BearishSun efd471af58 Fixing and refactoring GpuParams %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
BsSamplerOverrides.h efd471af58 Fixing and refactoring GpuParams %!s(int64=9) %!d(string=hai) anos