BearishSun 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
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GUI 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Math 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
AsyncOp.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Bounds.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Builtin.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Camera.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Color.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Component.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
ContextMenu.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Cursor.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
Debug.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
DirectoryEx.cs 7466dd0d2f Documentation %!s(int64=10) %!d(string=hai) anos
DontSerializeField.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
FileEx.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
Font.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
GameObject.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
HideInInspector.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
Input.cs df620543a7 Documentation %!s(int64=10) %!d(string=hai) anos
InputConfiguration.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
Light.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
LocString.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
MBansheeEngine.csproj 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
ManagedResource.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
Material.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
Mesh.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
MeshData.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
MissingComponent.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
NativeCamera.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
NativeLight.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
NativeRenderable.cs 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
PathEx.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
PixelData.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
PixelUtility.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
PlainText.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
Prefab.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
ProfilerOverlay.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
ProfilerOverlayInternal.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
Program.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
RenderTarget.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
RenderTexture.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
RenderTexture2D.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
Renderable.cs 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
Resource.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
Resources.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
Scene.cs 9c07b1508e Documentation %!s(int64=10) %!d(string=hai) anos
SceneObject.cs 896ac81f05 Documentation %!s(int64=10) %!d(string=hai) anos
ScriptCode.cs 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
ScriptObject.cs 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one %!s(int64=10) %!d(string=hai) anos
SerializableArray.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableDictionary.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableField.cs 9776b4efa4 Modifying struct members in inspector now properly persists the changes %!s(int64=10) %!d(string=hai) anos
SerializableList.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableObject.cs 9776b4efa4 Modifying struct members in inspector now properly persists the changes %!s(int64=10) %!d(string=hai) anos
SerializableProperty.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializeField.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
SerializeObject.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
Shader.cs b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
ShortcutKey.cs f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
Sphere.cs 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
SpriteTexture.cs 896ac81f05 Documentation %!s(int64=10) %!d(string=hai) anos
StringTable.cs 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
StringTables.cs d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
Texture.cs ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
Texture2D.cs f4e58bdc79 WIP ColorPicker %!s(int64=10) %!d(string=hai) anos
Texture3D.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
TextureCube.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
Time.cs ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
VirtualInput.cs 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos