| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "OgreD3D9Resource.h"
- #include "OgreD3D9ResourceManager.h"
- #include "OgreD3D9RenderSystem.h"
- namespace Ogre
- {
- OGRE_STATIC_MUTEX_INSTANCE(D3D9Resource::msDeviceAccessMutex)
- D3D9Resource::D3D9Resource()
- {
- D3D9RenderSystem::getResourceManager()->_notifyResourceCreated(static_cast<D3D9Resource*>(this));
- }
- D3D9Resource::~D3D9Resource()
- {
- D3D9RenderSystem::getResourceManager()->_notifyResourceDestroyed(static_cast<D3D9Resource*>(this));
- }
-
- void D3D9Resource::lockDeviceAccess()
- {
- D3D9_DEVICE_ACCESS_LOCK;
- }
-
- void D3D9Resource::unlockDeviceAccess()
- {
- D3D9_DEVICE_ACCESS_UNLOCK;
- }
- }
|