BsMaterial.cpp 45 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsException.h"
  5. #include "BsShader.h"
  6. #include "BsTechnique.h"
  7. #include "BsPass.h"
  8. #include "BsRenderAPI.h"
  9. #include "BsHardwareBufferManager.h"
  10. #include "BsGpuProgram.h"
  11. #include "BsGpuParamBlockBuffer.h"
  12. #include "BsGpuParamDesc.h"
  13. #include "BsMaterialRTTI.h"
  14. #include "BsMaterialManager.h"
  15. #include "BsDebug.h"
  16. #include "BsResources.h"
  17. #include "BsFrameAlloc.h"
  18. #include "BsMatrixNxM.h"
  19. #include "BsVectorNI.h"
  20. #include "BsMemorySerializer.h"
  21. #include "BsMaterialParams.h"
  22. namespace BansheeEngine
  23. {
  24. struct ShaderBlockDesc
  25. {
  26. String name;
  27. GpuParamBlockUsage usage;
  28. int size;
  29. bool create;
  30. };
  31. enum MaterialLoadFlags
  32. {
  33. Load_None = 0,
  34. Load_Shader = 1,
  35. Load_All = 2
  36. };
  37. const UINT32 PassParameters::NUM_PARAMS = 6;
  38. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  39. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  40. {
  41. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  42. if (passParams->mVertParams != nullptr)
  43. passParameters->mVertParams = passParams->mVertParams->getCore();
  44. else
  45. passParameters->mVertParams = nullptr;
  46. if (passParams->mFragParams != nullptr)
  47. passParameters->mFragParams = passParams->mFragParams->getCore();
  48. else
  49. passParameters->mFragParams = nullptr;
  50. if (passParams->mGeomParams != nullptr)
  51. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  52. else
  53. passParameters->mGeomParams = nullptr;
  54. if (passParams->mHullParams != nullptr)
  55. passParameters->mHullParams = passParams->mHullParams->getCore();
  56. else
  57. passParameters->mHullParams = nullptr;
  58. if (passParams->mDomainParams != nullptr)
  59. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  60. else
  61. passParameters->mDomainParams = nullptr;
  62. if (passParams->mComputeParams != nullptr)
  63. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  64. else
  65. passParameters->mComputeParams = nullptr;
  66. return passParameters;
  67. }
  68. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  69. {
  70. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  71. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  72. if (!ignoreBufferOffsets)
  73. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  74. return equal;
  75. }
  76. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  77. {
  78. Map<String, const GpuParamDataDesc*> foundDataParams;
  79. Map<String, bool> validParams;
  80. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  81. {
  82. const GpuParamDesc& curDesc = **iter;
  83. // Check regular data params
  84. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  85. {
  86. const GpuParamDataDesc& curParam = iter2->second;
  87. auto dataFindIter = validParams.find(iter2->first);
  88. if (dataFindIter == validParams.end())
  89. {
  90. validParams[iter2->first] = true;
  91. foundDataParams[iter2->first] = &curParam;
  92. }
  93. else
  94. {
  95. if (validParams[iter2->first])
  96. {
  97. auto dataFindIter2 = foundDataParams.find(iter2->first);
  98. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  99. if (!areParamsEqual(curParam, *otherParam, true))
  100. {
  101. validParams[iter2->first] = false;
  102. foundDataParams.erase(dataFindIter2);
  103. }
  104. }
  105. }
  106. }
  107. }
  108. return foundDataParams;
  109. }
  110. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  111. {
  112. Vector<const GpuParamObjectDesc*> validParams;
  113. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  114. {
  115. const GpuParamDesc& curDesc = **iter;
  116. // Check sampler params
  117. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  118. {
  119. validParams.push_back(&iter2->second);
  120. }
  121. // Check texture params
  122. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  123. {
  124. validParams.push_back(&iter2->second);
  125. }
  126. // Check load-store texture params
  127. for (auto iter2 = curDesc.loadStoreTextures.begin(); iter2 != curDesc.loadStoreTextures.end(); ++iter2)
  128. {
  129. validParams.push_back(&iter2->second);
  130. }
  131. // Check buffer params
  132. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  133. {
  134. validParams.push_back(&iter2->second);
  135. }
  136. }
  137. return validParams;
  138. }
  139. Set<String> determineValidShareableParamBlocks(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  140. {
  141. // Make sure param blocks with the same name actually are the same
  142. Map<String, std::pair<String, SPtr<GpuParamDesc>>> uniqueParamBlocks;
  143. Map<String, bool> validParamBlocks;
  144. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  145. {
  146. const GpuParamDesc& curDesc = **iter;
  147. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  148. {
  149. bool isBlockValid = true;
  150. const GpuParamBlockDesc& curBlock = blockIter->second;
  151. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  152. continue;
  153. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  154. if (iterFind == uniqueParamBlocks.end())
  155. {
