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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "OgreD3D9DeviceManager.h"
- #include "OgreD3D9Device.h"
- #include "OgreD3D9RenderSystem.h"
- #include "OgreD3D9RenderWindow.h"
- #include "OgreD3D9Driver.h"
- #include "OgreD3D9DriverList.h"
- #include "OgreException.h"
- #include "CmRenderSystemManager.h"
- namespace Ogre
- {
- //---------------------------------------------------------------------
- D3D9DeviceManager::D3D9DeviceManager()
- {
- mActiveDevice = NULL;
- mActiveRenderWindowDevice = NULL;
- }
- //---------------------------------------------------------------------
- D3D9DeviceManager::~D3D9DeviceManager()
- {
- DeviceIterator itDevice = mRenderDevices.begin();
- while (mRenderDevices.size() > 0)
- {
- mRenderDevices[0]->destroy();
- }
- mActiveDevice = NULL;
- mActiveRenderWindowDevice = NULL;
- }
- //---------------------------------------------------------------------
- void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
- {
- if (mActiveDevice != device)
- {
- mActiveDevice = device;
- D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- // Update the active driver member.
- for (uint i=0; i < driverList->count(); ++i)
- {
- D3D9Driver* currDriver = driverList->item(i);
- if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
- {
- renderSystem->mActiveD3DDriver = currDriver;
- break;
- }
- }
- // Invalidate active view port.
- renderSystem->mActiveViewport = NULL;
- }
- }
- //---------------------------------------------------------------------
- D3D9Device* D3D9DeviceManager::getActiveDevice()
- {
- if (mActiveDevice == NULL)
- {
- OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
- "Current active device is NULL !!!",
- "D3D9RenderSystem::getActiveDevice" );
- }
- return mActiveDevice;
- }
- //---------------------------------------------------------------------
- void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
- {
- mActiveRenderWindowDevice = device;
- if (mActiveRenderWindowDevice != NULL)
- setActiveDevice(mActiveRenderWindowDevice);
- }
- //---------------------------------------------------------------------
- D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
- {
- return mActiveRenderWindowDevice;
- }
- //---------------------------------------------------------------------
- UINT D3D9DeviceManager::getDeviceCount()
- {
- return static_cast<UINT>(mRenderDevices.size());
- }
- //---------------------------------------------------------------------
- D3D9Device* D3D9DeviceManager::getDevice(UINT index)
- {
- return mRenderDevices[index];
- }
- //---------------------------------------------------------------------
- void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindow* renderWindow)
- {
- D3D9Device* renderDevice;
- // Detach from previous device.
- renderDevice = renderWindow->getDevice();
- if (renderDevice != NULL)
- renderDevice->detachRenderWindow(renderWindow);
- D3D9RenderWindowList renderWindowsGroup;
- // Select new device for this window.
- renderDevice = selectDevice(renderWindow, renderWindowsGroup);
- // Link the windows group to the new device.
- for (uint i = 0; i < renderWindowsGroup.size(); ++i)
- {
- D3D9RenderWindow* currWindow = renderWindowsGroup[i];
- currWindow->setDevice(renderDevice);
- renderDevice->attachRenderWindow(currWindow);
- renderDevice->setAdapterOrdinalIndex(currWindow, i);
- }
-
- renderDevice->acquire();
- if (mActiveDevice == NULL)
- setActiveDevice(renderDevice);
- }
- //---------------------------------------------------------------------
- D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindow* renderWindow, D3D9RenderWindowList& renderWindowsGroup)
- {
- D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
- D3D9Device* renderDevice = NULL;
- IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
- UINT nAdapterOrdinal = D3DADAPTER_DEFAULT;
- D3DDEVTYPE devType = D3DDEVTYPE_HAL;
- DWORD extraFlags = 0;
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- bool nvAdapterFound = false;
- // Default group includes at least the given render window.
- renderWindowsGroup.push_back(renderWindow);
- // Case we use nvidia performance HUD, override the device settings.
- if (renderWindow->isNvPerfHUDEnable())
- {
- // Look for 'NVIDIA NVPerfHUD' adapter (<= v4)
- // or 'NVIDIA PerfHUD' (v5)
- // If it is present, override default settings
- for (UINT adapter=0; adapter < direct3D9->GetAdapterCount(); ++adapter)
- {
- D3D9Driver* currDriver = driverList->item(adapter);
- const D3DADAPTER_IDENTIFIER9& currAdapterIdentifier = currDriver->getAdapterIdentifier();
- if(strstr(currAdapterIdentifier.Description, "PerfHUD") != NULL)
- {
- renderDevice = NULL;
- nAdapterOrdinal = adapter;
- renderSystem->mActiveD3DDriver = currDriver;
- devType = D3DDEVTYPE_REF;
- nvAdapterFound = true;
- break;
- }
- }
- }
- // No special adapter should be used.
