BsScriptSceneObject.cpp 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptSceneObject.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptResourceManager.h"
  6. #include "BsScriptMeta.h"
  7. #include "BsMonoField.h"
  8. #include "BsMonoClass.h"
  9. #include "BsMonoManager.h"
  10. #include "Scene/BsSceneObject.h"
  11. #include "BsMonoUtil.h"
  12. namespace bs
  13. {
  14. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  15. :ScriptObject(instance), mSceneObject(sceneObject)
  16. {
  17. setManagedInstance(instance);
  18. }
  19. void ScriptSceneObject::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptSceneObject::internal_createInstance);
  22. metaData.scriptClass->addInternalCall("Internal_GetName", (void*)&ScriptSceneObject::internal_getName);
  23. metaData.scriptClass->addInternalCall("Internal_SetName", (void*)&ScriptSceneObject::internal_setName);
  24. metaData.scriptClass->addInternalCall("Internal_GetActive", (void*)&ScriptSceneObject::internal_getActive);
  25. metaData.scriptClass->addInternalCall("Internal_SetActive", (void*)&ScriptSceneObject::internal_setActive);
  26. metaData.scriptClass->addInternalCall("Internal_GetMobility", (void*)&ScriptSceneObject::internal_getMobility);
  27. metaData.scriptClass->addInternalCall("Internal_SetMobility", (void*)&ScriptSceneObject::internal_setMobility);
  28. metaData.scriptClass->addInternalCall("Internal_GetParent", (void*)&ScriptSceneObject::internal_getParent);
  29. metaData.scriptClass->addInternalCall("Internal_GetParent", (void*)&ScriptSceneObject::internal_getParent);
  30. metaData.scriptClass->addInternalCall("Internal_SetParent", (void*)&ScriptSceneObject::internal_setParent);
  31. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", (void*)&ScriptSceneObject::internal_getNumChildren);
  32. metaData.scriptClass->addInternalCall("Internal_GetChild", (void*)&ScriptSceneObject::internal_getChild);
  33. metaData.scriptClass->addInternalCall("Internal_FindChild", (void*)&ScriptSceneObject::internal_findChild);
  34. metaData.scriptClass->addInternalCall("Internal_FindChildren", (void*)&ScriptSceneObject::internal_findChildren);
  35. metaData.scriptClass->addInternalCall("Internal_GetPosition", (void*)&ScriptSceneObject::internal_getPosition);
  36. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", (void*)&ScriptSceneObject::internal_getLocalPosition);
  37. metaData.scriptClass->addInternalCall("Internal_GetRotation", (void*)&ScriptSceneObject::internal_getRotation);
  38. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", (void*)&ScriptSceneObject::internal_getLocalRotation);
  39. metaData.scriptClass->addInternalCall("Internal_GetScale", (void*)&ScriptSceneObject::internal_getScale);
  40. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", (void*)&ScriptSceneObject::internal_getLocalScale);
  41. metaData.scriptClass->addInternalCall("Internal_SetPosition", (void*)&ScriptSceneObject::internal_setPosition);
  42. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", (void*)&ScriptSceneObject::internal_setLocalPosition);
  43. metaData.scriptClass->addInternalCall("Internal_SetRotation", (void*)&ScriptSceneObject::internal_setRotation);
  44. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", (void*)&ScriptSceneObject::internal_setLocalRotation);
  45. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", (void*)&ScriptSceneObject::internal_setLocalScale);
  46. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", (void*)&ScriptSceneObject::internal_getLocalTransform);
  47. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", (void*)&ScriptSceneObject::internal_getWorldTransform);
  48. metaData.scriptClass->addInternalCall("Internal_LookAt", (void*)&ScriptSceneObject::internal_lookAt);
  49. metaData.scriptClass->addInternalCall("Internal_Move", (void*)&ScriptSceneObject::internal_move);
  50. metaData.scriptClass->addInternalCall("Internal_MoveLocal", (void*)&ScriptSceneObject::internal_moveLocal);
  51. metaData.scriptClass->addInternalCall("Internal_Rotate", (void*)&ScriptSceneObject::internal_rotate);
  52. metaData.scriptClass->addInternalCall("Internal_Roll", (void*)&ScriptSceneObject::internal_roll);
  53. metaData.scriptClass->addInternalCall("Internal_Yaw", (void*)&ScriptSceneObject::internal_yaw);
  54. metaData.scriptClass->addInternalCall("Internal_Pitch", (void*)&ScriptSceneObject::internal_pitch);
  55. metaData.scriptClass->addInternalCall("Internal_SetForward", (void*)&ScriptSceneObject::internal_setForward);
  56. metaData.scriptClass->addInternalCall("Internal_GetForward", (void*)&ScriptSceneObject::internal_getForward);
  57. metaData.scriptClass->addInternalCall("Internal_GetUp", (void*)&ScriptSceneObject::internal_getUp);
  58. metaData.scriptClass->addInternalCall("Internal_GetRight", (void*)&ScriptSceneObject::internal_getRight);
  59. metaData.scriptClass->addInternalCall("Internal_Destroy", (void*)&ScriptSceneObject::internal_destroy);
  60. }
  61. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  62. {
  63. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  64. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  65. }
