BsMesh.cpp 15 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  17. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  18. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  19. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  20. {
  21. }
  22. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  23. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  24. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  25. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  26. {
  27. }
  28. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  29. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  30. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  31. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  32. {
  33. }
  34. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  35. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  36. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  37. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  38. {
  39. }
  40. Mesh::Mesh()
  41. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  42. mBufferType(MeshBufferType::Static), mIndexType(IndexBuffer::IT_32BIT)
  43. {
  44. }
  45. Mesh::~Mesh()
  46. {
  47. }
  48. void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  49. {
  50. const MeshData& meshData = static_cast<const MeshData&>(data);
  51. updateBounds(meshData);
  52. }
  53. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  54. {
  55. THROW_IF_NOT_CORE_THREAD;
  56. if(data.getTypeId() != TID_MeshData)
  57. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  58. const MeshData& meshData = static_cast<const MeshData&>(data);
  59. if (discardEntireBuffer)
  60. {
  61. if (mBufferType == MeshBufferType::Static)
  62. {
  63. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  64. discardEntireBuffer = false;
  65. }
  66. }
  67. else
  68. {
  69. if (mBufferType == MeshBufferType::Dynamic)
  70. {
  71. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  72. discardEntireBuffer = true;
  73. }
  74. }
  75. // Indices
  76. UINT32 indicesSize = meshData.getIndexBufferSize();
  77. UINT8* srcIdxData = meshData.getIndexData();
  78. if (meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  79. {
  80. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  81. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  82. }
  83. if (indicesSize > mIndexBuffer->getSizeInBytes())
  84. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  85. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  86. // Vertices
  87. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  88. {
  89. if (!mVertexDesc->hasStream(i))
  90. continue;
  91. if (!meshData.getVertexDesc()->hasStream(i))
  92. continue;
  93. // Ensure both have the same sized vertices
  94. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  95. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  96. if (myVertSize != otherVertSize)
  97. {
  98. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  99. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  100. }
  101. VertexBufferPtr vertexBuffer = mVertexData->getBuffer(i);
  102. UINT32 bufferSize = meshData.getStreamSize(i);
  103. UINT8* srcVertBufferData = meshData.getStreamData(i);
  104. if (bufferSize > vertexBuffer->getSizeInBytes())
  105. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  106. if (vertexBuffer->vertexColorReqRGBFlip())
  107. {
  108. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  109. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  110. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  111. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  112. {
  113. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  114. continue;
  115. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  116. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  117. {
  118. UINT32* curColor = (UINT32*)colorData;
  119. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  120. colorData += vertexStride;
  121. }
  122. }
  123. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  124. bs_free(bufferCopy);
  125. }
  126. else
  127. {
  128. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  129. }
  130. }
  131. }
  132. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  133. {
  134. THROW_IF_NOT_CORE_THREAD;
  135. if(data.getTypeId() != TID_MeshData)
  136. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  137. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  138. if(mIndexBuffer)
  139. indexType = mIndexBuffer->getType();
  140. MeshData& meshData = static_cast<MeshData&>(data);
  141. if(mIndexBuffer)
  142. {
  143. if(meshData.getIndexElementSize() != mIndexBuffer->getIndexSize())
  144. {
  145. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  146. toString(mIndexBuffer->getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  147. }
  148. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  149. UINT32 idxElemSize = mIndexBuffer->getIndexSize();
  150. UINT8* indices = nullptr;
  151. if(indexType == IndexBuffer::IT_16BIT)
  152. indices = (UINT8*)meshData.getIndices16();
  153. else
  154. indices = (UINT8*)meshData.getIndices32();
  155. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  156. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  157. if(indicesSize > meshData.getIndexBufferSize())
  158. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  159. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  160. mIndexBuffer->unlock();
  161. }
  162. if(mVertexData)
  163. {
  164. auto vertexBuffers = mVertexData->getBuffers();
  165. UINT32 streamIdx = 0;
  166. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  167. {
  168. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  169. continue;
  170. // Ensure both have the same sized vertices
  171. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  172. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  173. if(myVertSize != otherVertSize)
  174. {
  175. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  176. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  177. }
  178. UINT32 numVerticesToCopy = meshData.getNumVertices();
  179. VertexBufferPtr vertexBuffer = iter->second;
  180. UINT32 bufferSize = vertexBuffer->getVertexSize() * numVerticesToCopy;
  181. if(bufferSize > vertexBuffer->getSizeInBytes())
