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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __OgreGLFBO_H__
- #define __OgreGLFBO_H__
- #include "OgreGLRenderTexture.h"
- #include "OgreGLContext.h"
- namespace Ogre {
-
- /** Frame Buffer Object abstraction.
- */
- class _OgreGLExport GLFrameBufferObject
- {
- public:
- GLFrameBufferObject(GLFBOManager *manager, uint fsaa);
- ~GLFrameBufferObject();
- //void bindSurface(size_t attachment, RenderTarget *target);
- /** Bind a surface to a certain attachment point.
- attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
- */
- void bindSurface(size_t attachment, const GLSurfaceDesc &target);
- /** Unbind attachment
- */
- void unbindSurface(size_t attachment);
-
- /** Bind FrameBufferObject
- */
- void bind();
- /** Swap buffers - only useful when using multisample buffers.
- */
- void swapBuffers();
-
- /// Get the GL id for the FBO
- GLuint getGLFBOID() const { return mFB; }
- /// Get the GL id for the multisample FBO
- GLuint getGLMultisampleFBOID() const { return mMultisampleFB; }
-
- /// Accessors
- size_t getWidth();
- size_t getHeight();
- PixelFormat getFormat();
-
- GLFBOManager *getManager() { return mManager; }
- const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
- private:
- GLFBOManager *mManager;
- GLsizei mNumSamples;
- GLuint mFB;
- GLuint mMultisampleFB;
- GLSurfaceDesc mMultisampleColourBuffer;
- GLSurfaceDesc mDepth;
- GLSurfaceDesc mStencil;
- // Arbitrary number of texture surfaces
- GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
- /** Initialise object (find suitable depth and stencil format).
- Must be called every time the bindings change.
- It fails with an exception (ERR_INVALIDPARAMS) if:
- - Attachment point 0 has no binding
- - Not all bound surfaces have the same size
- - Not all bound surfaces have the same internal format
- */
- void initialise();
- };
- }
- #endif
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