BsScriptEditorBuiltin.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsBuiltinEditorResources.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for BuiltinEditorResources.
  9. */
  10. class BS_SCR_BED_EXPORT ScriptEditorBuiltin : public ScriptObject <ScriptEditorBuiltin>
  11. {
  12. public:
  13. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorBuiltin")
  14. private:
  15. ScriptEditorBuiltin(MonoObject* instance);
  16. /************************************************************************/
  17. /* CLR HOOKS */
  18. /************************************************************************/
  19. static MonoObject* internal_getFolderIcon();
  20. static MonoObject* internal_getMeshIcon();
  21. static MonoObject* internal_getFontIcon();
  22. static MonoObject* internal_getTextureIcon();
  23. static MonoObject* internal_getPlainTextIcon();
  24. static MonoObject* internal_getScriptCodeIcon();
  25. static MonoObject* internal_getShaderIcon();
  26. static MonoObject* internal_getShaderIncludeIcon();
  27. static MonoObject* internal_getMaterialIcon();
  28. static MonoObject* internal_getSpriteTextureIcon();
  29. static MonoObject* internal_getPrefabIcon();
  30. static MonoObject* internal_getXBtnIcon();
  31. static MonoString* internal_GetEmptyShaderCode();
  32. static MonoString* internal_GetEmptyCSScriptCode();
  33. static MonoObject* internal_GetToolbarIcon(ToolbarIcon icon);
  34. static MonoObject* internal_LibraryWindowIcon(LibraryWindowIcon icon);
  35. static MonoObject* internal_GetSceneWindowIcon(SceneWindowIcon icon);
  36. };
  37. }