BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 роки тому
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 роки тому
Default.bsl b2dd0ffa03 Work on transparent rendering path 9 роки тому
Diffuse.bsl b2dd0ffa03 Work on transparent rendering path 9 роки тому
FlatFramebufferToTexture.bsl 8531a656fd Bulk of code for deferred rendering MSAA 8 роки тому
LightGridLLCreation.bsl c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 роки тому
LightGridLLReduction.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 роки тому
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 роки тому
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 роки тому
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 роки тому
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 роки тому
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 роки тому
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 роки тому
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering 9 роки тому
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 роки тому
Skybox.bsl e32b4ad844 Skybox rendering & cubemap import fixes 9 роки тому
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 роки тому
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 роки тому
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 роки тому
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 роки тому
TestFX.bsl e4637da406 Added tags to material techniques 9 роки тому
TiledDeferredLighting.bsl f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 роки тому
Transparent.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 роки тому