BsScriptAnimation.h 5.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimation.h"
  7. namespace BansheeEngine
  8. {
  9. class ScriptAnimationClip;
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. /** Interop class between C++ & CLR for Animation. */
  14. class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject <ScriptAnimation>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation")
  18. /** Returns the native wrapped animation. */
  19. SPtr<Animation> getInternal() const { return mAnimation; }
  20. private:
  21. ScriptAnimation(MonoObject* managedInstance);
  22. ~ScriptAnimation();
  23. /** Callback triggered when animation event triggers. */
  24. void eventTriggered(const HAnimationClip& clip, const String& name);
  25. SPtr<Animation> mAnimation;
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_Create(MonoObject* instance);
  30. static void internal_Destroy(ScriptAnimation* thisPtr);
  31. static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode);
  32. static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed);
  33. static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip);
  34. static void internal_BlendAdditive(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer);
  35. static void internal_Blend1D(ScriptAnimation* thisPtr, MonoObject* info, float t);
  36. static void internal_Blend2D(ScriptAnimation* thisPtr, MonoObject* info, Vector2* t);
  37. static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength);
  38. static void internal_Sample(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float time);
  39. static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer);
  40. static void internal_StopAll(ScriptAnimation* thisPtr);
  41. static bool internal_IsPlaying(ScriptAnimation* thisPtr);
  42. static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  43. static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state);
  44. static UINT32 internal_GetNumClips(ScriptAnimation* thisPtr);
  45. static MonoObject* internal_GetClip(ScriptAnimation* thisPtr, UINT32 idx);
  46. static void internal_MapCurveToSceneObject(ScriptAnimation* thisPtr, MonoString* curve, ScriptSceneObject* so);
  47. static void internal_UnmapSceneObject(ScriptAnimation* thisPtr, ScriptSceneObject* so);
  48. static void internal_SetBounds(ScriptAnimation* thisPtr, AABox* bounds);
  49. static void internal_SetCull(ScriptAnimation* thisPtr, bool cull);
  50. static bool internal_GetGenericCurveValue(ScriptAnimation* thisPtr, UINT32 curveIdx, float* value);
  51. typedef void(__stdcall *OnEventTriggeredThunkDef) (MonoObject*, MonoObject*, MonoString*, MonoException**);
  52. static OnEventTriggeredThunkDef sOnEventTriggeredThunk;
  53. };
  54. /** Helper class for dealing with BlendSequentialClipInfo structure. */
  55. class BS_SCR_BE_EXPORT ScriptBlendClipInfo : public ScriptObject<ScriptBlendClipInfo>
  56. {
  57. public:
  58. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendClipInfo")
  59. /** Converts managed object to its native counterpart. */
  60. static BlendClipInfo fromManaged(MonoObject* object);
  61. private:
  62. ScriptBlendClipInfo(MonoObject* instance);
  63. /************************************************************************/
  64. /* CLR HOOKS */
  65. /************************************************************************/
  66. static MonoField* clipField;
  67. static MonoField* positionField;
  68. };
  69. /** Helper class for dealing with Blend1DInfo structure. */
  70. class BS_SCR_BE_EXPORT ScriptBlend1DInfo : public ScriptObject<ScriptBlend1DInfo>
  71. {
  72. public:
  73. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo")
  74. /** Converts managed object to its native counterpart. */
  75. static Blend1DInfo fromManaged(MonoObject* object);
  76. private:
  77. ScriptBlend1DInfo(MonoObject* instance);
  78. /************************************************************************/
  79. /* CLR HOOKS */
  80. /************************************************************************/
  81. static MonoField* clipsField;
  82. };
  83. /** Helper class for dealing with Blend2DInfo structure. */
  84. class BS_SCR_BE_EXPORT ScriptBlend2DInfo : public ScriptObject<ScriptBlend2DInfo>
  85. {
  86. public:
  87. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend2DInfo")
  88. /** Converts managed object to its native counterpart. */
  89. static Blend2DInfo fromManaged(MonoObject* object);
  90. private:
  91. ScriptBlend2DInfo(MonoObject* instance);
  92. /************************************************************************/
  93. /* CLR HOOKS */
  94. /************************************************************************/
  95. static MonoField* topLeftClipField;
  96. static MonoField* topRightClipField;
  97. static MonoField* botLeftClipField;
  98. static MonoField* botRightClipField;
  99. };
  100. /** @} */
  101. }