BsGpuParams.h 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsGpuParam.h"
  6. #include "BsCoreObject.h"
  7. #include "BsIResourceListener.h"
  8. #include "BsVectorNI.h"
  9. #include "BsMatrixNxM.h"
  10. namespace BansheeEngine
  11. {
  12. /** @addtogroup Implementation
  13. * @{
  14. */
  15. /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
  16. template<class T> struct TGpuDataParamInfo { };
  17. template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
  18. template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
  19. template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
  20. template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
  21. template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
  22. template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
  23. template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
  24. template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
  25. template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
  26. template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  27. template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  28. template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
  29. template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
  30. template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
  31. template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
  32. template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
  33. template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
  34. template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
  35. /** Contains functionality common for both sim and core thread version of GpuParams. */
  36. class BS_CORE_EXPORT GpuParamsBase
  37. {
  38. public:
  39. /**
  40. * Creates new GpuParams object using the specified parameter descriptions.
  41. *
  42. * @param[in] paramDesc Reference to parameter descriptions that will be used for finding needed
  43. * parameters.
  44. * @param[in] transposeMatrices If true the stored matrices will be transposed before submitted to the GPU
  45. * (some APIs require different matrix layout).
  46. *
  47. * @note You normally do not want to call this manually. Instead use GpuProgram::createParameters.
  48. */
  49. GpuParamsBase(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  50. virtual ~GpuParamsBase();
  51. // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
  52. // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
  53. GpuParamsBase(const GpuParamsBase& other) = delete;
  54. GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
  55. /** Returns a description of all stored parameters. */
  56. const GpuParamDesc& getParamDesc() const { return *mParamDesc; }
  57. /**
  58. * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
  59. */
  60. UINT32 getDataParamSize(const String& name) const;
  61. /** Checks if parameter with the specified name exists. */
  62. bool hasParam(const String& name) const;
  63. /** Checks if texture parameter with the specified name exists. */
  64. bool hasTexture(const String& name) const;
  65. /** Checks if load/store texture parameter with the specified name exists. */
  66. bool hasLoadStoreTexture(const String& name) const;
  67. /** Checks if sampler state parameter with the specified name exists. */
  68. bool hasSamplerState(const String& name) const;
  69. /** Checks if a parameter block with the specified name exists. */
  70. bool hasParamBlock(const String& name) const;
  71. /** Returns information that determines which texture surfaces to bind as load/store parameters. */
  72. const TextureSurface& getLoadStoreSurface(UINT32 slot) const;
  73. /** Sets information that determines which texture surfaces to bind as load/store parameters. */
  74. void setLoadStoreSurface(UINT32 slot, const TextureSurface& surface) const;
  75. /** Checks whether matrices should be transformed before being written to the parameter buffer. */
  76. bool getTransposeMatrices() const { return mTransposeMatrices; }
  77. /** Marks the sim thread object as dirty, causing it to sync its contents with its core thread counterpart. */
  78. virtual void _markCoreDirty() { }
  79. /** @copydoc IResourceListener::markListenerResourcesDirty */
  80. virtual void _markResourcesDirty() { }
  81. protected:
  82. /** Gets a descriptor for a data parameter with the specified name. */
  83. GpuParamDataDesc* getParamDesc(const String& name) const;
  84. SPtr<GpuParamDesc> mParamDesc;
  85. UINT32 mNumParamBlocks;
  86. UINT32 mNumTextures;
  87. UINT32 mNumLoadStoreTextures;
  88. UINT32 mNumSamplerStates;
  89. TextureSurface* mLoadStoreSurfaces;
  90. bool mTransposeMatrices;
  91. };
  92. template<bool Core> struct TGpuParamsTypes { };
  93. template<> struct TGpuParamsTypes < false >
  94. {
  95. typedef GpuParams GpuParamsType;
  96. typedef HTexture TextureType;
  97. typedef SPtr<SamplerState> SamplerType;
  98. typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
  99. };
  100. template<> struct TGpuParamsTypes < true >
  101. {
  102. typedef GpuParamsCore GpuParamsType;
  103. typedef SPtr<TextureCore> TextureType;
  104. typedef SPtr<SamplerStateCore> SamplerType;
  105. typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
  106. };
  107. /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
  108. template <bool Core>
  109. class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
  110. {
  111. public:
  112. typedef typename TGpuParamsTypes<Core>::GpuParamsType GpuParamsType;
  113. typedef typename TGpuParamsTypes<Core>::TextureType TextureType;
  114. typedef typename TGpuParamsTypes<Core>::SamplerType SamplerType;
  115. typedef typename TGpuParamsTypes<Core>::ParamsBufferType ParamsBufferType;
  116. TGpuParams(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  117. virtual ~TGpuParams();
  118. /**
  119. * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
  120. * that buffer slot will use the new buffer.
  121. *
  122. * @note
  123. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  124. * values once and then share the buffer among all other GpuParams.
  125. * @note
  126. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  127. */
  128. void setParamBlockBuffer(UINT32 slot, const ParamsBufferType& paramBlockBuffer);
  129. /**
  130. * Replaces the parameter buffer with the specified name. Any following parameter reads or writes that are
  131. * referencing that buffer will use the new buffer.
  132. *
  133. * @note
  134. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  135. * values once and then share the buffer among all other GpuParams.
  136. * @note
  137. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  138. */
  139. void setParamBlockBuffer(const String& name, const ParamsBufferType& paramBlockBuffer);
  140. /**
  141. * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
  142. * setting or retrieving values to/from that parameter.
  143. *
  144. * Throws exception if parameter with that name and type doesn't exist.
  145. *
  146. * Parameter handles will be invalidated when their parent GpuParams object changes.
  147. */
  148. template<class T> void getParam(const String& name, TGpuDataParam<T, Core>& output) const;
  149. /** @copydoc getParam */
  150. void getStructParam(const String& name, TGpuParamStruct<Core>& output) const;
  151. /** @copydoc getParam */
  152. void getTextureParam(const String& name, TGpuParamTexture<Core>& output) const;
  153. /** @copydoc getParam */
  154. void getLoadStoreTextureParam(const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
  155. /** @copydoc getParam */
  156. void getSamplerStateParam(const String& name, TGpuParamSampState<Core>& output) const;
  157. /** Gets a parameter block buffer from the specified slot. */
  158. ParamsBufferType getParamBlockBuffer(UINT32 slot) const;
  159. /** Gets a texture bound to the specified slot. */
  160. TextureType getTexture(UINT32 slot);
  161. /** Gets a load/store texture bound to the specified slot. */
  162. TextureType getLoadStoreTexture(UINT32 slot);
  163. /** Gets a sampler state bound to the specified slot. */
  164. SamplerType getSamplerState(UINT32 slot);
  165. /** Sets a texture at the specified slot. */
  166. void setTexture(UINT32 slot, const TextureType& texture);
  167. /** Sets a load/store texture at the specified slot. */
  168. void setLoadStoreTexture(UINT32 slot, const TextureType& texture, const TextureSurface& surface);
  169. /** Sets a sampler state at the specified slot. */
  170. void setSamplerState(UINT32 slot, const SamplerType& sampler);
  171. protected:
  172. /** @copydoc CoreObject::getThisPtr */
  173. virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
  174. ParamsBufferType* mParamBlockBuffers;
  175. TextureType* mTextures;
  176. TextureType* mLoadStoreTextures;
  177. SamplerType* mSamplerStates;
  178. };
  179. /** @} */
  180. /** @addtogroup RenderAPI-Internal
  181. * @{
  182. */
  183. /**
  184. * Core thread version of GpuParams.
  185. *
  186. * @note Core thread only.
  187. */
  188. class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
  189. {
  190. public:
  191. ~GpuParamsCore() { }
  192. /** Uploads all CPU stored parameter buffer data to the GPU buffers. */
  193. void updateHardwareBuffers();
  194. /** @copydoc GpuParamsBase::GpuParamsBase */
  195. static SPtr<GpuParamsCore> create(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  196. protected:
  197. friend class GpuParams;
  198. /** @copydoc GpuParamsBase::GpuParamsBase */
  199. GpuParamsCore(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  200. /** @copydoc CoreObject::getThisPtr */
  201. SPtr<GpuParamsCore> _getThisPtr() const override;
  202. /** @copydoc CoreObjectCore::syncToCore */
  203. void syncToCore(const CoreSyncData& data) override;
  204. };
  205. /** @} */
  206. /** @addtogroup RenderAPI
  207. * @{
  208. */
  209. /**
  210. * Contains descriptions for all parameters in a GPU program and also allows you to write and read those parameters.
  211. * All parameter values are stored internally on the CPU, and are only submitted to the GPU once the parameters are
  212. * bound to the pipeline.
  213. *
  214. * @note Sim thread only.
  215. */
  216. class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
  217. {
  218. public:
  219. ~GpuParams() { }
  220. /** Retrieves a core implementation of a mesh usable only from the core thread. */
  221. SPtr<GpuParamsCore> getCore() const;
  222. /** @copydoc GpuParamsBase::GpuParamsBase */
  223. static SPtr<GpuParams> create(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  224. /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
  225. const static GpuDataParamInfos PARAM_SIZES;
  226. /** @name Internal
  227. * @{
  228. */
  229. /** @copydoc GpuParamsBase::_markCoreDirty */
  230. void _markCoreDirty() override;
  231. /** @copydoc IResourceListener::markListenerResourcesDirty */
  232. void _markResourcesDirty() override;
  233. /** @} */
  234. protected:
  235. /** @copydoc GpuParamsBase::GpuParamsBase */
  236. GpuParams(const SPtr<GpuParamDesc>& paramDesc, bool transposeMatrices);
  237. /** @copydoc CoreObject::getThisPtr */
  238. SPtr<GpuParams> _getThisPtr() const override;
  239. /** @copydoc CoreObject::createCore */
  240. SPtr<CoreObjectCore> createCore() const override;
  241. /** @copydoc CoreObject::syncToCore */
  242. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  243. /** @copydoc IResourceListener::getListenerResources */
  244. void getListenerResources(Vector<HResource>& resources) override;
  245. /** @copydoc IResourceListener::notifyResourceLoaded */
  246. void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
  247. /** @copydoc IResourceListener::notifyResourceChanged */
  248. void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
  249. };
  250. /** @} */
  251. }