- if (nvAdapterFound == false)
- {
- renderSystem->mActiveD3DDriver = findDriver(renderWindow);
- nAdapterOrdinal = renderSystem->mActiveD3DDriver->getAdapterNumber();
- BOOL bTryUsingMultiheadDevice = FALSE;
- if (renderWindow->isFullScreen())
- {
- bTryUsingMultiheadDevice = TRUE;
- OSVERSIONINFO osVersionInfo;
-
- osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
-
- // Case version info failed -> assume we run on XP.
- if (FALSE == GetVersionEx(&osVersionInfo))
- {
- osVersionInfo.dwMajorVersion = 5;
- }
- // XP and below - multi-head will cause artifacts when vsync is on.
- if (osVersionInfo.dwMajorVersion <= 5 && renderWindow->isVSync())
- {
- bTryUsingMultiheadDevice = FALSE;
- // TODO LOG PORT - Log this somewhere
- //LogManager::getSingleton().logMessage("D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination");
- }
- // Vista and SP1 or SP2 - multi-head device can not be reset - it causes memory corruption.
- if (osVersionInfo.dwMajorVersion == 6 &&
- (_stricmp(osVersionInfo.szCSDVersion, "Service Pack 1") == 0 ||
- _stricmp(osVersionInfo.szCSDVersion, "Service Pack 2") == 0))
- {
- bTryUsingMultiheadDevice = FALSE;
- // TODO LOG PORT - Log this somewhere
- //LogManager::getSingleton().logMessage("D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination");
- }
- }
-
-
- // Check if we can create a group of render windows
- // on the same device using the multi-head feature.
- if (bTryUsingMultiheadDevice)
- {
- const D3DCAPS9& targetAdapterCaps = renderSystem->mActiveD3DDriver->getD3D9DeviceCaps();
- D3DCAPS9 masterAdapterCaps;
- // Find the master device caps.
- if (targetAdapterCaps.MasterAdapterOrdinal == targetAdapterCaps.AdapterOrdinal)
- {
- masterAdapterCaps = targetAdapterCaps;
- }
- else
- {
- for (uint i = 0; i < driverList->count(); ++i)
- {
- D3D9Driver* currDriver = driverList->item(i);
- const D3DCAPS9& currDeviceCaps = currDriver->getD3D9DeviceCaps();
- if (currDeviceCaps.AdapterOrdinal == targetAdapterCaps.MasterAdapterOrdinal)
- {
- masterAdapterCaps = currDeviceCaps;
- break;
- }
- }
- }
- // Case the master adapter can handle multiple adapters.
- if (masterAdapterCaps.NumberOfAdaptersInGroup > 1)
- {
- // Create empty list of render windows composing this group.
- renderWindowsGroup.resize(masterAdapterCaps.NumberOfAdaptersInGroup);
- for (uint i = 0; i < renderWindowsGroup.size(); ++i)
- renderWindowsGroup[i] = NULL;
- // Assign the current render window to it's place in the group.
- renderWindowsGroup[targetAdapterCaps.AdapterOrdinalInGroup] = renderWindow;
- // For each existing window - check if it belongs to the group.
- for (uint i = 0; i < renderSystem->mRenderWindows.size(); ++i)
- {
- D3D9RenderWindow* currRenderWindow = renderSystem->mRenderWindows[i];
- if (currRenderWindow->isFullScreen())
- {
- D3D9Driver* currDriver = findDriver(currRenderWindow);
- const D3DCAPS9& currDeviceCaps = currDriver->getD3D9DeviceCaps();
- if (currDeviceCaps.MasterAdapterOrdinal == masterAdapterCaps.AdapterOrdinal)
- {
- renderWindowsGroup[currDeviceCaps.AdapterOrdinalInGroup] = currRenderWindow;
- break;
- }
- }
- }
- bool bDeviceGroupFull = true;
- // Check if render windows group is full and ready to be driven by
- // the master device.
- for (uint i = 0; i < renderWindowsGroup.size(); ++i)
- {
- // This group misses required window -> go back to default.
- if (renderWindowsGroup[i] == NULL)
- {
- bDeviceGroupFull = false;
- renderWindowsGroup.clear();
- renderWindowsGroup.push_back(renderWindow);
- break;
- }
- }
- // Case device group is full -> we can use multi head device.
- if (bDeviceGroupFull)
- {
- bool validateAllDevices = false;
- for (uint i = 0; i < renderWindowsGroup.size(); ++i)
- {
- D3D9RenderWindow* currRenderWindow = renderWindowsGroup[i];
- D3D9Device* currDevice = currRenderWindow->getDevice();
- // This is the master window
- if (i == 0)
- {
- // If master device exists - just release it.
- if (currDevice != NULL)
- {
- renderDevice = currDevice;
- renderDevice->release();
- }
- }
- // This is subordinate window.
- else
- {
- // If subordinate device exists - destroy it.
- if (currDevice != NULL)
- {
- currDevice->destroy();
- validateAllDevices = true;
- }
- }
- }
- // In case some device was destroyed - make sure all other devices are valid.