  156. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  157. validParamBlocks[blockIter->first] = true;
  158. continue;
  159. }
  160. String otherBlockName = iterFind->second.first;
  161. SPtr<GpuParamDesc> otherDesc = iterFind->second.second;
  162. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  163. {
  164. const GpuParamDataDesc& myParam = myParamIter->second;
  165. if (myParam.paramBlockSlot != curBlock.slot)
  166. continue; // Param is in another block, so we will check it when its time for that block
  167. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  168. // Cannot find other param, blocks aren't equal
  169. if (otherParamFind == otherDesc->params.end())
  170. {
  171. isBlockValid = false;
  172. break;
  173. }
  174. const GpuParamDataDesc& otherParam = otherParamFind->second;
  175. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  176. {
  177. isBlockValid = false;
  178. break;
  179. }
  180. }
  181. if (!isBlockValid)
  182. {
  183. if (validParamBlocks[blockIter->first])
  184. {
  185. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  186. validParamBlocks[blockIter->first] = false;
  187. }
  188. }
  189. }
  190. }
  191. Set<String> validParamBlocksReturn;
  192. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  193. {
  194. if (iter->second)
  195. validParamBlocksReturn.insert(iter->first);
  196. }
  197. return validParamBlocksReturn;
  198. }
  199. Map<String, String> determineParameterToBlockMapping(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  200. {
  201. Map<String, String> paramToParamBlock;
  202. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  203. {
  204. const GpuParamDesc& curDesc = **iter;
  205. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  206. {
  207. const GpuParamDataDesc& curParam = iter2->second;
  208. auto iterFind = paramToParamBlock.find(curParam.name);
  209. if (iterFind != paramToParamBlock.end())
  210. continue;
  211. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  212. {
  213. if (iterBlock->second.slot == curParam.paramBlockSlot)
  214. {
  215. paramToParamBlock[curParam.name] = iterBlock->second.name;
  216. break;
  217. }
  218. }
  219. }
  220. }
  221. return paramToParamBlock;
  222. }
  223. Map<String, String> determineParamMappings(const Vector<SPtr<GpuParamDesc>>& paramDescs,
  224. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  225. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
  226. const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
  227. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
  228. {
  229. Map<String, String> validParams;
  230. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  231. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  232. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  233. // Create data param mappings
  234. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  235. {
  236. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  237. // Not valid so we skip it
  238. if (findIter == validDataParameters.end())
  239. continue;
  240. if (findIter->second->type != iter->second.type && !(iter->second.type == GPDT_COLOR && findIter->second->type == GPDT_FLOAT4))
  241. {
  242. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  243. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  244. continue;
  245. }
  246. if (findIter->second->arraySize != iter->second.arraySize)
  247. {
  248. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  249. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  250. continue;
  251. }
  252. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  253. if (findBlockIter == paramToParamBlockMap.end())
  254. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  255. validParams[iter->first] = iter->second.gpuVariableName;
  256. }
  257. // Create object param mappings
  258. auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
  259. {
  260. for (auto iter = params.begin(); iter != params.end(); ++iter)
  261. {
  262. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  263. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  264. {
  265. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  266. {
  267. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  268. {
  269. validParams[iter->first] = *iter2;
  270. break;
  271. }
  272. }
  273. }
  274. }
  275. };
  276. determineObjectMappings(textureParams);
  277. determineObjectMappings(samplerParams);
  278. determineObjectMappings(bufferParams);
  279. return validParams;
  280. }
  281. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<SPtr<GpuParamDesc>>& paramDescs,
  282. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  283. {
  284. Vector<ShaderBlockDesc> output;
  285. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  286. {
  287. ShaderBlockDesc shaderBlockDesc;
  288. shaderBlockDesc.create = true;
  289. shaderBlockDesc.usage = GPBU_STATIC;
  290. shaderBlockDesc.size = 0;
  291. shaderBlockDesc.name = *iter;
  292. auto iterFind = shaderDesc.find(*iter);
  293. if (iterFind != shaderDesc.end())
  294. {
  295. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  296. shaderBlockDesc.usage = iterFind->second.usage;
  297. }
  298. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  299. {