  66. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  67. {
  68. if (checkIfDestroyed(nativeInstance))
  69. return;
  70. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  71. }
  72. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  73. {
  74. if (checkIfDestroyed(nativeInstance))
  75. return nullptr;
  76. String name = nativeInstance->mSceneObject->getName();
  77. return MonoUtil::stringToMono(name);
  78. }
  79. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  80. {
  81. if (checkIfDestroyed(nativeInstance))
  82. return;
  83. nativeInstance->mSceneObject->setActive(value);
  84. }
  85. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  86. {
  87. if (checkIfDestroyed(nativeInstance))
  88. return false;
  89. return nativeInstance->mSceneObject->getActive(true);
  90. }
  91. void ScriptSceneObject::internal_setMobility(ScriptSceneObject* nativeInstance, int value)
  92. {
  93. if (checkIfDestroyed(nativeInstance))
  94. return;
  95. nativeInstance->mSceneObject->setMobility((ObjectMobility)value);
  96. }
  97. int ScriptSceneObject::internal_getMobility(ScriptSceneObject* nativeInstance)
  98. {
  99. if (checkIfDestroyed(nativeInstance))
  100. return false;
  101. return (int)nativeInstance->mSceneObject->getMobility();
  102. }
  103. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  104. {
  105. if (checkIfDestroyed(nativeInstance))
  106. return;
  107. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  108. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  109. }
  110. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  111. {
  112. if (checkIfDestroyed(nativeInstance))
  113. return nullptr;
  114. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  115. if (parent != nullptr)
  116. {
  117. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  118. return parentScriptSO->getManagedInstance();
  119. }
  120. return nullptr;
  121. }
  122. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  123. {
  124. if (!checkIfDestroyed(nativeInstance))
  125. *value = nativeInstance->mSceneObject->getNumChildren();
  126. else
  127. *value = 0;
  128. }
  129. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  130. {
  131. if (checkIfDestroyed(nativeInstance))
  132. return nullptr;
  133. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  134. if(idx >= numChildren)
  135. {
  136. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  137. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  138. return nullptr;
  139. }
  140. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  141. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  142. return childScriptSO->getManagedInstance();
  143. }
  144. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  145. {
  146. if (checkIfDestroyed(nativeInstance))
  147. return nullptr;
  148. String nativeName = MonoUtil::monoToString(name);
  149. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  150. if (child == nullptr)
  151. return nullptr;
  152. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  153. return scriptChild->getManagedInstance();
  154. }
  155. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  156. {
  157. if (checkIfDestroyed(nativeInstance))
  158. {
  159. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  160. return emptyArray.getInternal();
  161. }
  162. String nativeName = MonoUtil::monoToString(name);
  163. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  164. UINT32 numChildren = (UINT32)children.size();
  165. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  166. for (UINT32 i = 0; i < numChildren; i++)
  167. {
  168. HSceneObject child = children[i];
  169. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  170. output.set(i, scriptChild->getManagedInstance());
  171. }
  172. return output.getInternal();
  173. }
  174. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  175. {
  176. if (!checkIfDestroyed(nativeInstance))
  177. *value = nativeInstance->mSceneObject->getTransform().getPosition();
  178. else
  179. *value = Vector3(BsZero);
  180. }
  181. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  182. {
  183. if (!checkIfDestroyed(nativeInstance))
  184. *value = nativeInstance->mSceneObject->getLocalTransform().getPosition();
  185. else
  186. *value = Vector3(BsZero);
  187. }
  188. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  189. {
  190. if (!checkIfDestroyed(nativeInstance))
  191. *value = nativeInstance->mSceneObject->getTransform().getRotation();
  192. else
  193. *value = Quaternion(BsIdentity);
  194. }
  195. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  196. {
  197. if (!checkIfDestroyed(nativeInstance))
  198. *value = nativeInstance->mSceneObject->getLocalTransform().getRotation();
  199. else
  200. *value = Quaternion(BsIdentity);
  201. }
  202. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  203. {
  204. if (!checkIfDestroyed(nativeInstance))
  205. *value = nativeInstance->mSceneObject->getTransform().getScale();
  206. else
  207. *value = Vector3(Vector3::ONE);
  208. }
