SceneObject.cs 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. // TODO - Unfinished
  6. public sealed class SceneObject : GameObject
  7. {
  8. public SceneObject parent
  9. {
  10. set { Internal_SetParent(mCachedPtr, value); }
  11. get { return Internal_GetParent(mCachedPtr); }
  12. }
  13. // For internal use
  14. private SceneObject()
  15. {
  16. }
  17. public SceneObject(string name)
  18. {
  19. Internal_CreateInstance(this, name);
  20. }
  21. public T AddComponent<T>() where T : Component
  22. {
  23. return (T)Component.Internal_AddComponent(this, typeof (T).Namespace, typeof (T).Name);
  24. }
  25. public void RemoveComponent<T>() where T : Component
  26. {
  27. Component.Internal_RemoveComponent(this, typeof(T).Namespace, typeof(T).Name);
  28. }
  29. public int GetNumChildren()
  30. {
  31. return Internal_GetNumChildren(mCachedPtr);
  32. }
  33. public SceneObject GetChild(int idx)
  34. {
  35. return Internal_GetChild(mCachedPtr, idx);
  36. }
  37. [MethodImpl(MethodImplOptions.InternalCall)]
  38. private static extern void Internal_CreateInstance(SceneObject instance, string name);
  39. [MethodImpl(MethodImplOptions.InternalCall)]
  40. private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
  41. [MethodImpl(MethodImplOptions.InternalCall)]
  42. private static extern SceneObject Internal_GetParent(IntPtr nativeInstance);
  43. [MethodImpl(MethodImplOptions.InternalCall)]
  44. private static extern int Internal_GetNumChildren(IntPtr nativeInstance);
  45. [MethodImpl(MethodImplOptions.InternalCall)]
  46. private static extern SceneObject Internal_GetChild(IntPtr nativeInstance, int idx);
  47. }
  48. }