- // A possible scenario is that full screen window has been destroyed and it's handle
- // was used and the shared focus handle. All other devices used this handle and must be
- // recreated using other handles otherwise create device will fail.
- if (validateAllDevices)
- {
- for (uint i = 0; i < mRenderDevices.size(); ++i)
- mRenderDevices[i]->validateFocusWindow();
- }
- }
- }
- }
- }
-
-
- // Do we want to preserve the FPU mode? Might be useful for scientific apps
- //ConfigOptionMap& options = renderSystem->getConfigOptions();
- //ConfigOptionMap::iterator opti = options.find("Floating-point mode");
- //if (opti != options.end() && opti->second.currentValue == "Consistent")
- // extraFlags |= D3DCREATE_FPU_PRESERVE;
- #if OGRE_THREAD_SUPPORT == 1
- extraFlags |= D3DCREATE_MULTITHREADED;
- #endif
- // Try to find a matching device from current device list.
- if (renderDevice == NULL)
- {
- for (uint i = 0; i < mRenderDevices.size(); ++i)
- {
- D3D9Device* currDevice = mRenderDevices[i];
- if (currDevice->getAdapterNumber() == nAdapterOrdinal &&
- currDevice->getDeviceType() == devType)
- {
- renderDevice = currDevice;
- break;
- }
- }
- }
- // No matching device found -> try reference device type (might have been
- // previously created as a fallback, but don't change devType because HAL
- // should be preferred on creation)
- if (renderDevice == NULL)
- {
- for (uint i = 0; i < mRenderDevices.size(); ++i)
- {
- D3D9Device* currDevice = mRenderDevices[i];
- if (currDevice->getAdapterNumber() == nAdapterOrdinal &&
- currDevice->getDeviceType() == D3DDEVTYPE_REF)
- {
- renderDevice = currDevice;
- break;
- }
- }
- }
- // No matching device found -> create new one.
- if (renderDevice == NULL)
- {
- renderDevice = new D3D9Device(this, nAdapterOrdinal, direct3D9->GetAdapterMonitor(nAdapterOrdinal), devType, extraFlags);
- mRenderDevices.push_back(renderDevice);
- if (mActiveDevice == NULL)
- setActiveDevice(renderDevice);
- }
- return renderDevice;
- }
- //-----------------------------------------------------------------------
- D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindow* renderWindow)
- {
- D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
- IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
- UINT nAdapterOrdinal = D3DADAPTER_DEFAULT;
- HMONITOR hRenderWindowMonitor = NULL;
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- // Find the monitor this render window belongs to.
- hRenderWindowMonitor = MonitorFromWindow(renderWindow->getWindowHandle(), MONITOR_DEFAULTTONEAREST);
- // Find the matching driver using window monitor handle.
- for (uint i = 0; i < driverList->count(); ++i)
- {
- D3D9Driver* currDriver = driverList->item(i);
- HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
- if (hCurrAdpaterMonitor == hRenderWindowMonitor)
- {
- return currDriver;
- }
- }
- return nullptr;
- }
- //-----------------------------------------------------------------------
- void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
- {
- if (device != NULL)
- {
- if (device == mActiveDevice)
- mActiveDevice = NULL;
- DeviceIterator itDevice = mRenderDevices.begin();
- while (itDevice != mRenderDevices.end())
- {
- if (*itDevice == device)
- {
- SAFE_DELETE(device);
- mRenderDevices.erase(itDevice);
- break;
- }
- ++itDevice;
- }
- if (mActiveDevice == NULL)
- {
- DeviceIterator itDevice = mRenderDevices.begin();
- if (itDevice != mRenderDevices.end())
- mActiveDevice = (*itDevice);
- }
- }
- }
- //---------------------------------------------------------------------
- D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
- {
- DeviceIterator itDevice = mRenderDevices.begin();
- while (itDevice != mRenderDevices.end())
- {
- if ((*itDevice)->getD3D9Device() == d3d9Device)
- {
- return *itDevice;
- }
- ++itDevice;
- }
- return NULL;
- }
- //---------------------------------------------------------------------
- void D3D9DeviceManager::destroyInactiveRenderDevices()
- {
- // TODO PORT - This is supposed to destroy inactive render devices but lastPresentFrame isn't being set properly at the moment, so this wont work properly
- //DeviceIterator itDevice = mRenderDevices.begin();
- //while (itDevice != mRenderDevices.end())
- //{
- // if ((*itDevice)->getRenderWindowCount() == 0 &&
- // (*itDevice)->getLastPresentFrame() + 1 < Root::getSingleton().getNextFrameNumber())
- // {
- // if (*itDevice == mActiveRenderWindowDevice)
- // setActiveRenderTargetDevice(NULL);
- // (*itDevice)->destroy();
- // break;
- // }
- // ++itDevice;
- //}
- }
- }
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