BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
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BansheeCore 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BansheeD3D11RenderAPI 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
BansheeEditor 47fcc0fec4 Better error reporting when shaders fail to compile 8 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 years ago
BansheeFBXImporter b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BansheeFMOD b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BansheeFontImporter 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 years ago
BansheeFreeImgImporter ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 years ago
BansheeGLRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
BansheeMono 5c8a8ab593 More work on documentation 8 years ago
BansheeOISInput b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BansheeOpenAudio 1fe35a9644 Handle no audio devices more gracefully 8 years ago
BansheePhysX b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BansheeSL 1343aec226 More fixes in order to get Vulkan running on unified shading platform 8 years ago
BansheeUtility 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BansheeVulkanRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
CMake d0e98c524b Added support for compression when saving resources 8 years ago
Examples 47fcc0fec4 Better error reporting when shaders fail to compile 8 years ago
External 1343aec226 More fixes in order to get Vulkan running on unified shading platform 8 years ago
Game 5496a2e79a Fixing Windows build for some helper projects 9 years ago
MBansheeEditor 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
MBansheeEngine 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
RenderBeast 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
SBansheeEditor 5c8a8ab593 More work on documentation 8 years ago
SBansheeEngine 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 years ago
CMakeLists.txt d0e98c524b Added support for compression when saving resources 8 years ago