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- #include "$ENGINE$\PPBase.bslinc"
- technique PPBuildHiZ
- {
- mixin PPBase;
- code
- {
- SamplerState gDepthSamp;
- Texture2D gDepthTex;
-
- float fsmain(VStoFS input) : SV_Target0
- {
- float4 depth = gDepthTex.Gather(gDepthSamp, input.uv0);
- return min(min(depth.x, depth.y), min(depth.z, depth.w));
- }
- };
- };
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