BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 anni fa
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Win32 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBlendState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBufferManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsComponent.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreApplication.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObject.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObjectCore.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreObjectManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreRenderer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreSceneManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsEventQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParam.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParamBlockBuffer.cpp 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsGpuParams.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParamsSet.cpp b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame 9 anni fa
BsGpuPipelineParamInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuPipelineState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgram.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgramManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHardwareBufferManager.cpp d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIndexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParam.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParams.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMesh.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshBase.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshHeap.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOcclusionQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPass.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelData.cpp ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPixelUtil.cpp ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerGPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQueryManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRasterizerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPI.cpp 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 anni fa
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStateManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsRenderTexture.cpp 81c38aea72 Vulkan render texture implementation 9 anni fa
BsRenderWindow.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsRenderWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResources.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTechnique.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTexture.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsTextureImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsTextureManager.cpp 81c38aea72 Vulkan render texture implementation 9 anni fa
BsTextureView.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTimerQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTransientMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDeclaration.cpp d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewport.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa