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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "OgreD3D9MultiRenderTarget.h"
- #include "OgreD3D9HardwarePixelBuffer.h"
- #include "OgreException.h"
- #include "OgreStringConverter.h"
- #include "OgreBitwise.h"
- #include "OgreD3D9RenderSystem.h"
- #include "OgreD3D9Device.h"
- #include "OgreD3D9DeviceManager.h"
- #include "CmRenderSystemManager.h"
- namespace Ogre
- {
- D3D9MultiRenderTarget::D3D9MultiRenderTarget(const String &name):
- MultiRenderTarget(name)
- {
- /// Clear targets
- for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
- {
- mRenderTargets[x] = 0;
- }
- }
- D3D9MultiRenderTarget::~D3D9MultiRenderTarget()
- {
- }
- void D3D9MultiRenderTarget::bindSurfaceImpl(size_t attachment, RenderTexture *target)
- {
- assert(attachment<OGRE_MAX_MULTIPLE_RENDER_TARGETS);
- /// Get buffer and surface to bind to
- D3D9HardwarePixelBuffer *buffer = 0;
- target->getCustomAttribute("BUFFER", &buffer);
- assert(buffer);
- /// Find first non-null target
- int y;
- for(y=0; y<OGRE_MAX_MULTIPLE_RENDER_TARGETS && !mRenderTargets[y]; ++y) ;
-
- if(y!=OGRE_MAX_MULTIPLE_RENDER_TARGETS)
- {
- /// If there is another target bound, compare sizes
- if (mRenderTargets[y]->getWidth() != buffer->getWidth() ||
- mRenderTargets[y]->getHeight() != buffer->getHeight())
- {
- OGRE_EXCEPT(
- Exception::ERR_INVALIDPARAMS,
- "MultiRenderTarget surfaces are not of same size",
- "D3D9MultiRenderTarget::bindSurface");
- }
- if (!CamelotEngine::RenderSystemManager::getActive()->getCapabilities()->hasCapability(RSC_MRT_DIFFERENT_BIT_DEPTHS)
- && (PixelUtil::getNumElemBits(mRenderTargets[y]->getFormat()) !=
- PixelUtil::getNumElemBits(buffer->getFormat())))
- {
- OGRE_EXCEPT(
- Exception::ERR_INVALIDPARAMS,
- "MultiRenderTarget surfaces are not of same bit depth and hardware requires it",
- "D3D9MultiRenderTarget::bindSurface"
- );
- }
- }
- mRenderTargets[attachment] = buffer;
- checkAndUpdate();
- }
- void D3D9MultiRenderTarget::unbindSurfaceImpl(size_t attachment)
- {
- assert(attachment<OGRE_MAX_MULTIPLE_RENDER_TARGETS);
- mRenderTargets[attachment] = 0;
- checkAndUpdate();
- }
- void D3D9MultiRenderTarget::update(bool swapBuffers)
- {
- D3D9DeviceManager* deviceManager = D3D9RenderSystem::getDeviceManager();
- D3D9Device* currRenderWindowDevice = deviceManager->getActiveRenderTargetDevice();
- if (currRenderWindowDevice != NULL)
- {
- if (currRenderWindowDevice->isDeviceLost() == false)
- MultiRenderTarget::update(swapBuffers);
- }
- else
- {
- for (UINT i=0; i < deviceManager->getDeviceCount(); ++i)
- {
- D3D9Device* device = deviceManager->getDevice(i);
- if (device->isDeviceLost() == false)
- {
- deviceManager->setActiveRenderTargetDevice(device);
- MultiRenderTarget::update(swapBuffers);
- deviceManager->setActiveRenderTargetDevice(NULL);
- }
- }
- }
- }
- void D3D9MultiRenderTarget::getCustomAttribute(const String& name, void *pData)
- {
- if(name == "DDBACKBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- /// Transfer surfaces
- for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x)
- {
- if(mRenderTargets[x] != NULL)
- pSurf[x] = mRenderTargets[x]->getSurface(D3D9RenderSystem::getActiveD3D9Device());
- }
- return;
- }
- }
- void D3D9MultiRenderTarget::checkAndUpdate()
- {
- if(mRenderTargets[0])
- {
- mWidth = (unsigned int)mRenderTargets[0]->getWidth();
- mHeight = (unsigned int)mRenderTargets[0]->getHeight();
- }
- else
- {
- mWidth = 0;
- mHeight = 0;
- }
- }
- }
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