BearishSun 97730cb3c5 Added new platform options to the build system il y a 10 ans
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GUI e4192cbdca Renderable inspector will now properly update renderable material il y a 10 ans
Inspector 0bd94ece59 More fixes to GUI dictionary il y a 10 ans
Inspectors fcb7247e94 Added "main" attribute to camera il y a 10 ans
Library e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API il y a 10 ans
Properties e51cbce52c Started work on scripting il y a 12 ans
Scene 0ab825051b Added render target for game view il y a 10 ans
AboutBox.cs 0ab825051b Added render target for game view il y a 10 ans
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
BuildManager.cs 97730cb3c5 Added new platform options to the build system il y a 10 ans
BuildWindow.cs e9e45b6d6b Added UV to full screen quad il y a 10 ans
CodeEditor.cs b7e345e7a0 ConsoleWindow: il y a 10 ans
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field il y a 10 ans
ConsoleWindow.cs bd06130f5d Console window now displays entries that were added to the log before the window was opened il y a 10 ans
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows il y a 10 ans
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps il y a 10 ans
DragDrop.cs cd6d63da7d Documentation il y a 10 ans
DropDownWindow.cs cd6d63da7d Documentation il y a 10 ans
EditorApplication.cs 0ab825051b Added render target for game view il y a 10 ans
EditorBuiltin.cs e55e173aed Fixed infinite loop when deleting multiple meshes il y a 10 ans
EditorSettings.cs 6248cf4f7f Documentation il y a 10 ans
EditorStyles.cs 56f5d5db86 About box il y a 10 ans
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code il y a 10 ans
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows il y a 10 ans
FolderMonitor.cs 4f0d194556 Documentation il y a 10 ans
GameWindow.cs b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
HierarchyWindow.cs 4f0d194556 Documentation il y a 10 ans
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
LocEdString.cs 4f0d194556 Documentation il y a 10 ans
MBansheeEditor.csproj e9e45b6d6b Added UV to full screen quad il y a 10 ans
MenuItem.cs 4f0d194556 Documentation il y a 10 ans
MenuItems.cs 6befb8663f Objects with no material can now be picked in scene il y a 10 ans
ModalWindow.cs 4f0d194556 Documentation il y a 10 ans
OSDropTarget.cs 4f0d194556 Documentation il y a 10 ans
PrefabUtility.cs b270993395 Light inspector il y a 10 ans
Program.cs 3209476868 Save project on editor exit il y a 10 ans
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save il y a 10 ans
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save il y a 10 ans
ProjectSettings.cs 6248cf4f7f Documentation il y a 10 ans
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync il y a 10 ans
ScriptCodeManager.cs bd06130f5d Console window now displays entries that were added to the log before the window was opened il y a 10 ans
ScriptCompiler.cs 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler il y a 10 ans
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
SettingsWindow.cs e9e45b6d6b Added UV to full screen quad il y a 10 ans
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice il y a 10 ans
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name il y a 10 ans
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans