| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230 |
- #include "BsInput.h"
- #include "BsTime.h"
- #include "BsMath.h"
- #include "BsRectI.h"
- #include "BsDebug.h"
- #include "BsRenderWindowManager.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- const int Input::HISTORY_BUFFER_SIZE = 10; // Size of buffer used for input smoothing
- const float Input::WEIGHT_MODIFIER = 0.5f;
- Input::DeviceData::DeviceData()
- {
- for (int i = 0; i < BC_Count; i++)
- keyStates[i] = ButtonState::Off;
- }
- Input::Input()
- {
- mOSInputHandler = bs_shared_ptr<OSInputHandler>();
- mOSInputHandler->onCharInput.connect(std::bind(&Input::charInput, this, _1));
- mOSInputHandler->onCursorMoved.connect(std::bind(&Input::cursorMoved, this, _1));
- mOSInputHandler->onCursorPressed.connect(std::bind(&Input::cursorPressed, this, _1));
- mOSInputHandler->onCursorReleased.connect(std::bind(&Input::cursorReleased, this, _1));
- mOSInputHandler->onDoubleClick.connect(std::bind(&Input::cursorDoubleClick, this, _1));
- mOSInputHandler->onInputCommand.connect(std::bind(&Input::inputCommandEntered, this, _1));
- RenderWindowManager::instance().onFocusGained.connect(std::bind(&Input::inputWindowChanged, this, _1));
- }
- Input::~Input()
- { }
- void Input::_registerRawInputHandler(std::shared_ptr<RawInputHandler> inputHandler)
- {
- if(mRawInputHandler != inputHandler)
- {
- mRawInputHandler = inputHandler;
- if(mRawInputHandler != nullptr)
- {
- mRawInputHandler->onButtonDown.connect(std::bind(&Input::buttonDown, this, _1, _2, _3));
- mRawInputHandler->onButtonUp.connect(std::bind(&Input::buttonUp, this, _1, _2, _3));
- mRawInputHandler->onAxisMoved.connect(std::bind(&Input::axisMoved, this, _1, _2, _3));
- }
- }
- }
- void Input::_update()
- {
- // Toggle states only remain active for a single frame before they are transitioned
- // into permanent state
- for (auto& deviceData : mDevices)
- {
- for (UINT32 i = 0; i < BC_Count; i++)
- {
- if (deviceData.keyStates[i] == ButtonState::ToggledOff)
- deviceData.keyStates[i] = ButtonState::Off;
- else if (deviceData.keyStates[i] == ButtonState::ToggledOn)
- deviceData.keyStates[i] = ButtonState::On;
- }
- }
- if(mRawInputHandler == nullptr)
- {
- LOGERR("Raw input handler not initialized!");
- return;
- }
- else
- mRawInputHandler->_update();
- if(mOSInputHandler == nullptr)
- {
- LOGERR("OS input handler not initialized!");
- return;
- }
- else
- mOSInputHandler->_update();
- // TODO - Perform smoothing
- }
- void Input::inputWindowChanged(RenderWindow& win)
- {
- if(mRawInputHandler != nullptr)
- mRawInputHandler->_inputWindowChanged(win);
- if(mOSInputHandler != nullptr)
- mOSInputHandler->_inputWindowChanged(win);
- }
- void Input::buttonDown(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOn;
- if(!onButtonDown.empty())
- {
- ButtonEvent btnEvent;
- btnEvent.buttonCode = code;
- btnEvent.timestamp = timestamp;
- btnEvent.deviceIdx = deviceIdx;
- onButtonDown(btnEvent);
- }
- }
- void Input::buttonUp(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOff;
- if(!onButtonUp.empty())
- {
- ButtonEvent btnEvent;
- btnEvent.buttonCode = code;
- btnEvent.timestamp = timestamp;
- btnEvent.deviceIdx = deviceIdx;
- onButtonUp(btnEvent);
- }
- }
- void Input::axisMoved(UINT32 deviceIdx, const RawAxisState& state, UINT32 axis)
- {
- while (deviceIdx >= (UINT32)mDevices.size())
- mDevices.push_back(DeviceData());
- Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
- while (axis >= (UINT32)axes.size())
- axes.push_back(RawAxisState());
- mDevices[deviceIdx].axes[axis] = state;
- }
- void Input::cursorMoved(const PointerEvent& event)
- {
- if(!onPointerMoved.empty())
- onPointerMoved(event);
- }
- void Input::cursorPressed(const PointerEvent& event)
- {
- if(!onPointerPressed.empty())
- onPointerPressed(event);
- }
- void Input::cursorReleased(const PointerEvent& event)
- {
- if(!onPointerReleased.empty())
- onPointerReleased(event);
- }
- void Input::cursorDoubleClick(const PointerEvent& event)
- {
- if(!onPointerDoubleClick.empty())
- onPointerDoubleClick(event);
- }
- void Input::inputCommandEntered(InputCommandType commandType)
- {
- if(!onInputCommand.empty())
- onInputCommand(commandType);
- }
- void Input::charInput(UINT32 chr)
- {
- if(!onCharInput.empty())
- {
- TextInputEvent textInputEvent;
- textInputEvent.textChar = chr;
- onCharInput(textInputEvent);
- }
- }
- float Input::getAxisValue(UINT32 type, UINT32 deviceIdx, bool smooth) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return 0.0f;
- // TODO - Smooth parameter is ignored
- const Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
- if (type >= (UINT32)axes.size())
- return 0.0f;
- return axes[type].abs;
- }
- bool Input::isButtonHeld(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::On ||
- mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn;
- }
- bool Input::isButtonUp(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOff;
- }
- bool Input::isButtonDown(ButtonCode button, UINT32 deviceIdx) const
- {
- if (deviceIdx >= (UINT32)mDevices.size())
- return false;
- return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn;
- }
- Input& gInput()
- {
- return Input::instance();
- }
- }
|