BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile 8 лет назад
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 лет назад
IrradianceComputeSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 лет назад
IrradianceProjectSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 лет назад
IrradianceReduceSH.bsl 4bd929ade3 Added sky irradiance for indirect lighting 8 лет назад
LightGridLLCreation.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
LightGridLLReduction.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 лет назад
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 лет назад
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
ReflectionCubeDownsample.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
ReflectionCubeImportanceSample.bsl 47fcc0fec4 Better error reporting when shaders fail to compile 8 лет назад
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Skybox.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 лет назад
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 лет назад
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 лет назад
TestFX.bsl e4637da406 Added tags to material techniques 9 лет назад
TiledDeferredImageBasedLighting.bsl a4a191ca37 Tiled deferred renderer now handles reflection probes 8 лет назад
TiledDeferredLighting.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад
Transparent.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 лет назад