Component.cs 553 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. public class Component : GameObject
  6. {
  7. // Internal use only
  8. protected Component()
  9. { }
  10. [MethodImpl(MethodImplOptions.InternalCall)]
  11. internal static extern Component Internal_AddComponent(SceneObject parent, string ns, string type);
  12. [MethodImpl(MethodImplOptions.InternalCall)]
  13. internal static extern Component Internal_RemoveComponent(SceneObject parent, string ns, string type);
  14. }
  15. }