BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 年之前
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 年之前
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 年之前
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 年之前
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 年之前
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
ShadowDepthBase.bslinc 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping 8 年之前
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前