  300. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  301. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  302. {
  303. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  304. break;
  305. }
  306. }
  307. output.push_back(shaderBlockDesc);
  308. }
  309. return output;
  310. }
  311. template<class T>
  312. bool isShaderValid(const T& shader) { return false; }
  313. template<>
  314. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  315. template<>
  316. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  317. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  318. {
  319. Vector<SPtr<GpuParamDesc>> allParamDescs;
  320. // Make sure all gpu programs are fully loaded
  321. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  322. {
  323. SPtr<Pass> curPass = technique->getPass(i);
  324. SPtr<GpuProgram> vertProgram = curPass->getVertexProgram();
  325. if (vertProgram)
  326. {
  327. vertProgram->blockUntilCoreInitialized();
  328. allParamDescs.push_back(vertProgram->getParamDesc());
  329. }
  330. SPtr<GpuProgram> fragProgram = curPass->getFragmentProgram();
  331. if (fragProgram)
  332. {
  333. fragProgram->blockUntilCoreInitialized();
  334. allParamDescs.push_back(fragProgram->getParamDesc());
  335. }
  336. SPtr<GpuProgram> geomProgram = curPass->getGeometryProgram();
  337. if (geomProgram)
  338. {
  339. geomProgram->blockUntilCoreInitialized();
  340. allParamDescs.push_back(geomProgram->getParamDesc());
  341. }
  342. SPtr<GpuProgram> hullProgram = curPass->getHullProgram();
  343. if (hullProgram)
  344. {
  345. hullProgram->blockUntilCoreInitialized();
  346. allParamDescs.push_back(hullProgram->getParamDesc());
  347. }
  348. SPtr<GpuProgram> domainProgram = curPass->getDomainProgram();
  349. if (domainProgram)
  350. {
  351. domainProgram->blockUntilCoreInitialized();
  352. allParamDescs.push_back(domainProgram->getParamDesc());
  353. }
  354. SPtr<GpuProgram> computeProgram = curPass->getComputeProgram();
  355. if (computeProgram)
  356. {
  357. computeProgram->blockUntilCoreInitialized();
  358. allParamDescs.push_back(computeProgram->getParamDesc());
  359. }
  360. }
  361. return allParamDescs;
  362. }
  363. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  364. {
  365. Vector<SPtr<GpuParamDesc>> allParamDescs;
  366. // Make sure all gpu programs are fully loaded
  367. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  368. {
  369. SPtr<PassCore> curPass = technique->getPass(i);
  370. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  371. if (vertProgram)
  372. allParamDescs.push_back(vertProgram->getParamDesc());
  373. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  374. if (fragProgram)
  375. allParamDescs.push_back(fragProgram->getParamDesc());
  376. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  377. if (geomProgram)
  378. allParamDescs.push_back(geomProgram->getParamDesc());
  379. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  380. if (hullProgram)
  381. allParamDescs.push_back(hullProgram->getParamDesc());
  382. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  383. if (domainProgram)
  384. allParamDescs.push_back(domainProgram->getParamDesc());
  385. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  386. if (computeProgram)
  387. allParamDescs.push_back(computeProgram->getParamDesc());
  388. }
  389. return allParamDescs;
  390. }
  391. template<bool Core>
  392. UINT32 TMaterial<Core>::getNumPasses() const
  393. {
  394. if (mShader == nullptr)
  395. return 0;
  396. return mShader->getBestTechnique()->getNumPasses();
  397. }
  398. template<bool Core>
  399. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx) const
  400. {
  401. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  402. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  403. return mShader->getBestTechnique()->getPass(passIdx);
  404. }
  405. template<bool Core>
  406. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  407. {
  408. throwIfNotInitialized();
  409. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams;
  410. auto iterFind = mValidParams.find(name);
  411. if (iterFind != mValidParams.end())
  412. {
  413. const String& gpuVarName = iterFind->second;
  414. gpuParams = bs_shared_ptr_new<Vector<TGpuParamStruct<Core>>>();
  415. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  416. {
  417. SPtr<PassParamsType> params = *iter;
  418. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  419. {
  420. GpuParamsType& paramPtr = params->getParamByIdx(i);
  421. if (paramPtr)
  422. {
  423. if (paramPtr->hasParam(gpuVarName))
  424. {
  425. gpuParams->push_back(TGpuParamStruct<Core>());
  426. paramPtr->getStructParam(gpuVarName, gpuParams->back());
  427. }
  428. }
  429. }
  430. }
  431. }
  432. return createStructParam(name, gpuParams);
  433. }
  434. template<bool Core>
  435. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  436. {
  437. throwIfNotInitialized();
  438. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams;
  439. auto iterFind = mValidParams.find(name);
  440. if (iterFind != mValidParams.end())
  441. {
  442. const String& gpuVarName = iterFind->second;
  443. gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  444. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  445. {
