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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 gadi atpakaļ |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 gadi atpakaļ |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 gadi atpakaļ |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 gadi atpakaļ |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 gadi atpakaļ |
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PPDownsample.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 gadi atpakaļ |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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PPGaussianBlur.bsl
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40712d9a65
Added code for Gaussian filter
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8 gadi atpakaļ |
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PPGaussianDOFCombine.bsl
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0f42cf8dbc
Bulk of work implemented for Gaussian DOF
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8 gadi atpakaļ |
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PPGaussianDOFSeparate.bsl
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0f42cf8dbc
Bulk of work implemented for Gaussian DOF
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8 gadi atpakaļ |
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PPTonemapping.bsl
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f886443836
Perform MSAA resolve after tonemapping
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8 gadi atpakaļ |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 gadi atpakaļ |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 gadi atpakaļ |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 gadi atpakaļ |
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ShadowDepthDirectional.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 gadi atpakaļ |
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ShadowDepthNormal.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 gadi atpakaļ |
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ShadowProject.bsl
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 gadi atpakaļ |
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ShadowProjectOmni.bsl
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c0eb880ca6
Fixing omnidirectional shadow maps
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8 gadi atpakaļ |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 gadi atpakaļ |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 gadi atpakaļ |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 gadi atpakaļ |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 gadi atpakaļ |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 gadi atpakaļ |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 gadi atpakaļ |