BsMonoArray.cpp 3.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMonoArray.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. #include <mono/jit/jit.h>
  8. namespace bs
  9. {
  10. namespace Detail
  11. {
  12. template<>
  13. String ScriptArray_get<String>(MonoArray* array, UINT32 idx)
  14. {
  15. return MonoUtil::monoToString(mono_array_get(array, MonoString*, idx));
  16. }
  17. template<>
  18. WString ScriptArray_get<WString>(MonoArray* array, UINT32 idx)
  19. {
  20. return MonoUtil::monoToWString(mono_array_get(array, MonoString*, idx));
  21. }
  22. template<>
  23. void ScriptArray_set<String>(MonoArray* array, UINT32 idx, const String& value)
  24. {
  25. MonoString* monoString = MonoUtil::stringToMono(value);
  26. mono_array_setref(array, idx, monoString);
  27. }
  28. template<>
  29. void ScriptArray_set<WString>(MonoArray* array, UINT32 idx, const WString& value)
  30. {
  31. MonoString* monoString = MonoUtil::wstringToMono(value);
  32. mono_array_setref(array, idx, monoString);
  33. }
  34. template String ScriptArray_get(MonoArray* array, UINT32 idx);
  35. template WString ScriptArray_get(MonoArray* array, UINT32 idx);
  36. template void ScriptArray_set(MonoArray* array, UINT32 idx, const String& value);
  37. template void ScriptArray_set(MonoArray* array, UINT32 idx, const WString& value);
  38. }
  39. ScriptArray::ScriptArray(MonoArray* existingArray)
  40. :mInternal(existingArray)
  41. {
  42. }
  43. ScriptArray::ScriptArray(MonoClass& klass, UINT32 size)
  44. : mInternal(nullptr)
  45. {
  46. mInternal = mono_array_new(MonoManager::instance().getDomain(), klass._getInternalClass(), size);
  47. }
  48. ScriptArray::ScriptArray(::MonoClass* klass, UINT32 size)
  49. : mInternal(nullptr)
  50. {
  51. mInternal = mono_array_new(MonoManager::instance().getDomain(), klass, size);
  52. }
  53. UINT32 ScriptArray::size() const
  54. {
  55. return (UINT32)mono_array_length(mInternal);
  56. }
  57. UINT32 ScriptArray::elementSize() const
  58. {
  59. ::MonoClass* arrayClass = mono_object_get_class((MonoObject*)(mInternal));
  60. ::MonoClass* elementClass = mono_class_get_element_class(arrayClass);
  61. return (UINT32)mono_class_array_element_size(elementClass);
  62. }
  63. void ScriptArray::setRaw(UINT32 idx, const UINT8* value, UINT32 size, UINT32 count)
  64. {
  65. _setArrayVal(mInternal, idx, value, size, count);
  66. }
  67. UINT8* ScriptArray::_getArrayAddr(MonoArray* array, UINT32 size, UINT32 idx)
  68. {
  69. return (UINT8*)mono_array_addr_with_size(array, size, idx);
  70. }
  71. void ScriptArray::_setArrayVal(MonoArray* array, UINT32 idx, const UINT8* value, UINT32 size, UINT32 count)
  72. {
  73. ::MonoClass* arrayClass = mono_object_get_class((MonoObject*)(array));
  74. ::MonoClass* elementClass = mono_class_get_element_class(arrayClass);
  75. BS_ASSERT((UINT32)mono_class_array_element_size(elementClass) == size);
  76. BS_ASSERT((idx + count) <= mono_array_length(array));
  77. if(mono_class_is_valuetype(elementClass))
  78. mono_value_copy_array(array, idx, (void*)value, count);
  79. else
  80. {
  81. UINT8* dest = _getArrayAddr(array, size, idx);
  82. mono_gc_wbarrier_arrayref_copy(dest, (void*)value, count);
  83. }
  84. }
  85. ::MonoClass* ScriptArray::getElementClass(::MonoClass* arrayClass)
  86. {
  87. return mono_class_get_element_class(arrayClass);
  88. }
  89. UINT32 ScriptArray::getRank(::MonoClass* arrayClass)
  90. {
  91. return (UINT32)mono_class_get_rank(arrayClass);
  92. }
  93. ::MonoClass* ScriptArray::buildArrayClass(::MonoClass* elementClass, UINT32 rank)
  94. {
  95. return mono_array_class_get(elementClass, rank);
  96. }
  97. }