  209. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  210. {
  211. if (!checkIfDestroyed(nativeInstance))
  212. *value = nativeInstance->mSceneObject->getLocalTransform().getScale();
  213. else
  214. *value = Vector3(Vector3::ONE);
  215. }
  216. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  217. {
  218. if (!checkIfDestroyed(nativeInstance))
  219. nativeInstance->mSceneObject->setWorldPosition(*value);
  220. }
  221. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  222. {
  223. if (!checkIfDestroyed(nativeInstance))
  224. nativeInstance->mSceneObject->setPosition(*value);
  225. }
  226. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  227. {
  228. if (!checkIfDestroyed(nativeInstance))
  229. nativeInstance->mSceneObject->setWorldRotation(*value);
  230. }
  231. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  232. {
  233. if (!checkIfDestroyed(nativeInstance))
  234. nativeInstance->mSceneObject->setRotation(*value);
  235. }
  236. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  237. {
  238. if (!checkIfDestroyed(nativeInstance))
  239. nativeInstance->mSceneObject->setScale(*value);
  240. }
  241. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  242. {
  243. if (!checkIfDestroyed(nativeInstance))
  244. *value = nativeInstance->mSceneObject->getLocalMatrix();
  245. else
  246. *value = Matrix4(BsIdentity);
  247. }
  248. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  249. {
  250. if (!checkIfDestroyed(nativeInstance))
  251. *value = nativeInstance->mSceneObject->getWorldMatrix();
  252. else
  253. *value = Matrix4(BsIdentity);
  254. }
  255. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up)
  256. {
  257. if (!checkIfDestroyed(nativeInstance))
  258. nativeInstance->mSceneObject->lookAt(*direction, *up);
  259. }
  260. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3* value)
  261. {
  262. if (!checkIfDestroyed(nativeInstance))
  263. nativeInstance->mSceneObject->move(*value);
  264. }
  265. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value)
  266. {
  267. if (!checkIfDestroyed(nativeInstance))
  268. nativeInstance->mSceneObject->moveRelative(*value);
  269. }
  270. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value)
  271. {
  272. if (!checkIfDestroyed(nativeInstance))
  273. nativeInstance->mSceneObject->rotate(*value);
  274. }
  275. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian* value)
  276. {
  277. if (!checkIfDestroyed(nativeInstance))
  278. nativeInstance->mSceneObject->roll(*value);
  279. }
  280. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian* value)
  281. {
  282. if (!checkIfDestroyed(nativeInstance))
  283. nativeInstance->mSceneObject->yaw(*value);
  284. }
  285. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian* value)
  286. {
  287. if (!checkIfDestroyed(nativeInstance))
  288. nativeInstance->mSceneObject->pitch(*value);
  289. }
  290. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value)
  291. {
  292. if (!checkIfDestroyed(nativeInstance))
  293. nativeInstance->mSceneObject->setForward(*value);
  294. }
  295. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  296. {
  297. if (!checkIfDestroyed(nativeInstance))
  298. *value = nativeInstance->mSceneObject->getTransform().getForward();
  299. else
  300. *value = Vector3(-Vector3::UNIT_Z);
  301. }
  302. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  303. {
  304. if (!checkIfDestroyed(nativeInstance))
  305. *value = nativeInstance->mSceneObject->getTransform().getUp();
  306. else
  307. *value = Vector3(Vector3::UNIT_Y);
  308. }
  309. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  310. {
  311. if (!checkIfDestroyed(nativeInstance))
  312. *value = nativeInstance->mSceneObject->getTransform().getRight();
  313. else
  314. *value = Vector3(Vector3::UNIT_X);
  315. }
  316. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  317. {
  318. if (!checkIfDestroyed(nativeInstance))
  319. nativeInstance->mSceneObject->destroy(immediate);
  320. }
  321. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  322. {
  323. if (nativeInstance->mSceneObject.isDestroyed())
  324. {
  325. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + toString(nativeInstance->mSceneObject.getInstanceId()));
  326. return true;
  327. }
  328. return false;
  329. }
  330. void ScriptSceneObject::_onManagedInstanceDeleted(bool assemblyRefresh)
  331. {
  332. if (!assemblyRefresh)
  333. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  334. else
  335. freeManagedInstance();
  336. }
  337. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  338. {
  339. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  340. setManagedInstance(managedInstance);
  341. return managedInstance;
  342. }
  343. void ScriptSceneObject::_clearManagedInstance()
  344. {
  345. freeManagedInstance();
  346. }
  347. void ScriptSceneObject::_notifyDestroyed()
  348. {
  349. freeManagedInstance();
  350. }
  351. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  352. {
  353. mSceneObject = static_object_cast<SceneObject>(gameObject);
  354. }
  355. }