BearishSun 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation vor 9 Jahren
..
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanCommandBuffer.cpp 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout vor 9 Jahren
BsVulkanCommandBufferManager.cpp 9e1b7aea56 Vulkan texture locking/unlocking WIP vor 9 Jahren
BsVulkanDescriptorLayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanDescriptorManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanDescriptorPool.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanDescriptorSet.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanDevice.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanEventQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanFramebuffer.cpp 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar vor 9 Jahren
BsVulkanGLSLProgramFactory.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanGpuBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanGpuParamBlockBuffer.cpp 1a47d80872 Flush GPU param block buffers when GPU params are bound vor 9 Jahren
BsVulkanGpuParams.cpp fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs vor 9 Jahren
BsVulkanGpuPipelineParamInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanGpuPipelineState.cpp 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments vor 9 Jahren
BsVulkanGpuProgram.cpp 2f33441889 Register GPU programs with command buffer, on Vulkan pipeline state bind vor 9 Jahren
BsVulkanHardwareBuffer.cpp 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation vor 9 Jahren
BsVulkanHardwareBufferManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanIndexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanMappings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanOcclusionQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanQueryManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanRenderAPI.cpp 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer vor 9 Jahren
BsVulkanRenderAPIFactory.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanRenderStateManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanRenderTexture.cpp 896a17335d Vulkan framebuffer now provides access to individual image resources vor 9 Jahren
BsVulkanRenderWindowManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanResource.cpp 9c52e15fe4 Adding subresources for Vulkan images, for more precise usage tracking vor 9 Jahren
BsVulkanSamplerState.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanSwapChain.cpp 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout vor 9 Jahren
BsVulkanTexture.cpp 0ab4c38048 Vulkan buffer and image copies will now keep track if the resource is used elsewhere, and if so they will create a new resource internally, so that the copy doesn't modify the resource use in the previous operation vor 9 Jahren
BsVulkanTextureManager.cpp 81c38aea72 Vulkan render texture implementation vor 9 Jahren
BsVulkanTimerQuery.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanVertexBuffer.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsVulkanVertexInputManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren