BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
ImageBasedLighting.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
LightGridCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
LightingCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
NormalVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders hace 9 años
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering hace 9 años
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering hace 9 años
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project hace 9 años
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
SkinnedVertexInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering hace 9 años
Surface.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support hace 8 años
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) hace 9 años