  446. SPtr<PassParamsType> params = *iter;
  447. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  448. {
  449. GpuParamsType& paramPtr = params->getParamByIdx(i);
  450. if (paramPtr)
  451. {
  452. if (paramPtr->hasTexture(gpuVarName))
  453. {
  454. gpuParams->push_back(TGpuParamTexture<Core>());
  455. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  456. }
  457. }
  458. }
  459. }
  460. }
  461. return createTextureParam(name, gpuParams);
  462. }
  463. template<bool Core>
  464. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  465. {
  466. throwIfNotInitialized();
  467. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams;
  468. auto iterFind = mValidParams.find(name);
  469. if (iterFind != mValidParams.end())
  470. {
  471. const String& gpuVarName = iterFind->second;
  472. gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  473. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  474. {
  475. SPtr<PassParamsType> params = *iter;
  476. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  477. {
  478. GpuParamsType& paramPtr = params->getParamByIdx(i);
  479. if (paramPtr)
  480. {
  481. if (paramPtr->hasLoadStoreTexture(gpuVarName))
  482. {
  483. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  484. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  485. }
  486. }
  487. }
  488. }
  489. }
  490. return createLoadStoreTextureParam(name, gpuParams);
  491. }
  492. template<bool Core>
  493. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  494. {
  495. throwIfNotInitialized();
  496. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams;
  497. auto iterFind = mValidParams.find(name);
  498. if (iterFind != mValidParams.end())
  499. {
  500. const String& gpuVarName = iterFind->second;
  501. gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  502. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  503. {
  504. SPtr<PassParamsType> params = *iter;
  505. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  506. {
  507. GpuParamsType& paramPtr = params->getParamByIdx(i);
  508. if (paramPtr)
  509. {
  510. if (paramPtr->hasSamplerState(gpuVarName))
  511. {
  512. gpuParams->push_back(TGpuParamSampState<Core>());
  513. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  514. }
  515. }
  516. }
  517. }
  518. }
  519. return createSamplerStateParam(name, gpuParams);
  520. }
  521. template<bool Core>
  522. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  523. {
  524. auto iterFind = mValidShareableParamBlocks.find(name);
  525. if (iterFind == mValidShareableParamBlocks.end())
  526. {
  527. LOGWRN_VERBOSE("Material doesn't have a parameter block named " + name);
  528. return;
  529. }
  530. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  531. {
  532. SPtr<PassParamsType> params = *iter;
  533. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  534. {
  535. GpuParamsType& paramPtr = params->getParamByIdx(i);
  536. if (paramPtr)
  537. {
  538. if (paramPtr->hasParamBlock(name))
  539. paramPtr->setParamBlockBuffer(name, paramBlock);
  540. }
  541. }
  542. }
  543. }
  544. template<bool Core>
  545. void TMaterial<Core>::initBestTechnique()
  546. {
  547. mBestTechnique = nullptr;
  548. mParametersPerPass.clear();
  549. if (isShaderValid(mShader))
  550. {
  551. createCachedParams(mShader);
  552. mBestTechnique = mShader->getBestTechnique();
  553. if (mBestTechnique == nullptr)
  554. return;
  555. mValidShareableParamBlocks.clear();
  556. Vector<SPtr<GpuParamDesc>> allParamDescs = getAllParamDescs(mBestTechnique);
  557. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
  558. mShader->getBufferParams(), mShader->getSamplerParams());
  559. // Fill out various helper structures
  560. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  561. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  562. Map<String, ParamBlockPtrType> paramBlockBuffers;
  563. // Create param blocks
  564. for (auto& paramBlock : paramBlockData)
  565. {
  566. ParamBlockPtrType newParamBlockBuffer;
  567. if (paramBlock.create)
  568. {
  569. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  570. }
  571. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  572. mValidShareableParamBlocks.insert(paramBlock.name);
  573. }
  574. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  575. {
  576. SPtr<PassType> curPass = mBestTechnique->getPass(i);
  577. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  578. GpuProgramType vertProgram = curPass->getVertexProgram();
  579. if (vertProgram)
  580. params->mVertParams = vertProgram->createParameters();
  581. GpuProgramType fragProgram = curPass->getFragmentProgram();
  582. if (fragProgram)
  583. params->mFragParams = fragProgram->createParameters();
  584. GpuProgramType geomProgram = curPass->getGeometryProgram();
  585. if (geomProgram)
  586. params->mGeomParams = geomProgram->createParameters();
  587. GpuProgramType hullProgram = curPass->getHullProgram();
  588. if (hullProgram)
  589. params->mHullParams = hullProgram->createParameters();
  590. GpuProgramType domainProgram = curPass->getDomainProgram();
  591. if (domainProgram)
  592. params->mDomainParams = domainProgram->createParameters();
  593. GpuProgramType computeProgram = curPass->getComputeProgram();
