BearishSun 7466dd0d2f Documentation 10 rokov pred
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
Win32 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsAABox.h 3c0a5a5996 Documentation 10 rokov pred
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 rokov pred
BsAsyncOp.h 7466dd0d2f Documentation 10 rokov pred
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 rokov pred
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 rokov pred
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 rokov pred
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsCapsule.h a4c60121f4 WIP work on handles 11 rokov pred
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsConvexVolume.h 0eecfe525d More documentation 11 rokov pred
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDebug.h 734411f94d Status bar (untested) 10 rokov pred
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEvent.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 rokov pred
BsException.h e7d926175f Added unit testing framework 11 rokov pred
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 rokov pred
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 rokov pred
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 rokov pred
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 rokov pred
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 rokov pred
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsLineSegment3.h a4c60121f4 WIP work on handles 11 rokov pred
BsLog.h 734411f94d Status bar (untested) 10 rokov pred
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 rokov pred
BsMatrix3.h 3c0a5a5996 Documentation 10 rokov pred
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 rokov pred
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 rokov pred
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 rokov pred
BsMemoryAllocator.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 rokov pred
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 rokov pred
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 rokov pred
BsPlane.h 331d4ac2aa Frustum culling working 11 rokov pred
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 rokov pred
BsPrerequisitesUtil.h d293414daf Support for multiple StringTables 10 rokov pred
BsQuaternion.h 3c0a5a5996 Documentation 10 rokov pred
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 rokov pred
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 rokov pred
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 rokov pred
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 rokov pred
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 rokov pred
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 rokov pred
BsRect2.h 896ac81f05 Documentation 10 rokov pred
BsRect2I.h 896ac81f05 Documentation 10 rokov pred
BsRect3.h 3c0a5a5996 Documentation 10 rokov pred
BsSerializedObject.h 56fada9981 Added support for reading UTF8 & UTF16 files 10 rokov pred
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsSphere.h ddef406ac9 C# profiler overlay 10 rokov pred
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 rokov pred
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 rokov pred
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsString.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsStringFormat.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 rokov pred
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 rokov pred
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 rokov pred
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsThreadDefines.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsTime.h ddef406ac9 C# profiler overlay 10 rokov pred
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 rokov pred
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 rokov pred
BsVector2I.h 896ac81f05 Documentation 10 rokov pred
BsVector3.h a643070792 Refactored and improved FBX importer 10 rokov pred
BsVector4.h 17e7648476 Work on handles: 11 rokov pred
BsVectorNI.h d0793ab046 Shader default values (untested) 10 rokov pred