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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /** Interop class between C++ & CLR for Rigidbody. */
- class BS_SCR_BE_EXPORT ScriptRigidbody : public ScriptObject<ScriptRigidbody>
- {
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeRigidbody")
- public:
- /** Returns the native Rigidbody object. */
- Rigidbody* getRigidbody() const { return mRigidbody.get(); }
- private:
- friend class ScriptColliderBase;
- ScriptRigidbody(MonoObject* instance, const SPtr<Rigidbody>& body);
- SPtr<Rigidbody> mRigidbody;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
-
- // TODO - Dummy class
- };
- }
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