  182. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  183. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  184. UINT8* dest = meshData.getStreamData(streamIdx);
  185. memcpy(dest, vertDataPtr, bufferSize);
  186. vertexBuffer->unlock();
  187. streamIdx++;
  188. }
  189. }
  190. }
  191. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  192. {
  193. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  194. if(mIndexBuffer)
  195. indexType = mIndexBuffer->getType();
  196. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  197. return meshData;
  198. }
  199. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  200. {
  201. THROW_IF_NOT_CORE_THREAD;
  202. return mVertexData;
  203. }
  204. IndexBufferPtr Mesh::_getIndexBuffer() const
  205. {
  206. THROW_IF_NOT_CORE_THREAD;
  207. return mIndexBuffer;
  208. }
  209. void Mesh::initialize()
  210. {
  211. if (mTempInitialMeshData != nullptr)
  212. {
  213. updateBounds(*mTempInitialMeshData);
  214. }
  215. MeshBase::initialize();
  216. }
  217. void Mesh::initialize_internal()
  218. {
  219. THROW_IF_NOT_CORE_THREAD;
  220. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  221. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  222. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  223. mVertexData->vertexCount = mNumVertices;
  224. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  225. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  226. {
  227. if(!mVertexDesc->hasStream(i))
  228. continue;
  229. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  230. mVertexData->vertexDeclaration->getVertexSize(i),
  231. mVertexData->vertexCount,
  232. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  233. mVertexData->setBuffer(i, vertexBuffer);
  234. }
  235. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  236. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  237. if(mTempInitialMeshData != nullptr)
  238. {
  239. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  240. mTempInitialMeshData = nullptr;
  241. }
  242. MeshBase::initialize_internal();
  243. }
  244. void Mesh::destroy_internal()
  245. {
  246. THROW_IF_NOT_CORE_THREAD;
  247. MeshBase::destroy_internal();
  248. }
  249. void Mesh::updateBounds(const MeshData& meshData)
  250. {
  251. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  252. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  253. {
  254. const VertexElement& curElement = vertexDesc->getElement(i);
  255. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  256. continue;
  257. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  258. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  259. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  260. markCoreDirty();
  261. break;
  262. }
  263. }
  264. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  265. {
  266. Bounds bounds;
  267. if (mNumVertices > 0)
  268. {
  269. Vector3 accum;
  270. Vector3 min;
  271. Vector3 max;
  272. Vector3 curPosition = *(Vector3*)verticesPtr;
  273. accum = curPosition;
  274. min = curPosition;
  275. max = curPosition;
  276. for (UINT32 i = 1; i < mNumVertices; i++)
  277. {
  278. curPosition = *(Vector3*)(verticesPtr + stride * i);
  279. accum += curPosition;
  280. min = Vector3::min(min, curPosition);
  281. max = Vector3::max(max, curPosition);
  282. }
  283. Vector3 center = accum / (float)mNumVertices;
  284. float radiusSqrd = 0.0f;
  285. for (UINT32 i = 0; i < mNumVertices; i++)
  286. {
  287. curPosition = *(Vector3*)(verticesPtr + stride * i);
  288. float dist = center.squaredDistance(curPosition);
  289. if (dist > radiusSqrd)
  290. radiusSqrd = dist;
  291. }
  292. float radius = Math::sqrt(radiusSqrd);
  293. bounds = Bounds(AABox(min, max), Sphere(center, radius));
  294. }
  295. return bounds;
  296. }
  297. MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
  298. {
  299. MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
  300. coreProxy->mesh = std::static_pointer_cast<MeshBase>(getThisPtr());
  301. coreProxy->bounds = mBounds;
  302. coreProxy->subMesh = getSubMesh(subMeshIdx);
  303. return coreProxy;
  304. }
  305. HMesh Mesh::dummy()
  306. {
  307. return MeshManager::instance().getDummyMesh();
  308. }
  309. /************************************************************************/
  310. /* SERIALIZATION */
  311. /************************************************************************/
  312. RTTITypeBase* Mesh::getRTTIStatic()
  313. {
  314. return MeshRTTI::instance();
  315. }
  316. RTTITypeBase* Mesh::getRTTI() const
  317. {
  318. return Mesh::getRTTIStatic();
  319. }
  320. /************************************************************************/
  321. /* STATICS */
  322. /************************************************************************/
  323. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  324. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  325. {
  326. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  327. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  328. }
  329. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  330. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  331. {
  332. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  333. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  334. }
  335. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  336. {
  337. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  338. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  339. }
  340. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  341. {
  342. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  343. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  344. }
  345. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  346. MeshBufferType bufferType, DrawOperationType drawOp, IndexBuffer::IndexType indexType)
  347. {
  348. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  349. }
  350. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  351. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexBuffer::IndexType indexType)
  352. {
  353. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  354. }
  355. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  356. {
  357. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  358. }
  359. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  360. {
  361. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  362. }
  363. }