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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "OgreD3D9HardwareBufferManager.h"
- #include "OgreD3D9HardwareVertexBuffer.h"
- #include "OgreD3D9HardwareIndexBuffer.h"
- #include "OgreD3D9VertexDeclaration.h"
- #include "OgreStringConverter.h"
- #include "OgreException.h"
- namespace Ogre {
- //-----------------------------------------------------------------------
- D3D9HardwareBufferManagerBase::D3D9HardwareBufferManagerBase()
- {
- }
- //-----------------------------------------------------------------------
- D3D9HardwareBufferManagerBase::~D3D9HardwareBufferManagerBase()
- {
- destroyAllDeclarations();
- destroyAllBindings();
- }
- //-----------------------------------------------------------------------
- HardwareVertexBufferPtr
- D3D9HardwareBufferManagerBase::
- createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
- bool useShadowBuffer)
- {
- assert (numVerts > 0);
- #if OGRE_D3D_MANAGE_BUFFERS
- // Override shadow buffer setting; managed buffers are automatically
- // backed by system memory
- // Don't override shadow buffer if discardable, since then we use
- // unmanaged buffers for speed (avoids write-through overhead)
- if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE))
- {
- useShadowBuffer = false;
- // Also drop any WRITE_ONLY so we can read direct
- if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
- {
- usage = HardwareBuffer::HBU_DYNAMIC;
- }
- else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
- {
- usage = HardwareBuffer::HBU_STATIC;
- }
- }
- #endif
- D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer(
- this, vertexSize, numVerts, usage, false, useShadowBuffer);
- {
- OGRE_LOCK_MUTEX(mVertexBuffersMutex)
- mVertexBuffers.insert(vbuf);
- }
- return HardwareVertexBufferPtr(vbuf);
- }
- //-----------------------------------------------------------------------
- HardwareIndexBufferPtr
- D3D9HardwareBufferManagerBase::
- createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
- HardwareBuffer::Usage usage, bool useShadowBuffer)
- {
- assert (numIndexes > 0);
- #if OGRE_D3D_MANAGE_BUFFERS
- // Override shadow buffer setting; managed buffers are automatically
- // backed by system memory
- if (useShadowBuffer)
- {
- useShadowBuffer = false;
- // Also drop any WRITE_ONLY so we can read direct
- if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY)
- {
- usage = HardwareBuffer::HBU_DYNAMIC;
- }
- else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY)
- {
- usage = HardwareBuffer::HBU_STATIC;
- }
- }
- #endif
- D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer(
- this, itype, numIndexes, usage, false, useShadowBuffer);
- {
- OGRE_LOCK_MUTEX(mIndexBuffersMutex)
- mIndexBuffers.insert(idx);
- }
- return HardwareIndexBufferPtr(idx);
-
- }
- //-----------------------------------------------------------------------
- VertexDeclaration* D3D9HardwareBufferManagerBase::createVertexDeclarationImpl(void)
- {
- return new D3D9VertexDeclaration();
- }
- //-----------------------------------------------------------------------
- void D3D9HardwareBufferManagerBase::destroyVertexDeclarationImpl(VertexDeclaration* decl)
- {
- delete decl;
- }
- }
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