  594. if (computeProgram)
  595. params->mComputeParams = computeProgram->createParameters();
  596. mParametersPerPass.push_back(params);
  597. }
  598. // Assign param block buffers
  599. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  600. {
  601. SPtr<PassParamsType> params = *iter;
  602. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  603. {
  604. GpuParamsType& paramPtr = params->getParamByIdx(i);
  605. if (paramPtr)
  606. {
  607. // Assign shareable buffers
  608. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  609. {
  610. const String& paramBlockName = *iterBlock;
  611. if (paramPtr->hasParamBlock(paramBlockName))
  612. {
  613. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  614. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  615. }
  616. }
  617. // Create non-shareable ones
  618. const GpuParamDesc& desc = paramPtr->getParamDesc();
  619. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  620. {
  621. if (!iterBlockDesc->second.isShareable)
  622. {
  623. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  624. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  625. }
  626. }
  627. }
  628. }
  629. }
  630. // Assign default parameters
  631. initDefaultParameters();
  632. }
  633. _markDependenciesDirty();
  634. }
  635. template <bool Core>
  636. template <typename T>
  637. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  638. {
  639. TMaterialDataParam<T, Core> param;
  640. getParam(name, param);
  641. T* ptr = (T*)buffer;
  642. for (UINT32 i = 0; i < numElements; i++)
  643. param.set(ptr[i], i);
  644. }
  645. template <bool Core>
  646. void TMaterial<Core>::initDefaultParameters()
  647. {
  648. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  649. for (auto& paramData : dataParams)
  650. {
  651. if (paramData.second.defaultValueIdx == (UINT32)-1)
  652. continue;
  653. auto iterFind = mValidParams.find(paramData.first);
  654. if (iterFind == mValidParams.end())
  655. continue;
  656. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  657. if (buffer == nullptr)
  658. continue;
  659. switch (paramData.second.type)
  660. {
  661. case GPDT_FLOAT1:
  662. setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
  663. break;
  664. case GPDT_FLOAT2:
  665. setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
  666. break;
  667. case GPDT_FLOAT3:
  668. setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
  669. break;
  670. case GPDT_FLOAT4:
  671. setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
  672. break;
  673. case GPDT_MATRIX_2X2:
  674. setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
  675. break;
  676. case GPDT_MATRIX_2X3:
  677. setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
  678. break;
  679. case GPDT_MATRIX_2X4:
  680. setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
  681. break;
  682. case GPDT_MATRIX_3X2:
  683. setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
  684. break;
  685. case GPDT_MATRIX_3X3:
  686. setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
  687. break;
  688. case GPDT_MATRIX_3X4:
  689. setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
  690. break;
  691. case GPDT_MATRIX_4X2:
  692. setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
  693. break;
  694. case GPDT_MATRIX_4X3:
  695. setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
  696. break;
  697. case GPDT_MATRIX_4X4:
  698. setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
  699. break;
  700. case GPDT_INT1:
  701. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  702. break;
  703. case GPDT_INT2:
  704. setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
  705. break;
  706. case GPDT_INT3:
  707. setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
  708. break;
  709. case GPDT_INT4:
  710. setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
  711. break;
  712. case GPDT_BOOL:
  713. setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
  714. break;
  715. case GPDT_COLOR:
  716. setParamValue<Color>(iterFind->first, buffer, paramData.second.arraySize);
  717. break;
  718. case GPDT_STRUCT:
  719. {
  720. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  721. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  722. UINT8* ptr = buffer;
  723. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  724. {
  725. param.set(ptr, elementSizeBytes, i);
  726. ptr += elementSizeBytes;
  727. }
  728. }
  729. break;
  730. default:
  731. break;
  732. }
  733. }
  734. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  735. for (auto& param : textureParams)
  736. {
  737. if (param.second.defaultValueIdx == (UINT32)-1)
  738. continue;
  739. auto iterFind = mValidParams.find(param.first);
  740. if (iterFind == mValidParams.end())
  741. continue;
  742. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  743. getParamTexture(param.first).set(defaultTex);
  744. }
  745. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  746. for (auto& param : samplerParams)
  747. {
  748. if (param.second.defaultValueIdx == (UINT32)-1)
  749. continue;
  750. auto iterFind = mValidParams.find(param.first);
  751. if (iterFind == mValidParams.end())
  752. continue;
