BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前
ShadowDepthCube.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
ShadowDepthDirectional.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
ShadowDepthNormal.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 年之前
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform 8 年之前
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
Transparent.bsl 585e0a6e67 Fixing transparent shaders 8 年之前