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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- // TODO - Unfinished
- public sealed class SceneObject : GameObject
- {
- public SceneObject parent
- {
- set { Internal_SetParent(mCachedPtr, value); }
- get { return Internal_GetParent(mCachedPtr); }
- }
- // For internal use
- private SceneObject()
- {
-
- }
- public SceneObject(string name)
- {
- Internal_CreateInstance(this, name);
- }
- public T AddComponent<T>() where T : Component
- {
- return (T)Component.Internal_AddComponent(this, typeof (T).Namespace, typeof (T).Name);
- }
- public void RemoveComponent<T>() where T : Component
- {
- Component.Internal_RemoveComponent(this, typeof(T).Namespace, typeof(T).Name);
- }
- public int GetNumChildren()
- {
- return Internal_GetNumChildren(mCachedPtr);
- }
- public SceneObject GetChild(int idx)
- {
- return Internal_GetChild(mCachedPtr, idx);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(SceneObject instance, string name);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetParent(IntPtr nativeInstance, SceneObject parent);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_GetParent(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_GetNumChildren(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern SceneObject Internal_GetChild(IntPtr nativeInstance, int idx);
- }
- }
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