BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
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Win32 2ef50fe6ee VS2015 available as external code editor 10 anni fa
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building 10 anni fa
BsBuiltinEditorResources.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 anni fa
BsCmdBreakPrefab.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 anni fa
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 10 anni fa
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 anni fa
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality 10 anni fa
BsDockManager.cpp 260f25eb34 Dock overlay properly renders once again 10 anni fa
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 anni fa
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 anni fa
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 anni fa
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy 10 anni fa
BsEditorUtility.cpp c580127a4b Scene axes handle WIP 10 anni fa
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsEditorWindowBase.cpp 36d1080271 Delay compilation until editor window is in focus 10 anni fa
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus 10 anni fa
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 anni fa
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 anni fa
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsGUIFloatField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 anni fa
BsGUIIntField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 anni fa
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 anni fa
BsGUISceneTreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 anni fa
BsGUISliderField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed 10 anni fa
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 anni fa
BsGUITextField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUIToggleField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
BsGUITreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 anni fa
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsGizmoManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleDrawManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleSlider.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsHandleSliderManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
BsHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 anni fa
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system 10 anni fa
BsProjectLibrary.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anni fa
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 anni fa
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles 10 anni fa
BsScenePicking.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 anni fa
BsSelection.cpp bae75227c1 Project library: 10 anni fa
BsSelectionRenderer.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 anni fa
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 anni fa
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 anni fa