BearishSun 6e1c80700f More work on reflection probes vor 8 Jahren
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BsGpuResourcePool.h 8531a656fd Bulk of code for deferred rendering MSAA vor 9 Jahren
BsLightGrid.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware vor 8 Jahren
BsLightRendering.h 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model vor 8 Jahren
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsPostProcessing.h 8531a656fd Bulk of code for deferred rendering MSAA vor 9 Jahren
BsReflectionProbes.h 6e1c80700f More work on reflection probes vor 8 Jahren
BsRenderBeast.h 6e1c80700f More work on reflection probes vor 8 Jahren
BsRenderBeastFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRenderBeastOptions.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRenderBeastPrerequisites.h 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) vor 9 Jahren
BsRenderTargets.h 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model vor 8 Jahren
BsRendererCamera.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware vor 8 Jahren
BsRendererObject.h 42c00ad036 Work on transparent rendering path - DirectX functional vor 9 Jahren
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren