BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients пре 8 година
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation пре 8 година
BsImageBasedLighting.cpp 824849ff57 Added upsampling to SSAO (untested) пре 8 година
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class пре 8 година
BsLightProbes.cpp 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients пре 8 година
BsLightRendering.cpp 824849ff57 Added upsampling to SSAO (untested) пре 8 година
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics пре 8 година
BsPostProcessing.cpp 068c65b9e0 More work on light probe indirect lighting пре 8 година
BsRenderBeast.cpp 068c65b9e0 More work on light probe indirect lighting пре 8 година
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins пре 8 година
BsRenderTargets.cpp 824849ff57 Added upsampling to SSAO (untested) пре 8 година
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
BsRendererView.cpp 068c65b9e0 More work on light probe indirect lighting пре 8 година
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsShadowRendering.cpp 8723b20968 Cascaded shadow maps functional on Vulkan пре 8 година
BsStandardDeferredLighting.cpp 824849ff57 Added upsampling to SSAO (untested) пре 8 година