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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptManagedComponent.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptObjectManager.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "Wrappers/BsScriptSceneObject.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsManagedComponent.h"
- #include "Scene/BsSceneObject.h"
- #include "BsMonoUtil.h"
- namespace bs
- {
- ScriptManagedComponent::ScriptManagedComponent(MonoObject* instance)
- :ScriptObject(instance), mTypeMissing(false)
- {
- assert(instance != nullptr);
- MonoUtil::getClassName(instance, mNamespace, mType);
- mGCHandle = MonoUtil::newWeakGCHandle(instance);
- }
- void ScriptManagedComponent::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Invoke", (void*)&ScriptManagedComponent::internal_invoke);
- }
- void ScriptManagedComponent::internal_invoke(ScriptManagedComponent* nativeInstance, MonoString* name)
- {
- HManagedComponent comp = nativeInstance->mComponent;
- if (checkIfDestroyed(nativeInstance->mComponent))
- return;
- MonoObject* compObj = comp->getManagedInstance();
- MonoClass* compClass = comp->getClass();
- bool found = false;
- String methodName = MonoUtil::monoToString(name);
- while (compClass != nullptr)
- {
- MonoMethod* method = compClass->getMethod(methodName);
- if (method != nullptr)
- {
- method->invoke(compObj, nullptr);
- found = true;
- break;
- }
- // Search for methods on base class if there is one
- MonoClass* baseClass = compClass->getBaseClass();
- if (baseClass != metaData.scriptClass)
- compClass = baseClass;
- else
- break;
- }
- if (!found)
- {
- LOGWRN("Method invoke failed. Cannot find method \"" + methodName + "\" on component of type \"" +
- compClass->getTypeName() + "\".");
- }
- }
- MonoObject* ScriptManagedComponent::_createManagedInstance(bool construct)
- {
- SPtr<ManagedSerializableObjectInfo> currentObjInfo = nullptr;
- // See if this type even still exists
- MonoObject* instance;
- if (!ScriptAssemblyManager::instance().getSerializableObjectInfo(mNamespace, mType, currentObjInfo))
- {
- mTypeMissing = true;
- instance = ScriptAssemblyManager::instance().getMissingComponentClass()->createInstance(true);
- }
- else
- {
- mTypeMissing = false;
- instance = currentObjInfo->mMonoClass->createInstance(construct);
- }
- mGCHandle = MonoUtil::newWeakGCHandle(instance);
- return instance;
- }
- void ScriptManagedComponent::_clearManagedInstance()
- {
- mGCHandle = 0;
- }
- ScriptObjectBackup ScriptManagedComponent::beginRefresh()
- {
- HManagedComponent managedComponent = static_object_cast<ManagedComponent>(mComponent);
- ScriptObjectBackup backupData;
- // It's possible that managed component is destroyed but a reference to it
- // is still kept. Don't backup such components.
- if (!managedComponent.isDestroyed(true))
- backupData.data = managedComponent->backup(true);
- return backupData;
- }
- void ScriptManagedComponent::endRefresh(const ScriptObjectBackup& backupData)
- {
- HManagedComponent managedComponent = static_object_cast<ManagedComponent>(mComponent);
- ComponentBackupData componentBackup = any_cast<ComponentBackupData>(backupData.data);
- MonoObject* instance = MonoUtil::getObjectFromGCHandle(mGCHandle);
- managedComponent->restore(instance, componentBackup, mTypeMissing);
- }
- void ScriptManagedComponent::_onManagedInstanceDeleted(bool assemblyRefresh)
- {
- mGCHandle = 0;
- // It's possible that managed component is destroyed but a reference to it
- // is still kept during assembly refresh. Such components shouldn't be restored
- // so we delete them.
- if (!assemblyRefresh || mComponent.isDestroyed(true))
- ScriptGameObjectManager::instance().destroyScriptComponent(this);
- }
- }
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