BsGpuParams.cpp 11 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsVector2.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParamsInternalData::GpuParamsInternalData()
  12. :mTransposeMatrices(false), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0), mFrameAlloc(nullptr),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr), mCoreDirtyFlags(0xFFFFFFFF),
  14. mIsDestroyed(false)
  15. { }
  16. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices)
  17. :mParamDesc(paramDesc)
  18. {
  19. mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  20. mInternalData->mTransposeMatrices = transposeMatrices;
  21. for(auto& paramBlock : mParamDesc->paramBlocks)
  22. {
  23. if ((paramBlock.second.slot + 1) > mInternalData->mNumParamBlocks)
  24. mInternalData->mNumParamBlocks = paramBlock.second.slot + 1;
  25. }
  26. for(auto& texture : mParamDesc->textures)
  27. {
  28. if ((texture.second.slot + 1) > mInternalData->mNumTextures)
  29. mInternalData->mNumTextures = texture.second.slot + 1;
  30. }
  31. for(auto& sampler : mParamDesc->samplers)
  32. {
  33. if ((sampler.second.slot + 1) > mInternalData->mNumSamplerStates)
  34. mInternalData->mNumSamplerStates = sampler.second.slot + 1;
  35. }
  36. constructInternalBuffers();
  37. }
  38. GpuParams::GpuParams(const GpuParamDescPtr& paramDesc, PrivatelyConstruct& dummy)
  39. :mParamDesc(paramDesc)
  40. {
  41. }
  42. GpuParams::~GpuParams()
  43. {
  44. mInternalData->mIsDestroyed = true;
  45. // Ensure everything is destructed
  46. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  47. {
  48. mInternalData->mParamBlocks[i].~shared_ptr();
  49. mInternalData->mParamBlockBuffers[i].~shared_ptr();
  50. }
  51. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  52. mInternalData->mTextures[i].~ResourceHandle();
  53. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  54. mInternalData->mSamplerStates[i].~ResourceHandle();
  55. if (mInternalData->mFrameAlloc != nullptr)
  56. mInternalData->mFrameAlloc->dealloc(mInternalData->mData);
  57. else
  58. bs_free(mInternalData->mData);
  59. }
  60. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  61. {
  62. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  63. {
  64. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  65. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  66. }
  67. mInternalData->mParamBlockBuffers[slot] = paramBlockBuffer;
  68. mInternalData->mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  69. markCoreDirty();
  70. }
  71. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  72. {
  73. auto iterFind = mParamDesc->paramBlocks.find(name);
  74. if(iterFind == mParamDesc->paramBlocks.end())
  75. {
  76. LOGWRN("Cannot find parameter block with the name: " + name);
  77. return;
  78. }
  79. mInternalData->mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  80. mInternalData->mParamBlocks[iterFind->second.slot] = paramBlockBuffer != nullptr ? paramBlockBuffer->getParamBlock() : nullptr;
  81. markCoreDirty();
  82. }
  83. UINT32 GpuParams::getDataParamSize(const String& name) const
  84. {
  85. GpuParamDataDesc* desc = getParamDesc(name);
  86. if(desc != nullptr)
  87. return desc->elementSize * 4;
  88. return 0;
  89. }
  90. bool GpuParams::hasParam(const String& name) const
  91. {
  92. return getParamDesc(name) != nullptr;
  93. }
  94. bool GpuParams::hasTexture(const String& name) const
  95. {
  96. auto paramIter = mParamDesc->textures.find(name);
  97. if(paramIter != mParamDesc->textures.end())
  98. return true;
  99. return false;
  100. }
  101. bool GpuParams::hasSamplerState(const String& name) const
  102. {
  103. auto paramIter = mParamDesc->samplers.find(name);
  104. if(paramIter != mParamDesc->samplers.end())
  105. return true;
  106. return false;
  107. }
  108. bool GpuParams::hasParamBlock(const String& name) const
  109. {
  110. auto paramBlockIter = mParamDesc->paramBlocks.find(name);
  111. if(paramBlockIter != mParamDesc->paramBlocks.end())