  753. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  754. getParamSamplerState(param.first).set(defaultSampler);
  755. }
  756. }
  757. template <bool Core>
  758. template <typename T>
  759. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  760. {
  761. throwIfNotInitialized();
  762. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams;
  763. auto iterFind = mValidParams.find(name);
  764. if (iterFind != mValidParams.end())
  765. {
  766. const String& gpuVarName = iterFind->second;
  767. gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  768. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  769. {
  770. SPtr<PassParamsType> params = *iter;
  771. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  772. {
  773. GpuParamsType& paramPtr = params->getParamByIdx(i);
  774. if (paramPtr)
  775. {
  776. if (paramPtr->hasParam(gpuVarName))
  777. {
  778. gpuParams->push_back(TGpuDataParam<T, Core>());
  779. paramPtr->template getParam<T>(gpuVarName, gpuParams->back());
  780. }
  781. }
  782. }
  783. }
  784. }
  785. output = createDataParam(name, gpuParams);
  786. }
  787. template<bool Core>
  788. void TMaterial<Core>::throwIfNotInitialized() const
  789. {
  790. if (mShader == nullptr)
  791. {
  792. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  793. }
  794. if (mBestTechnique == nullptr)
  795. {
  796. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  797. }
  798. }
  799. template class TMaterial < false > ;
  800. template class TMaterial < true > ;
  801. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  802. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  803. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  804. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  805. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  806. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  807. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  808. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  809. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  810. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  811. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  812. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  813. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  814. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  815. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  816. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  817. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  818. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  819. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  820. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  821. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  822. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  823. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  824. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  825. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  826. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  827. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  828. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  829. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  830. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  831. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  832. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  833. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  834. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  835. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  836. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  837. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  838. {
  839. setShader(shader);
  840. }
  841. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  842. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  843. const Vector<SPtr<PassParametersCore>>& passParams)
  844. {
  845. mShader = shader;
  846. mBestTechnique = bestTechnique;
  847. mValidShareableParamBlocks = validShareableParamBlocks;
  848. mValidParams = validParams;
  849. UINT32 numPassParams = (UINT32)passParams.size();
  850. mParametersPerPass.resize(numPassParams);
  851. for (UINT32 i = 0; i < numPassParams; i++)
  852. mParametersPerPass[i] = passParams[i];
  853. }
  854. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  855. {
  856. mShader = shader;
  857. initBestTechnique();
  858. _markCoreDirty();
  859. }
  860. void MaterialCore::syncToCore(const CoreSyncData& data)
  861. {
  862. char* dataPtr = (char*)data.getBuffer();
  863. mValidShareableParamBlocks.clear();
  864. mValidParams.clear();
  865. mParametersPerPass.clear();
  866. UINT32 numPasses = 0;
  867. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  868. dataPtr = rttiReadElem(mValidParams, dataPtr);
  869. dataPtr = rttiReadElem(numPasses, dataPtr);
  870. for (UINT32 i = 0; i < numPasses; i++)
  871. {
  872. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  873. mParametersPerPass.push_back(*passParameters);
  874. passParameters->~SPtr<PassParametersCore>();
  875. dataPtr += sizeof(SPtr<PassParametersCore>);
  876. }
  877. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  878. mShader = *shader;
  879. shader->~SPtr<ShaderCore>();
  880. dataPtr += sizeof(SPtr<ShaderCore>);
  881. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  882. mBestTechnique = *technique;
  883. technique->~SPtr<TechniqueCore>();
  884. dataPtr += sizeof(SPtr<TechniqueCore>);
  885. }
  886. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  887. {
  888. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  889. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  890. materialPtr->_setThisPtr(materialPtr);
  891. materialPtr->initialize();
  892. return materialPtr;
  893. }
  894. Material::Material()
  895. :mLoadFlags(Load_None)
  896. { }
  897. Material::Material(const HShader& shader)
  898. :mLoadFlags(Load_None)
  899. {
  900. mShader = shader;
  901. }
  902. void Material::initialize()
  903. {
  904. _markResourcesDirty();
  905. initializeIfLoaded();
  906. Resource::initialize();
  907. }
  908. void Material::setShader(const HShader& shader)
  909. {
  910. if (mShader == shader)
  911. return;
  912. mShader = shader;
  913. mBestTechnique = nullptr;
  914. mLoadFlags = Load_None;
  915. _markResourcesDirty();
  916. initializeIfLoaded();
  917. }
  918. void Material::_markCoreDirty()
  919. {
  920. markCoreDirty();
  921. }
  922. void Material::_markDependenciesDirty()
  923. {
  924. markDependenciesDirty();
  925. }
  926. void Material::_markResourcesDirty()
  927. {
  928. markListenerResourcesDirty();
  929. }
  930. SPtr<MaterialCore> Material::getCore() const
  931. {
  932. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  933. }
  934. SPtr<CoreObjectCore> Material::createCore() const
  935. {
  936. MaterialCore* material = nullptr;
  937. SPtr<ShaderCore> shader;
  938. if (mShader.isLoaded())
  939. {
  940. shader = mShader->getCore();
  941. if (mBestTechnique != nullptr)
  942. {
  943. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  944. Vector<SPtr<PassParametersCore>> passParams;
  945. for (auto& passParam : mParametersPerPass)
  946. passParams.push_back(convertParamsToCore(passParam));
  947. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  948. }
  949. }
  950. if (material == nullptr)
  951. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  952. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  953. materialPtr->_setThisPtr(materialPtr);
  954. return materialPtr;
  955. }
  956. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  957. {
  958. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  959. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  960. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  961. + rttiGetElemSize(mValidParams);
  962. UINT8* buffer = allocator->alloc(size);
  963. char* dataPtr = (char*)buffer;
  964. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  965. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  966. dataPtr = rttiWriteElem(numPasses, dataPtr);
  967. for (UINT32 i = 0; i < numPasses; i++)
  968. {
  969. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  970. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  971. dataPtr += sizeof(SPtr<PassParametersCore>);
  972. }
  973. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  974. if (mShader.isLoaded(false))
  975. *shader = mShader->getCore();
  976. else
  977. *shader = nullptr;
  978. dataPtr += sizeof(SPtr<ShaderCore>);
  979. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  980. if (mBestTechnique != nullptr)
  981. *technique = mBestTechnique->getCore();
  982. else
  983. *technique = nullptr;
  984. dataPtr += sizeof(SPtr<TechniqueCore>);
  985. return CoreSyncData(buffer, size);
  986. }
  987. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  988. {
  989. if (mShader.isLoaded())
  990. dependencies.push_back(mShader.get());
  991. for (auto& params : mParametersPerPass)
  992. {
  993. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  994. {
  995. SPtr<GpuParams> gpuParams = params->getParamByIdx(i);
  996. if (gpuParams != nullptr)
  997. dependencies.push_back(gpuParams.get());
  998. }
  999. }
  1000. }
  1001. void Material::getListenerResources(Vector<HResource>& resources)
  1002. {
  1003. if (mShader != nullptr)
  1004. resources.push_back(mShader);
  1005. }
  1006. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  1007. {
  1008. if (mShader != nullptr)
  1009. dependencies.push_back(mShader);
  1010. }
  1011. void Material::initializeIfLoaded()
  1012. {
  1013. if (areDependenciesLoaded())
  1014. {
  1015. if (mLoadFlags != Load_All)
  1016. {
  1017. mLoadFlags = Load_All;
  1018. // Shader about to change, so save parameters, rebuild material and restore parameters
  1019. SPtr<MaterialParams> oldParams = mCachedParams;
  1020. initBestTechnique();
  1021. markCoreDirty();
  1022. if (mBestTechnique == nullptr) // Wasn't initialized
  1023. return;
  1024. setParams(oldParams);
  1025. }
  1026. }
  1027. else
  1028. {
  1029. if (mShader.isLoaded() && mLoadFlags == Load_None)
  1030. {
  1031. mLoadFlags = Load_Shader;
  1032. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  1033. }
  1034. }
  1035. }
  1036. void Material::createCachedParams(const HShader& shader)
  1037. {
  1038. mCachedParams = bs_shared_ptr_new<MaterialParams>(shader);
  1039. }
  1040. void Material::notifyResourceLoaded(const HResource& resource)
  1041. {
  1042. initializeIfLoaded();
  1043. }
