BsGpuParams.h 14 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsGpuParam.h"
  6. #include "BsCoreObject.h"
  7. #include "BsIResourceListener.h"
  8. #include "BsVectorNI.h"
  9. #include "BsMatrixNxM.h"
  10. namespace BansheeEngine
  11. {
  12. /** @addtogroup Implementation
  13. * @{
  14. */
  15. /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
  16. template<class T> struct TGpuDataParamInfo { };
  17. template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
  18. template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
  19. template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
  20. template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
  21. template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
  22. template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
  23. template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
  24. template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
  25. template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
  26. template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  27. template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  28. template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
  29. template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
  30. template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
  31. template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
  32. template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
  33. template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
  34. template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
  35. /** Helper structure used for initializing GpuParams. */
  36. struct GPU_PARAMS_DESC
  37. {
  38. SPtr<GpuParamDesc> fragmentParams;
  39. SPtr<GpuParamDesc> vertexParams;
  40. SPtr<GpuParamDesc> geometryParams;
  41. SPtr<GpuParamDesc> hullParams;
  42. SPtr<GpuParamDesc> domainParams;
  43. SPtr<GpuParamDesc> computeParams;
  44. };
  45. /** Contains functionality common for both sim and core thread version of GpuParams. */
  46. class BS_CORE_EXPORT GpuParamsBase
  47. {
  48. public:
  49. virtual ~GpuParamsBase();
  50. // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
  51. // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
  52. GpuParamsBase(const GpuParamsBase& other) = delete;
  53. GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
  54. /** Returns a description of all stored parameters. */
  55. SPtr<GpuParamDesc> getParamDesc(GpuProgramType type) const { return mParamDescs[(int)type]; }
  56. /**
  57. * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
  58. */
  59. UINT32 getDataParamSize(GpuProgramType type, const String& name) const;
  60. /** Checks if parameter with the specified name exists. */
  61. bool hasParam(GpuProgramType type, const String& name) const;
  62. /** Checks if texture parameter with the specified name exists. */
  63. bool hasTexture(GpuProgramType type, const String& name) const;
  64. /** Checks if load/store texture parameter with the specified name exists. */
  65. bool hasLoadStoreTexture(GpuProgramType type, const String& name) const;
  66. /** Checks if buffer parameter with the specified name exists. */
  67. bool hasBuffer(GpuProgramType type, const String& name) const;
  68. /** Checks if sampler state parameter with the specified name exists. */
  69. bool hasSamplerState(GpuProgramType type, const String& name) const;
  70. /** Checks if a parameter block with the specified name exists. */
  71. bool hasParamBlock(GpuProgramType type, const String& name) const;
  72. /** Gets a descriptor for a parameter block buffer with the specified name. */
  73. GpuParamBlockDesc* getParamBlockDesc(GpuProgramType type, const String& name) const;
  74. /** Marks the sim thread object as dirty, causing it to sync its contents with its core thread counterpart. */
  75. virtual void _markCoreDirty() { }
  76. /** @copydoc IResourceListener::markListenerResourcesDirty */
  77. virtual void _markResourcesDirty() { }
  78. protected:
  79. GpuParamsBase(const GPU_PARAMS_DESC& desc);
  80. /** Gets a descriptor for a data parameter with the specified name. */
  81. GpuParamDataDesc* getParamDesc(GpuProgramType type, const String& name) const;
  82. SPtr<GpuParamDesc> mParamDescs[6];
  83. };
  84. template<bool Core> struct TGpuParamsTypes { };
  85. template<> struct TGpuParamsTypes < false >
  86. {
  87. typedef GpuParams GpuParamsType;
  88. typedef HTexture TextureType;
  89. typedef SPtr<GpuBuffer> BufferType;
  90. typedef SPtr<SamplerState> SamplerType;
  91. typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
  92. };
  93. template<> struct TGpuParamsTypes < true >
  94. {
  95. typedef GpuParamsCore GpuParamsType;
  96. typedef SPtr<TextureCore> TextureType;
  97. typedef SPtr<GpuBufferCore> BufferType;
  98. typedef SPtr<SamplerStateCore> SamplerType;
  99. typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
  100. };
  101. /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
  102. template <bool Core>
  103. class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
  104. {
  105. public:
  106. typedef typename TGpuParamsTypes<Core>::GpuParamsType GpuParamsType;
  107. typedef typename TGpuParamsTypes<Core>::TextureType TextureType;
  108. typedef typename TGpuParamsTypes<Core>::BufferType BufferType;
  109. typedef typename TGpuParamsTypes<Core>::SamplerType SamplerType;
  110. typedef typename TGpuParamsTypes<Core>::ParamsBufferType ParamsBufferType;
  111. virtual ~TGpuParams();
  112. /**
  113. * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
  114. * setting or retrieving values to/from that parameter.