  112. return true;
  113. return false;
  114. }
  115. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  116. {
  117. auto iterFind = mParamDesc->params.find(name);
  118. if (iterFind == mParamDesc->params.end() || iterFind->second.type != GPDT_STRUCT)
  119. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  120. output = GpuParamStruct(&iterFind->second, mInternalData);
  121. }
  122. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  123. {
  124. auto iterFind = mParamDesc->textures.find(name);
  125. if (iterFind == mParamDesc->textures.end())
  126. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  127. output = GpuParamTexture(&iterFind->second, mInternalData);
  128. }
  129. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  130. {
  131. auto iterFind = mParamDesc->samplers.find(name);
  132. if (iterFind == mParamDesc->samplers.end())
  133. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  134. output = GpuParamSampState(&iterFind->second, mInternalData);
  135. }
  136. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  137. {
  138. auto paramIter = mParamDesc->params.find(name);
  139. if(paramIter != mParamDesc->params.end())
  140. return &paramIter->second;
  141. return nullptr;
  142. }
  143. GpuParamBlockBufferPtr GpuParams::getParamBlockBuffer(UINT32 slot) const
  144. {
  145. if (slot < 0 || slot >= mInternalData->mNumParamBlocks)
  146. {
  147. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  148. toString(mInternalData->mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  149. }
  150. return mInternalData->mParamBlockBuffers[slot];
  151. }
  152. HTexture GpuParams::getTexture(UINT32 slot)
  153. {
  154. if (slot < 0 || slot >= mInternalData->mNumTextures)
  155. {
  156. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  157. toString(mInternalData->mNumTextures - 1) + ". Requested: " + toString(slot));
  158. }
  159. return mInternalData->mTextures[slot];
  160. }
  161. HSamplerState GpuParams::getSamplerState(UINT32 slot)
  162. {
  163. if (slot < 0 || slot >= mInternalData->mNumSamplerStates)
  164. {
  165. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  166. toString(mInternalData->mNumSamplerStates - 1) + ". Requested: " + toString(slot));
  167. }
  168. return mInternalData->mSamplerStates[slot];
  169. }
  170. void GpuParams::updateHardwareBuffers()
  171. {
  172. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  173. {
  174. if (mInternalData->mParamBlocks[i] != nullptr && mInternalData->mParamBlockBuffers[i] != nullptr)
  175. {
  176. if (mInternalData->mParamBlocks[i]->isDirty())
  177. mInternalData->mParamBlocks[i]->uploadToBuffer(mInternalData->mParamBlockBuffers[i]);
  178. }
  179. }
  180. }
  181. GpuParamsPtr GpuParams::_cloneForCore(FrameAlloc* frameAlloc) const
  182. {
  183. GpuParamsPtr myClone = nullptr;
  184. if (frameAlloc != nullptr)
  185. {
  186. StdFrameAlloc<GpuParams> myAlloc(frameAlloc);
  187. myClone = std::allocate_shared<GpuParams>(myAlloc, mParamDesc, PrivatelyConstruct());
  188. myClone->mInternalData = std::allocate_shared<GpuParamsInternalData>(myAlloc);
  189. }
  190. else
  191. {
  192. myClone = bs_shared_ptr<GpuParams>(mParamDesc, PrivatelyConstruct());;
  193. myClone->mInternalData = bs_shared_ptr<GpuParamsInternalData>();
  194. }
  195. myClone->mInternalData->mIsDestroyed = mInternalData->mIsDestroyed;
  196. myClone->mInternalData->mTransposeMatrices = mInternalData->mTransposeMatrices;
  197. myClone->mInternalData->mNumParamBlocks = mInternalData->mNumParamBlocks;
  198. myClone->mInternalData->mNumTextures = mInternalData->mNumTextures;
  199. myClone->mInternalData->mNumSamplerStates = mInternalData->mNumSamplerStates;
  200. myClone->constructInternalBuffers(frameAlloc);
  201. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  202. {
  203. GpuParamBlockBufferPtr buffer = mInternalData->mParamBlockBuffers[i];
  204. if (buffer != nullptr)
  205. {
  206. if (buffer->getParamBlock()->isDirty())
  207. {
