OgreTextureState.cpp 8.0 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #include "OgreTextureState.h"
  25. #include "OgreException.h"
  26. namespace Ogre {
  27. //-----------------------------------------------------------------------
  28. TextureState::TextureState(TextureType type)
  29. : mTextureType(type)
  30. , mDesiredFormat(PF_UNKNOWN)
  31. , mTextureSrcMipmaps(MIP_DEFAULT)
  32. , mIsAlpha(false)
  33. , mHwGamma(false)
  34. , mMinFilter(FO_LINEAR)
  35. , mMagFilter(FO_LINEAR)
  36. , mMipFilter(FO_POINT)
  37. , mMaxAniso(0)
  38. , mMipmapBias(0)
  39. , mIsDefaultAniso(true)
  40. , mIsDefaultFiltering(true)
  41. , mBindingType(BT_FRAGMENT)
  42. {
  43. setTextureAddressingMode(TAM_WRAP);
  44. }
  45. //-----------------------------------------------------------------------
  46. TextureState::TextureState(const TextureState& oth )
  47. {
  48. *this = oth;
  49. }
  50. //-----------------------------------------------------------------------
  51. TextureState::~TextureState()
  52. {
  53. }
  54. //-----------------------------------------------------------------------
  55. TextureState & TextureState::operator = (
  56. const TextureState &oth )
  57. {
  58. return *this;
  59. }
  60. //-----------------------------------------------------------------------
  61. void TextureState::setBindingType(TextureState::BindingType bt)
  62. {
  63. mBindingType = bt;
  64. }
  65. //-----------------------------------------------------------------------
  66. TextureState::BindingType TextureState::getBindingType(void) const
  67. {
  68. return mBindingType;
  69. }
  70. //-----------------------------------------------------------------------
  71. bool TextureState::isCubic(void) const
  72. {
  73. return mTextureType == TEX_TYPE_CUBE_MAP;
  74. }
  75. //-----------------------------------------------------------------------
  76. bool TextureState::is3D(void) const
  77. {
  78. return mTextureType == TEX_TYPE_3D;
  79. }
  80. //-----------------------------------------------------------------------
  81. TextureType TextureState::getTextureType(void) const
  82. {
  83. return mTextureType;
  84. }
  85. //-----------------------------------------------------------------------
  86. void TextureState::setDesiredFormat(PixelFormat desiredFormat)
  87. {
  88. mDesiredFormat = desiredFormat;
  89. }
  90. //-----------------------------------------------------------------------
  91. PixelFormat TextureState::getDesiredFormat(void) const
  92. {
  93. return mDesiredFormat;
  94. }
  95. //-----------------------------------------------------------------------
  96. void TextureState::setNumMipmaps(int numMipmaps)
  97. {
  98. mTextureSrcMipmaps = numMipmaps;
  99. }
  100. //-----------------------------------------------------------------------
  101. int TextureState::getNumMipmaps(void) const
  102. {
  103. return mTextureSrcMipmaps;
  104. }
  105. //-----------------------------------------------------------------------
  106. void TextureState::setIsAlpha(bool isAlpha)
  107. {
  108. mIsAlpha = isAlpha;
  109. }
  110. //-----------------------------------------------------------------------
  111. bool TextureState::getIsAlpha(void) const
  112. {
  113. return mIsAlpha;
  114. }
  115. //-----------------------------------------------------------------------
  116. void TextureState::setHardwareGammaEnabled(bool g)
  117. {
  118. mHwGamma = g;
  119. }
  120. //-----------------------------------------------------------------------
  121. bool TextureState::isHardwareGammaEnabled() const
  122. {
  123. return mHwGamma;
  124. }
  125. //-----------------------------------------------------------------------
  126. const TextureState::UVWAddressingMode&
  127. TextureState::getTextureAddressingMode(void) const
  128. {
  129. return mAddressMode;
  130. }
  131. //-----------------------------------------------------------------------
  132. void TextureState::setTextureAddressingMode(
  133. TextureState::TextureAddressingMode tam)
  134. {
  135. mAddressMode.u = tam;
  136. mAddressMode.v = tam;
  137. mAddressMode.w = tam;
  138. }
  139. //-----------------------------------------------------------------------
  140. void TextureState::setTextureAddressingMode(
  141. TextureState::TextureAddressingMode u,
  142. TextureState::TextureAddressingMode v,
  143. TextureState::TextureAddressingMode w)
  144. {
  145. mAddressMode.u = u;
  146. mAddressMode.v = v;
  147. mAddressMode.w = w;
  148. }
  149. //-----------------------------------------------------------------------
  150. void TextureState::setTextureAddressingMode(
  151. const TextureState::UVWAddressingMode& uvw)
  152. {
  153. mAddressMode = uvw;
  154. }
  155. //-----------------------------------------------------------------------
  156. void TextureState::setTextureFiltering(TextureFilterOptions filterType)
  157. {
  158. switch (filterType)
  159. {
  160. case TFO_NONE:
  161. setTextureFiltering(FO_POINT, FO_POINT, FO_NONE);
  162. break;
  163. case TFO_BILINEAR:
  164. setTextureFiltering(FO_LINEAR, FO_LINEAR, FO_POINT);
  165. break;
  166. case TFO_TRILINEAR:
  167. setTextureFiltering(FO_LINEAR, FO_LINEAR, FO_LINEAR);
  168. break;
  169. case TFO_ANISOTROPIC:
  170. setTextureFiltering(FO_ANISOTROPIC, FO_ANISOTROPIC, FO_LINEAR);
  171. break;
  172. }
  173. mIsDefaultFiltering = false;
  174. }
  175. //-----------------------------------------------------------------------
  176. void TextureState::setTextureFiltering(FilterType ft, FilterOptions fo)
  177. {
  178. switch (ft)
  179. {
  180. case FT_MIN:
  181. mMinFilter = fo;
  182. break;
  183. case FT_MAG:
  184. mMagFilter = fo;
  185. break;
  186. case FT_MIP:
  187. mMipFilter = fo;
  188. break;
  189. }
  190. mIsDefaultFiltering = false;
  191. }
  192. //-----------------------------------------------------------------------
  193. void TextureState::setTextureFiltering(FilterOptions minFilter,
  194. FilterOptions magFilter, FilterOptions mipFilter)
  195. {
  196. mMinFilter = minFilter;
  197. mMagFilter = magFilter;
  198. mMipFilter = mipFilter;
  199. mIsDefaultFiltering = false;
  200. }
  201. //-----------------------------------------------------------------------
  202. FilterOptions TextureState::getTextureFiltering(FilterType ft) const
  203. {
  204. switch (ft)
  205. {
  206. case FT_MIN:
  207. return mMinFilter;
  208. case FT_MAG:
  209. return mMagFilter;
  210. case FT_MIP:
  211. return mMipFilter;
  212. }
  213. // to keep compiler happy
  214. return mMinFilter;
  215. }
  216. //-----------------------------------------------------------------------
  217. void TextureState::setTextureAnisotropy(unsigned int maxAniso)
  218. {
  219. mMaxAniso = maxAniso;
  220. mIsDefaultAniso = false;
  221. }
  222. //-----------------------------------------------------------------------
  223. unsigned int TextureState::getTextureAnisotropy() const
  224. {
  225. return mMaxAniso;
  226. }
  227. }