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Win32
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanCommandBuffer.cpp
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349e9002be
Vulkan: When locking/unlocking texture access masks are now properly determined from their layout
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vor 9 Jahren |
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BsVulkanCommandBufferManager.cpp
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9e1b7aea56
Vulkan texture locking/unlocking WIP
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vor 9 Jahren |
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BsVulkanDescriptorLayout.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanDescriptorManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanDescriptorPool.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanDescriptorSet.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanDevice.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanEventQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanFramebuffer.cpp
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2f7bfb64ef
Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar
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vor 9 Jahren |
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BsVulkanGLSLProgramFactory.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanGpuBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanGpuParamBlockBuffer.cpp
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1a47d80872
Flush GPU param block buffers when GPU params are bound
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vor 9 Jahren |
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BsVulkanGpuParams.cpp
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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vor 9 Jahren |
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BsVulkanGpuPipelineParamInfo.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanGpuPipelineState.cpp
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3ca0661c4f
Adding checks to see if a pipeline perform only read operations or color or depth attachments
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vor 9 Jahren |
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BsVulkanGpuProgram.cpp
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2f33441889
Register GPU programs with command buffer, on Vulkan pipeline state bind
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vor 9 Jahren |
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BsVulkanHardwareBuffer.cpp
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0ab4c38048
Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation
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vor 9 Jahren |
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BsVulkanHardwareBufferManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanIndexBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanMappings.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanOcclusionQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanQueryManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanQueue.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanRenderAPI.cpp
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6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
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vor 9 Jahren |
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BsVulkanRenderAPIFactory.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanRenderStateManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanRenderTexture.cpp
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896a17335d
Vulkan framebuffer now provides access to individual image resources
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vor 9 Jahren |
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BsVulkanRenderWindowManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanResource.cpp
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9c52e15fe4
Adding subresources for Vulkan images, for more precise usage tracking
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vor 9 Jahren |
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BsVulkanSamplerState.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanSwapChain.cpp
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349e9002be
Vulkan: When locking/unlocking texture access masks are now properly determined from their layout
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vor 9 Jahren |
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BsVulkanTexture.cpp
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0ab4c38048
Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation
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vor 9 Jahren |
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BsVulkanTextureManager.cpp
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81c38aea72
Vulkan render texture implementation
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vor 9 Jahren |
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BsVulkanTimerQuery.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanVertexBuffer.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |
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BsVulkanVertexInputManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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vor 9 Jahren |