BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 anni fa
..
BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 anni fa
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 anni fa
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs 8 anni fa
NormalVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 anni fa
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 anni fa
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
SkinnedVertexInput.bslinc 775b9c4431 Vulkan up and running on the unified shader platform 8 anni fa
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 anni fa
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa