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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsDragAndDropManager.h"
- namespace BansheeEngine
- {
- class ScriptSceneObjectDragDropData;
- class ScriptResourceDragDropData;
- /**
- * @brief Types of drag and drop operations supported
- * by the managed drag and drop system.
- */
- // Note: Must be equal to C# DragDropType enum
- enum class ScriptDragDropType
- {
- Resource,
- SceneObject,
- None
- };
- /**
- * @brief Interop class between C++ & CLR for DragAndDropManager.
- */
- class BS_SCR_BED_EXPORT ScriptDragDrop : public ScriptObject<ScriptDragDrop>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "DragDrop");
- private:
- ScriptDragDrop(MonoObject* instance);
- /**
- * @brief Triggered when the scene object drag and drop operation ends.
- *
- * @param processed True if the drop operations was accepted by some system.
- */
- static void sceneObjectDragDropFinalize(bool processed);
- /**
- * @brief Triggered when the resource drag and drop operation ends.
- *
- * @param processed True if the drop operations was accepted by some system.
- */
- static void resourceDragDropFinalize(bool processed);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static bool internal_IsDragInProgress();
- static bool internal_IsDropInProgress();
- static MonoObject* internal_GetData();
- static ScriptDragDropType internal_GetDragType();
- static void internal_StartSceneObjectDrag(ScriptSceneObjectDragDropData* dragData);
- static void internal_StartResourceDrag(ScriptResourceDragDropData* dragData);
- };
- /**
- * @brief Interop class between C++ & CLR for SceneObjectDragDropData. Contains
- * a set of scene objects used during managed drag and drop operations.
- */
- class BS_SCR_BED_EXPORT ScriptSceneObjectDragDropData : public ScriptObject<ScriptSceneObjectDragDropData>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneObjectDragDropData");
- /**
- * @brief Creates a new managed instance of SceneObjectDragDropData containing
- * the specified scene objects.
- */
- static MonoObject* create(const Vector<HSceneObject>& sceneObjects);
- /**
- * @brief Returns the scene objects referenced by this object.
- */
- const Vector<HSceneObject>& getSceneObjects() const { return mSceneObjects; }
- private:
- ScriptSceneObjectDragDropData(MonoObject* instance, const Vector<HSceneObject>& sceneObjects);
- Vector<HSceneObject> mSceneObjects;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, MonoArray* objects);
- static MonoArray* internal_GetObjects(ScriptSceneObjectDragDropData* instance);
- };
- /**
- * @brief Interop class between C++ & CLR for ResourceDragDropData. Contains
- * a set of resource paths used during managed drag and drop operations.
- */
- class BS_SCR_BED_EXPORT ScriptResourceDragDropData : public ScriptObject < ScriptResourceDragDropData >
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "ResourceDragDropData");
- /**
- * @brief Creates a new managed instance of ResourceDragDropData containing
- * the specified resource paths.
- */
- static MonoObject* create(const Vector<Path>& paths);
- /**
- * @brief Returns the resource paths referenced by this object.
- */
- const Vector<Path>& getPaths() const { return mPaths; }
- private:
- ScriptResourceDragDropData(MonoObject* instance, const Vector<Path>& paths);
- Vector<Path> mPaths;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, MonoArray* paths);
- static MonoArray* internal_GetPaths(ScriptResourceDragDropData* instance);
- };
- /**
- * @brief Handles managed drag and drop operations. Wraps the existing
- * functionality of DragAndDropManager. Essentially converts the
- * callback nature of DragAndDropManager into a polling based system.
- */
- class BS_SCR_BED_EXPORT ScriptDragDropManager : public Module<ScriptDragDropManager>
- {
- public:
- ScriptDragDropManager();
- ~ScriptDragDropManager();
- /**
- * @brief Called every frame. Checks for changes in drag and drop operations.
- *
- * @note Internal method.
- */
- void update();
- /**
- * @brief Checks has the user performed a drop operation this frame.
- */
- bool isDropInProgress() const { return mIsDropInProgress; }
- /**
- * @brief Returns the managed representation of currently dragged data (e.g. SceneObjectDragDropData).
- * This will be null if drag or drop is not in progress or of unsupported type.
- */
- MonoObject* getDropData() const;
- /**
- * @brief Checks the type of the current drag or drop operation.
- */
- ScriptDragDropType getDragType() const;
- private:
- /**
- * @brief Triggered when a native drag and drop operation ends.
- *
- * @param evt Pointer data regarding where the drop operation occurred.
- * @param callbackInfo Data whether the drop was processed or not.
- */
- void onMouseDragEnded(const PointerEvent& evt, DragCallbackInfo& callbackInfo);
- HEvent mDragEndedConn;
- bool mIsDropInProgress;
- UINT64 mDroppedFrameIdx;
- ScriptDragDropType mDropType;
- Vector<Path> mDroppedPaths;
- Vector<HSceneObject> mDroppedSceneObjects;
- };
- }
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