Marko Pintera b349c98754 Work on GPUProfiler 11 jaren geleden
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BsManagedComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 jaren geleden
BsManagedSerializableArray.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableDictionary.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 jaren geleden
BsManagedSerializableField.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 jaren geleden
BsManagedSerializableList.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 jaren geleden
BsManagedSerializableObject.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 jaren geleden
BsManagedSerializableObjectInfo.cpp 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 12 jaren geleden
BsRuntimeScriptObjects.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptComponent.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptDebug.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptEnginePlugin.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 jaren geleden
BsScriptFont.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIArea.cpp 1bf66e8e93 Fix crash on exit but not automatically deleting GUI objects that would be otherwise be deleted from native code 11 jaren geleden
BsScriptGUIButton.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElement.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptGUIElementStateStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElementStyle.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIFixedSpace.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptGUIFlexibleSpace.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptGUIInputBox.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUILabel.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUILayout.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptGUIListBox.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptGUIPanel.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIScrollArea.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUITexture.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIToggle.cpp 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIToggleGroup.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGameObjectManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptHString.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptObject.cpp b349c98754 Work on GPUProfiler 11 jaren geleden
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptResourceManager.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSceneObject.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptSerializableArray.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableField.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableObject.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableProperty.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSpriteTexture.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptTexture2D.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 jaren geleden