BsScriptManagedResource.cpp 1.1 KB

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  1. #include "BsScriptManagedResource.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedResource.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptManagedResource::ScriptManagedResource(MonoObject* instance, const HManagedResource& resource)
  12. :ScriptObject(instance), mResource(resource)
  13. {
  14. }
  15. void ScriptManagedResource::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptManagedResource::internal_createInstance);
  18. }
  19. void ScriptManagedResource::internal_createInstance(MonoObject* instance)
  20. {
  21. HManagedResource resource = ManagedResource::create(instance);
  22. ScriptResourceManager::instance().createManagedResource(instance, resource);
  23. }
  24. void ScriptManagedResource::_onManagedInstanceDeleted()
  25. {
  26. mManagedInstance = nullptr;
  27. ScriptResourceManager::instance().destroyScriptResource(this);
  28. }
  29. void ScriptManagedResource::setNativeHandle(const HResource& resource)
  30. {
  31. mResource = static_resource_cast<ManagedResource>(resource);
  32. }
  33. }