandle& useHandle = entry.second;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- for (auto& entry : mImages)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- for (auto& entry : mBuffers)
- {
- ResourceUseHandle& useHandle = entry.second.useHandle;
- assert(useHandle.used);
- entry.first->notifyDone(mGlobalQueueIdx, useHandle.flags);
- }
- mResources.clear();
- mImages.clear();
- mBuffers.clear();
- }
- }
- else
- assert(!signaled); // We reset the fence along with mState so this shouldn't be possible
- }
- void VulkanCmdBuffer::setRenderTarget(const SPtr<RenderTargetCore>& rt)
- {
- assert(mState != State::RecordingRenderPass && mState != State::Submitted);
- if(rt == nullptr)
- {
- mFramebuffer = VK_NULL_HANDLE;
- mRenderPass = VK_NULL_HANDLE;
- mPresentSemaphore = VK_NULL_HANDLE;
- mRenderTargetWidth = 0;
- mRenderTargetHeight = 0;
- }
- else
- {
- rt->getCustomAttribute("FB", &mFramebuffer);
- rt->getCustomAttribute("RP", &mRenderPass);
-
- if (rt->getProperties().isWindow())
- rt->getCustomAttribute("PS", &mPresentSemaphore);
- else
- mPresentSemaphore = VK_NULL_HANDLE;
- mRenderTargetWidth = rt->getProperties().getWidth();
- mRenderTargetHeight = rt->getProperties().getHeight();
- }
- // TODO
- }
- void VulkanCmdBuffer::registerResource(VulkanResource* res, VulkanUseFlags flags)
- {
- auto insertResult = mResources.insert(std::make_pair(res, ResourceUseHandle()));
- if(insertResult.second) // New element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- useHandle.used = false;
- useHandle.flags = flags;
- res->notifyBound();
- }
- else // Existing element
- {
- ResourceUseHandle& useHandle = insertResult.first->second;
- assert(!useHandle.used);
- useHandle.flags |= flags;
- }
- }
- void VulkanCmdBuffer::registerResource(VulkanImage* res, VkAccessFlags accessFlags, VkImageLayout layout,
- const VkImageSubresourceRange& range, VulkanUseFlags flags)
- {
- auto insertResult = mImages.insert(std::make_pair(res, ImageInfo()));
- if (insertResult.second) // New element
- {
- ImageInfo& imageInfo = insertResult.first->second;
- imageInfo.accessFlags = accessFlags;
- imageInfo.layout = layout;
- imageInfo.range = range;
- imageInfo.useHandle.used = false;
- imageInfo.useHandle.flags = flags;
- res->notifyBound();
- }
- else // Existing element
- {
- ImageInfo& imageInfo = insertResult.first->second;
- assert(!imageInfo.useHandle.used);
- imageInfo.useHandle.flags |= flags;
- assert(imageInfo.layout == layout && "Cannot bind the same image with two different layouts on the same command buffer.");
- imageInfo.accessFlags |= accessFlags;
- imageInfo.range = range;
- }
- }
- void VulkanCmdBuffer::registerResource(VulkanBuffer* res, VkAccessFlags accessFlags, VulkanUseFlags flags)
- {
- auto insertResult = mBuffers.insert(std::make_pair(res, BufferInfo()));
- if (insertResult.second) // New element
- {
- BufferInfo& bufferInfo = insertResult.first->second;
- bufferInfo.accessFlags = accessFlags;
- bufferInfo.useHandle.used = false;
- bufferInfo.useHandle.flags = flags;
- res->notifyBound();
- }
- else // Existing element
- {
- BufferInfo& bufferInfo = insertResult.first->second;
- assert(!bufferInfo.useHandle.used);
- bufferInfo.useHandle.flags |= flags;
- bufferInfo.accessFlags |= accessFlags;
- }
- }
- VulkanCommandBuffer::VulkanCommandBuffer(VulkanDevice& device, GpuQueueType type, UINT32 deviceIdx,
- UINT32 queueIdx, bool secondary)
- : CommandBuffer(type, deviceIdx, queueIdx, secondary), mBuffer(nullptr)
- , mDevice(device), mQueue(nullptr), mIdMask(0)
- {
- UINT32 numQueues = device.getNumQueues(mType);
- if (numQueues == 0) // Fall back to graphics queue
- {
- mType = GQT_GRAPHICS;
- numQueues = device.getNumQueues(GQT_GRAPHICS);
- }
- mQueue = device.getQueue(mType, mQueueIdx % numQueues);
- mIdMask = device.getQueueMask(mType, mQueueIdx);
- acquireNewBuffer();
- }
- void VulkanCommandBuffer::acquireNewBuffer()
- {
- VulkanCmdBufferPool& pool = mDevice.getCmdBufferPool();
- if (mBuffer != nullptr)
- assert(mBuffer->isSubmitted());
- UINT32 queueFamily = mDevice.getQueueFamily(mType);
- mBuffer = pool.getBuffer(queueFamily, mIsSecondary);
- }
- void VulkanCommandBuffer::submit(UINT32 syncMask)
- {
- // Ignore myself
- syncMask &= ~mIdMask;
- mBuffer->submit(mQueue, mQueueIdx, syncMask);
- gVulkanCBManager().refreshStates(mDeviceIdx);
- acquireNewBuffer();
- }
- }
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