  1044. void Material::notifyResourceChanged(const HResource& resource)
  1045. {
  1046. mLoadFlags = Load_None;
  1047. initializeIfLoaded();
  1048. }
  1049. HMaterial Material::clone()
  1050. {
  1051. UINT32 bufferSize = 0;
  1052. MemorySerializer serializer;
  1053. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  1054. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  1055. bs_free(buffer);
  1056. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  1057. }
  1058. template<class T>
  1059. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  1060. {
  1061. TMaterialDataParam<T, false> param;
  1062. to->getParam(name, param);
  1063. T paramData;
  1064. for (UINT32 i = 0; i < arraySize; i++)
  1065. {
  1066. from->getDataParam(index, i, paramData);
  1067. param.set(paramData, i);
  1068. }
  1069. }
  1070. void Material::setParams(const SPtr<MaterialParams>& params)
  1071. {
  1072. if (params == nullptr)
  1073. return;
  1074. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  1075. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  1076. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  1077. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  1078. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  1079. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  1080. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  1081. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  1082. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  1083. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  1084. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  1085. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  1086. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  1087. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  1088. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  1089. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  1090. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  1091. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  1092. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  1093. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  1094. auto& dataParams = mShader->getDataParams();
  1095. for (auto& param : dataParams)
  1096. {
  1097. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  1098. const MaterialParams::ParamData* paramData = nullptr;
  1099. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  1100. if (result != MaterialParams::GetParamResult::Success)
  1101. continue;
  1102. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  1103. auto& copyFunction = copyParamLookup[param.second.type];
  1104. if (copyFunction != nullptr)
  1105. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  1106. else
  1107. {
  1108. if(param.second.type == GPDT_STRUCT)
  1109. {
  1110. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  1111. UINT32 structSize = params->getStructSize(paramData->index);
  1112. if (param.second.elementSize != structSize)
  1113. continue;
  1114. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  1115. for (UINT32 i = 0; i < elemsToCopy; i++)
  1116. {
  1117. params->getStructData(paramData->index + i, structData, structSize);
  1118. curParam.set(structData, structSize, i);
  1119. }
  1120. bs_stack_free(structData);
  1121. }
  1122. }
  1123. }
  1124. auto& textureParams = mShader->getTextureParams();
  1125. for (auto& param : textureParams)
  1126. {
  1127. const MaterialParams::ParamData* paramData = nullptr;
  1128. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  1129. if (result != MaterialParams::GetParamResult::Success)
  1130. continue;
  1131. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  1132. if(!isLoadStore)
  1133. {
  1134. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  1135. HTexture texture;
  1136. params->getTexture(paramData->index, texture);
  1137. curParam.set(texture);
  1138. }
  1139. else
  1140. {
  1141. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  1142. HTexture texture;
  1143. TextureSurface surface;
  1144. params->getLoadStoreTexture(paramData->index, texture, surface);
  1145. curParam.set(texture, surface);
  1146. }
  1147. }
  1148. auto& samplerParams = mShader->getSamplerParams();
  1149. for (auto& param : samplerParams)
  1150. {
  1151. const MaterialParams::ParamData* paramData = nullptr;
  1152. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  1153. if (result != MaterialParams::GetParamResult::Success)
  1154. continue;
  1155. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  1156. SPtr<SamplerState> samplerState;
  1157. params->getSamplerState(paramData->index, samplerState);
  1158. curParam.set(samplerState);
  1159. }
  1160. }
  1161. HMaterial Material::create()
  1162. {
  1163. SPtr<Material> materialPtr = MaterialManager::instance().create();
  1164. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1165. }
  1166. HMaterial Material::create(const HShader& shader)
  1167. {
  1168. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  1169. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1170. }
  1171. RTTITypeBase* Material::getRTTIStatic()
  1172. {
  1173. return MaterialRTTI::instance();
  1174. }
  1175. RTTITypeBase* Material::getRTTI() const
  1176. {
  1177. return Material::getRTTIStatic();
  1178. }
  1179. }