  208. GpuParamBlockPtr newBlock = bs_shared_ptr<GpuParamBlock>(buffer->getSize());
  209. memcpy(newBlock->getData(), buffer->getParamBlock()->getData(), buffer->getSize());
  210. buffer->setCoreParamBlock(newBlock);
  211. buffer->getParamBlock()->setDirty(false);
  212. }
  213. myClone->mInternalData->mParamBlocks[i] = buffer->getCoreParamBlock();
  214. }
  215. else
  216. myClone->mInternalData->mParamBlocks[i] = nullptr;
  217. myClone->mInternalData->mParamBlockBuffers[i] = buffer;
  218. }
  219. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  220. {
  221. myClone->mInternalData->mTextures[i] = mInternalData->mTextures[i];
  222. }
  223. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  224. {
  225. myClone->mInternalData->mSamplerStates[i] = mInternalData->mSamplerStates[i];
  226. }
  227. return myClone;
  228. }
  229. void GpuParams::constructInternalBuffers(FrameAlloc* frameAlloc)
  230. {
  231. // Allocate everything in a single block of memory to get rid of extra memory allocations
  232. UINT32 bufferSize = 0;
  233. UINT32 paramBlockOffset = 0;
  234. UINT32 paramBlockBufferOffset = 0;
  235. UINT32 textureOffset = 0;
  236. UINT32 samplerStateOffset = 0;
  237. UINT32 paramBlockBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockPtr);
  238. UINT32 paramBlockBuffersBufferSize = mInternalData->mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  239. UINT32 textureBufferSize = mInternalData->mNumTextures * sizeof(HTexture);
  240. UINT32 samplerStateBufferSize = mInternalData->mNumSamplerStates * sizeof(HSamplerState);
  241. bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  242. paramBlockOffset = 0;
  243. paramBlockBufferOffset = paramBlockOffset + paramBlockBufferSize;
  244. textureOffset = paramBlockBufferOffset + paramBlockBuffersBufferSize;
  245. samplerStateOffset = textureOffset + textureBufferSize;
  246. if (frameAlloc != nullptr)
  247. {
  248. mInternalData->mData = frameAlloc->alloc(bufferSize);
  249. mInternalData->mFrameAlloc = frameAlloc;
  250. }
  251. else
  252. {
  253. mInternalData->mData = (UINT8*)bs_alloc(bufferSize);
  254. mInternalData->mFrameAlloc = nullptr;
  255. }
  256. mInternalData->mParamBlocks = (GpuParamBlockPtr*)(mInternalData->mData + paramBlockOffset);
  257. mInternalData->mParamBlockBuffers = (GpuParamBlockBufferPtr*)(mInternalData->mData + paramBlockBufferOffset);
  258. mInternalData->mTextures = (HTexture*)(mInternalData->mData + textureOffset);
  259. mInternalData->mSamplerStates = (HSamplerState*)(mInternalData->mData + samplerStateOffset);
  260. // Ensure everything is constructed
  261. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  262. {
  263. {
  264. GpuParamBlockPtr* ptrToIdx = (&mInternalData->mParamBlocks[i]);
  265. ptrToIdx = new (&mInternalData->mParamBlocks[i]) GpuParamBlockPtr(nullptr);
  266. }
  267. {
  268. GpuParamBlockBufferPtr* ptrToIdx = (&mInternalData->mParamBlockBuffers[i]);
  269. ptrToIdx = new (&mInternalData->mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  270. }
  271. }
  272. for (UINT32 i = 0; i < mInternalData->mNumTextures; i++)
  273. {
  274. HTexture* ptrToIdx = (&mInternalData->mTextures[i]);
  275. ptrToIdx = new (&mInternalData->mTextures[i]) HTexture();
  276. }
  277. for (UINT32 i = 0; i < mInternalData->mNumSamplerStates; i++)
  278. {
  279. HSamplerState* ptrToIdx = (&mInternalData->mSamplerStates[i]);
  280. ptrToIdx = new (&mInternalData->mSamplerStates[i]) HSamplerState();
  281. }
  282. }
  283. bool GpuParams::_isCoreDirty() const
  284. {
  285. return mInternalData->mCoreDirtyFlags != 0;
  286. }
  287. void GpuParams::_markCoreClean()
  288. {
  289. mInternalData->mCoreDirtyFlags = 0;
  290. for (UINT32 i = 0; i < mInternalData->mNumParamBlocks; i++)
  291. {
  292. if (mInternalData->mParamBlocks[i] != nullptr)
  293. mInternalData->mParamBlocks[i]->setDirty(false);
  294. }
  295. }
  296. void GpuParams::markCoreDirty()
  297. {
  298. mInternalData->mCoreDirtyFlags = 0xFFFFFFFF;
  299. }
  300. }