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- #include "BsScriptComponent.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsScriptSceneObject.h"
- #include "BsManagedComponent.h"
- #include "CmSceneObject.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- ScriptComponent::ScriptComponent(const CM::GameObjectHandle<ManagedComponent>& managedComponent)
- :mManagedComponent(managedComponent)
- {
- }
- void ScriptComponent::initMetaData()
- {
- metaData = ScriptMeta(BansheeEngineAssemblyName, "BansheeEngine", "Component", &ScriptComponent::initRuntimeData);
- MonoManager::registerScriptType(&metaData);
- }
- void ScriptComponent::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_AddComponent", &ScriptComponent::internal_addComponent);
- metaData.scriptClass->addInternalCall("Internal_RemoveComponent", &ScriptComponent::internal_destroyInstance);
- metaData.scriptClass->addInternalCall("Internal_DestroyInstance", &ScriptComponent::internal_destroyInstance);
- }
- MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoString* ns, MonoString* typeName)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- String strNs = toString(MonoUtil::monoToWString(ns));
- String strTypeName = toString(MonoUtil::monoToWString(typeName));
- String fullTypeName = strNs + "." + strTypeName;
- // We only allow single component per type
- const Vector<HComponent>::type& mComponents = so->getComponents();
- for(auto& component : mComponents)
- {
- if(component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- if(managedComponent->getManagedFullTypeName() == fullTypeName)
- {
- LOGWRN("Attempting to add a component \"" + fullTypeName + "\" that already exists on SceneObject \"" + so->getName() + "\"");
- return managedComponent->getManagedInstance();
- }
- }
- }
- GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(strNs, strTypeName);
- ScriptComponent* nativeInstance = ScriptGameObjectManager::instance().createScriptComponent(mc);
-
- return nativeInstance->getManagedInstance();
- }
- void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoString* ns, MonoString* typeName)
- {
- ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
- HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
- String strNs = toString(MonoUtil::monoToWString(ns));
- String strTypeName = toString(MonoUtil::monoToWString(typeName));
- String fullTypeName = strNs + "." + strTypeName;
- // We only allow single component per type
- const Vector<HComponent>::type& mComponents = so->getComponents();
- for(auto& component : mComponents)
- {
- if(component->getTypeId() == TID_ManagedComponent)
- {
- GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
- if(managedComponent->getManagedFullTypeName() == fullTypeName)
- {
- managedComponent->destroy();
- return;
- }
- }
- }
- LOGWRN("Attempting to remove a component \"" + fullTypeName + "\" that doesn't exists on SceneObject \"" + so->getName() + "\"");
- }
- void ScriptComponent::internal_destroyInstance(ScriptComponent* nativeInstance)
- {
- ScriptGameObjectManager::instance().destroyScriptGameObject(nativeInstance);
- }
- void ScriptComponent::setNativeHandle(const CM::HGameObject& gameObject)
- {
- mManagedComponent = static_object_cast<ManagedComponent>(gameObject);
- }
- }
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