  115. *
  116. * Throws exception if parameter with that name and type doesn't exist.
  117. *
  118. * Parameter handles will be invalidated when their parent GpuParams object changes.
  119. */
  120. template<class T> void getParam(GpuProgramType type, const String& name, TGpuDataParam<T, Core>& output) const;
  121. /** @copydoc getParam */
  122. void getStructParam(GpuProgramType type, const String& name, TGpuParamStruct<Core>& output) const;
  123. /** @copydoc getParam */
  124. void getTextureParam(GpuProgramType type, const String& name, TGpuParamTexture<Core>& output) const;
  125. /** @copydoc getParam */
  126. void getLoadStoreTextureParam(GpuProgramType type, const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
  127. /** @copydoc getParam */
  128. void getBufferParam(GpuProgramType type, const String& name, TGpuParamBuffer<Core>& output) const;
  129. /** @copydoc getParam */
  130. void getSamplerStateParam(GpuProgramType type, const String& name, TGpuParamSampState<Core>& output) const;
  131. /** Gets a parameter block buffer from the specified set/slot combination. */
  132. ParamsBufferType getParamBlockBuffer(UINT32 set, UINT32 slot) const;
  133. /** Gets a texture bound to the specified set/slot combination. */
  134. TextureType getTexture(UINT32 set, UINT32 slot) const;
  135. /** Gets a load/store texture bound to the specified set/slot combination. */
  136. TextureType getLoadStoreTexture(UINT32 set, UINT32 slot) const;
  137. /** Gets a buffer bound to the specified set/slot combination. */
  138. BufferType getBuffer(UINT32 set, UINT32 slot) const;
  139. /** Gets a sampler state bound to the specified set/slot combination. */
  140. SamplerType getSamplerState(UINT32 set, UINT32 slot) const;
  141. /** Gets information that determines which texture surfaces to bind as load/store parameters. */
  142. const TextureSurface& getLoadStoreSurface(UINT32 set, UINT32 slot) const;
  143. /**
  144. * Sets the parameter buffer with the specified name. Any following parameter reads or writes that are
  145. * referencing that buffer will use the new buffer.
  146. *
  147. * @note
  148. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  149. * values once and then share the buffer among all other GpuParams.
  150. * @note
  151. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  152. */
  153. void setParamBlockBuffer(GpuProgramType type, const String& name, const ParamsBufferType& paramBlockBuffer);
  154. /**
  155. * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
  156. * that buffer slot will use the new buffer.
  157. *
  158. * @note
  159. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  160. * values once and then share the buffer among all other GpuParams.
  161. * @note
  162. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  163. */
  164. virtual void setParamBlockBuffer(UINT32 set, UINT32 slot, const ParamsBufferType& paramBlockBuffer);
  165. /** Sets a texture at the specified set/slot combination. */
  166. virtual void setTexture(UINT32 set, UINT32 slot, const TextureType& texture);
  167. /** Sets a load/store texture at the specified set/slot combination. */
  168. virtual void setLoadStoreTexture(UINT32 set, UINT32 slot, const TextureType& texture, const TextureSurface& surface);
  169. /** Sets a buffer at the specified set/slot combination. */
  170. virtual void setBuffer(UINT32 set, UINT32 slot, const BufferType& buffer);
  171. /** Sets a sampler state at the specified set/slot combination. */
  172. virtual void setSamplerState(UINT32 set, UINT32 slot, const SamplerType& sampler);
  173. /** Sets information that determines which texture surfaces to bind as load/store parameters. */
  174. virtual void setLoadStoreSurface(UINT32 set, UINT32 slot, const TextureSurface& surface);
  175. protected:
  176. /** Type of elements stored in this object. */
  177. enum class ElementType
  178. {
  179. ParamBlock, Texture, LoadStoreTexture, Buffer, SamplerState, Count
  180. };
  181. TGpuParams(const GPU_PARAMS_DESC& desc);
  182. /** @copydoc CoreObject::getThisPtr */
  183. virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
  184. /**
  185. * Converts a set/slot combination into a global slot. If the set or slot is out of valid range, the method logs
  186. * an error and returns -1. Only performs range checking in debug mode.
  187. */
  188. UINT32 getGlobalSlot(ElementType type, UINT32 set, UINT32 slot) const;
  189. UINT32 mNumSets[(int)ElementType::Count];
  190. UINT32 mNumElements[(int)ElementType::Count];
  191. UINT32* mOffsets[(int)ElementType::Count];
  192. ParamsBufferType* mParamBlockBuffers = nullptr;
  193. TextureType* mTextures = nullptr;
  194. TextureType* mLoadStoreTextures = nullptr;
  195. TextureSurface* mLoadStoreSurfaces = nullptr;
  196. BufferType* mBuffers = nullptr;
  197. SamplerType* mSamplerStates = nullptr;
  198. };
  199. /** @} */
  200. /** @addtogroup RenderAPI-Internal
  201. * @{
  202. */
  203. /**
  204. * Core thread version of GpuParams.
  205. *
  206. * @note Core thread only.
  207. */
  208. class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
  209. {
  210. public:
  211. virtual ~GpuParamsCore() { }
  212. /**
  213. * @copydoc GpuParams::create
  214. * @param[in] deviceMask Mask that determines on which GPU devices should the buffer be created on.
  215. */
  216. static SPtr<GpuParamsCore> create(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT);
  217. protected:
  218. friend class GpuParams;
  219. friend class HardwareBufferCoreManager;
  220. GpuParamsCore(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask);
  221. /** @copydoc CoreObject::getThisPtr */
  222. SPtr<GpuParamsCore> _getThisPtr() const override;
  223. /** @copydoc CoreObjectCore::syncToCore */
  224. void syncToCore(const CoreSyncData& data) override;
  225. };
  226. /** @} */
  227. /** @addtogroup RenderAPI
  228. * @{
  229. */
  230. /**
  231. * Contains descriptions for all parameters in a set of programs (ones for each stage) and allows you to write and read
  232. * those parameters. All parameter values are stored internally on the CPU, and are only submitted to the GPU once the
  233. * parameters are bound to the pipeline.
  234. *
  235. * @note Sim thread only.
  236. */
  237. class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
  238. {
  239. public:
  240. ~GpuParams() { }
  241. /** Retrieves a core implementation of a mesh usable only from the core thread. */
  242. SPtr<GpuParamsCore> getCore() const;
  243. /**
  244. * Creates new GpuParams object using the specified parameter descriptions.
  245. *
  246. * @param[in] desc Object containing parameter descriptions for all relevant GPU program stages.
  247. */
  248. static SPtr<GpuParams> create(const GPU_PARAMS_DESC& desc);
  249. /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
  250. const static GpuDataParamInfos PARAM_SIZES;
  251. /** @name Internal
  252. * @{
  253. */
  254. /** @copydoc GpuParamsBase::_markCoreDirty */
  255. void _markCoreDirty() override;
  256. /** @copydoc IResourceListener::markListenerResourcesDirty */
  257. void _markResourcesDirty() override;
  258. /** @} */
  259. protected:
  260. friend class HardwareBufferManager;
  261. GpuParams(const GPU_PARAMS_DESC& desc);
  262. /** @copydoc CoreObject::getThisPtr */
  263. SPtr<GpuParams> _getThisPtr() const override;
  264. /** @copydoc CoreObject::createCore */
  265. SPtr<CoreObjectCore> createCore() const override;
  266. /** @copydoc CoreObject::syncToCore */
  267. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  268. /** @copydoc IResourceListener::getListenerResources */
  269. void getListenerResources(Vector<HResource>& resources) override;
  270. /** @copydoc IResourceListener::notifyResourceLoaded */
  271. void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
  272. /** @copydoc IResourceListener::notifyResourceChanged */
  273. void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
  274. };
  275. /** @} */
  276. }