Marko Pintera 0bec47140b More documentation 11 anni fa
..
Win32 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
BsGPUProfiler.cpp b349c98754 Work on GPUProfiler 11 anni fa
BsThreadPolicy.cpp 11c7630162 Core thread now runs using the thread pool 11 anni fa
CmApplication.cpp 0bec47140b More documentation 11 anni fa
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmBlendState.cpp bdd14c8080 More documentation 11 anni fa
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 anni fa
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable 11 anni fa
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmCoreThreadAccessor.cpp 75b0d168ec OpenGL finally works again 11 anni fa
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmDeferredCallManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmDepthStencilState.cpp bdd14c8080 More documentation 11 anni fa
CmDrawOps.cpp cf1081eeeb More documentation 11 anni fa
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmFont.cpp bdd14c8080 More documentation 11 anni fa
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmFontManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGameObjectHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGameObjectManager.cpp 0bec47140b More documentation 11 anni fa
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor 11 anni fa
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuParams.cpp b237180972 More documentation 11 anni fa
CmGpuProgInclude.cpp bdd14c8080 More documentation 11 anni fa
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system 11 anni fa
CmGpuProgram.cpp bdd14c8080 More documentation 11 anni fa
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 anni fa
CmGpuProgramManager.cpp 4ac20c7df5 More documentation 11 anni fa
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 anni fa
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable 11 anni fa
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmImporter.cpp bdd14c8080 More documentation 11 anni fa
CmIndexBuffer.cpp 6a28795343 More documentation 11 anni fa
CmIndexData.cpp 6a28795343 More documentation 11 anni fa
CmInput.cpp 59cb02050e More documentation 11 anni fa
CmMaterial.cpp bdd14c8080 More documentation 11 anni fa
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmMesh.cpp bdd14c8080 More documentation 11 anni fa
CmMeshBase.cpp 2a6fb1a9be More documentation 11 anni fa
CmMeshData.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 anni fa
CmMeshRTTI.h 75b0d168ec OpenGL finally works again 11 anni fa
CmMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmOcclusionQuery.cpp 87c63a50e6 Added Occlusion queries 11 anni fa
CmPass.cpp 59cb02050e More documentation 11 anni fa
CmPixelBuffer.cpp 134a6a2a82 More documentation 11 anni fa
CmPixelData.cpp bdd14c8080 More documentation 11 anni fa
CmPixelUtil.cpp bdd14c8080 More documentation 11 anni fa
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 anni fa
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmPlatformWndProc.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmProfiler.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmQueryManager.cpp 87c63a50e6 Added Occlusion queries 11 anni fa
CmRasterizerState.cpp bdd14c8080 More documentation 11 anni fa
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 anni fa
CmRenderSystem.cpp b349c98754 Work on GPUProfiler 11 anni fa
CmRenderSystemCapabilities.cpp b349c98754 Work on GPUProfiler 11 anni fa
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmRenderTarget.cpp cf1081eeeb More documentation 11 anni fa
CmRenderTexture.cpp bdd14c8080 More documentation 11 anni fa
CmRenderWindow.cpp cf1081eeeb More documentation 11 anni fa
CmRenderWindowManager.cpp cf1081eeeb More documentation 11 anni fa
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmRendererManager.cpp 927fb6c3e5 More documentation 11 anni fa
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmResourceManifest.cpp e73983da31 Moved everything to new Path system 11 anni fa
CmResources.cpp bdd14c8080 More documentation 11 anni fa
CmSamplerState.cpp bdd14c8080 More documentation 11 anni fa
CmSceneManager.cpp 0bec47140b More documentation 11 anni fa
CmSceneObject.cpp 0bec47140b More documentation 11 anni fa
CmShader.cpp d343891707 More documentation 11 anni fa
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmTexture.cpp bdd14c8080 More documentation 11 anni fa
CmTextureManager.cpp bdd14c8080 More documentation 11 anni fa
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again 11 anni fa
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CmVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) 11 anni fa
CmVertexData.cpp 57d22576dd More documentation 11 anni fa
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable 11 anni fa
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable 11 anni fa
CmVideoModeInfo.cpp f9f157ec22 WIP video modes 11 anni fa
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
CmWin32FolderMonitor.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anni fa